Undocumented Changes? - Page 23
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iNty.sCream
Germany195 Posts
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justiceknight
Singapore5741 Posts
the 4v4 map Toxic Slum has 2 destructible rocks added at the left and right side of the center of the 2 gold patches. | ||
prototype.
Canada4189 Posts
If this is true, I'd be so happy. | ||
bobblansky
Sweden13 Posts
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ch4ppi
Germany802 Posts
Didnt u have to login just to watch a replay out of windows? Its gone isnt it? | ||
Dark_Templar
Germany3 Posts
Ok,never mind - already posted.. | ||
ZomgTossRush
United States1041 Posts
On September 24 2010 04:33 ch4ppi wrote: Am I just totally out of my mind...? Didnt u have to login just to watch a replay out of windows? Its gone isnt it? i think you are right, however last night i tried to view a game from 1.0, and it took FOREVER to load. | ||
Drunken.Jedi
Germany446 Posts
On September 24 2010 00:35 Almania wrote: I'm fairly sure replays used to default to "Normal" speed... in any case, now they start on "Faster". My memory failing me.. or am I on to something? No, this is not a new change, replays have been like that at least since release. | ||
ch4ppi
Germany802 Posts
however last night i tried to view a game from 1.0, and it took FOREVER to load. dito, also the loading screen seemed to be in 4:3 for me instead of 16. Also it had bad FPS and it crashed sometimes. €dit: Also it seems like the improved Production Tab doesnt work with 1.0 replays | ||
lololol
5198 Posts
On September 24 2010 05:03 ch4ppi wrote: Also it seems like the improved Production Tab doesnt work with 1.0 replays Of course it won't work it's running the 1.0.x version of the game and that feature is in the 1.1 version. | ||
Phant
United States737 Posts
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Blisse
Canada3710 Posts
On September 24 2010 05:50 phant wrote: Can someone explain the worker sliding thing? I never really noticed anything strange when controlling them. | ||
Draken
Canada61 Posts
I thought they fixed the sliding when a scout probe is in your mineral line, you get to attack surround it, and it still automagically gets out and survive by clicking on a mineral patch. | ||
GreatFall
United States1061 Posts
But seriously though, I appreciate the list of changes :D | ||
FiBsTeR
United States415 Posts
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crms
United States11933 Posts
On September 24 2010 06:46 GreatFall wrote: I heard in Arizona, they banned undocumented SC2 changes. Sorry had to say it... on second thought I may be the only one chuckling at that one... But seriously though, I appreciate the list of changes :D ill give you some mild props being from Az myself lol.. As for these changes, really digging the new icons. they freaked me out a little bit at first but it suits the game much nicer. | ||
hydezyne
United States38 Posts
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heronz
25 Posts
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Ndugu
United States1078 Posts
On September 24 2010 09:23 heronz wrote: patch 1.1 fixed infinite credits via archive replays on the hyperion. no more free money so campaigns should be planned out now. That's actually pretty huge, wow. | ||
Mastermind
Canada7096 Posts
That is not huge at all. That is actually completely insignificant. After you upgrade the necessary units you need to easily beat the campaign on brutal you still have credits left over. | ||
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