On September 22 2010 20:48 Geo.Rion wrote:
found out hydras suck
found out hydras suck
Haha. +1 Agreed. Ever since I started using Mutalisks instead of Hydralisks my ranking sky-rocketed.
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birdkicker
United States752 Posts
On September 22 2010 20:48 Geo.Rion wrote: found out hydras suck Haha. +1 Agreed. Ever since I started using Mutalisks instead of Hydralisks my ranking sky-rocketed. | ||
D-Lite
United Kingdom223 Posts
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aztrorisk
United States896 Posts
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WithRespect
United States27 Posts
Might be obvious but you can que up things like going into siege mode right when the tank arrives at the location or for toss move unload, power mode. Freeing up a few moments to make a perfect two pronged attack. edit: because i didn't see it in here rotating view to nuke behind buildings, hence outside of the view of the person you are nuking, they wont be able to see where you are nuking unless they turn their camera. | ||
nodq
Germany123 Posts
On September 21 2010 23:23 hEndO wrote: as Zerg i just learned that once you have 1 lair but 2 hatches you can get Overlord speed on one and Overlord drop on the other. I always thought i could only research them at the Lair. =/ HAHAHAHAA thakn you, never thought about that. Good to know :D even if i dont often upgrade OL drop. | ||
tchan
Australia121 Posts
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noD
2230 Posts
Edit: Just learned that ppl generally dont scout proxy rax if u r low level. .. | ||
skirmisheR
Sweden451 Posts
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Mindspider
91 Posts
Just recently learned that creep tumors can actually spawn more creep tumors. My god, that was a great day. Also recently realized just how good a well-placed Fungal Growth can be. Now I try to get infestors every time. | ||
Kpyolysis32
553 Posts
On September 23 2010 10:43 WithRespect wrote: So much info in this thread!! Might be obvious but you can que up things like going into siege mode right when the tank arrives at the location or for toss move unload, power mode. Freeing up a few moments to make a perfect two pronged attack. edit: because i didn't see it in here rotating view to nuke behind buildings, hence outside of the view of the person you are nuking, they wont be able to see where you are nuking unless they turn their camera. IS THIS SECOND ONE TRUE If it is, that's the most frightening thing I've ever heard. I might have to end up going through on that switch to R, just so I can use this. No joke. | ||
ohlala
Germany232 Posts
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sleepingdog
Austria6145 Posts
if you wanna stay out of muta-range and still get shots off you have to order a simple "move"-command and right-click on the closest muta once you get in range, afterwards move away; changed my PvZ on LT and I'm going to use it on the improved DO as well (which I now happen to kinda like, since the ledges are also gone) | ||
andrewwiggin
Australia435 Posts
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WakaDoDo
Sweden1183 Posts
On September 23 2010 11:34 tchan wrote: Cybernetics core don't cost 200 minerals?... Far out I've been waiting for 200 minerals each time. Damn you Starcraft 1. What seriously? o_o Creating this thread was a great initiative. Kudos OP! | ||
Durst
Brazil2 Posts
On September 22 2010 00:09 BladeRunner wrote: Show nested quote + On September 22 2010 00:06 BigAndrew5000 wrote: When you make a new expo, if you actually take like half your workers from the original one (supposing it's still with 8 mineral patches), then you will make your mineral income rise a lot faster then if you just made new SCVs for that expo, instead of transferring half of them... And mules give you around 300 minerals, basically for free. So this is what the scan costs - 300 minerals, or 2 1000 hp barracks you could build to fly over and survey your opponent's base. Flawed logic there friend... Mules don't cost minerals, you still have the minerals even if you don't use a mule, they just come in slower. supossing you have 8 workers and I have the same 8... and since we are playing the same game whereas is going to end at the same time, if I've used a mule i'll gonna have 300 more minerals than you... you are thinking like a long-term payment whereas you gonna be paid sooner or later... but on starcraft the income depends only on time no on the amount... | ||
Begunn
Slovenia9 Posts
So banshees against zerg actually aren't that bad of a harassment unit | ||
Shakes
Australia557 Posts
On September 23 2010 12:42 Mindspider wrote: Just recently learned that creep tumors can actually spawn more creep tumors. My god, that was a great day. Was going to say the same thing. When the game came out I was getting like 5 extra queens because that seemed like the only way I could spread as much creep as what I'd seen the pros do (had only seen the game casted, hadn't watched any replays to see what they were actually doing). | ||
JrK
United States283 Posts
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Wa11street
25 Posts
3 zealots and 2 probes will beat most toss players in if u draw pvp. Infestors are necessary. 2 banshees will win you most games. | ||
eu.exodus
South Africa1186 Posts
1. You can set rally points directly onto your other units in a control group. Meaning that u dont have to scroll to your buildings to select them. 2. You can use mules for more than just mining. In tvt when your enemy its turtling up you can use his tanks against him. Just scan, drop a mule right next to anything in the tanks range but out of any other units. For example drop scan and drop a mule at the outside of his wall choke to make his tanks auto fire at the blocking buildings. The splash damage will damage severely everything around it. Depending on how many tanks he has it can cause alot of damage. You sometimes even force him to waste scans thinking there are tanks outside his base when there is nothing there. You can do the same thing to cause premature detonation with blings. Sure its 300 minerals lost but sometimes its better than losing a large army to them. 3. Using patrol is sometimes better than using attack move especially when harrassing | ||
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