Ultralisk bug/issue with patch 1.1.1 - Page 9
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Reuental
United States457 Posts
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Piousflea
United States259 Posts
1.1.0) Radius = 2 + (enemy unit radius) to: 1.1.1) Radius = 2 This means that the Ultra splash radius is significantly smaller regardless of what unit they are hitting. It's simply a more dramatic nerf for very large units like Thors or other ultras. The logical hotfix would be to change it to Radius 2.5 or something. | ||
JinDesu
United States3990 Posts
On September 29 2010 01:51 dcemuser wrote: Reposting this image because it is incredibly well done and mostly accurate. Well yes - the pokeballs were lovely, but I was hoping he'd do the screenshots of the actual game so people who are more likely to nitpick will not do so. If no one does it, then I will do it when I get home from work. | ||
Adeeler
United Kingdom764 Posts
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JinDesu
United States3990 Posts
On September 29 2010 02:00 Adeeler wrote: I don't know how to show the pre-hotfix, pre patch, and patch differences. Ppl that know better can try in one of the unit testing maps I guess. If you want to do it, just do exactly what you did and take a screenshot. We don't need to see the pre-hotfix - there's tons of videos on that. We don't really need to see the pre-patch either, since that was the ram attack. In effect - if the hotfix makes it so that the PF can be repaired with negligible effect to the scvs despite the ultras attacking, then that makes it worse than pre-patch. | ||
theBullFrog
United States515 Posts
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guitarizt
United States1492 Posts
On September 29 2010 01:57 Treemonkeys wrote: How bad is it in practice now?? Is it even worth it to try using ultras vs. thors now? Is it worth it to build ultras at all? I'd mess around in unit tester to make sure but I've already seen enough to not use ultras against terran until it's fixed. It feels like I'm playing with handicap health on. | ||
ToastieNL
Netherlands845 Posts
On September 29 2010 01:58 JinDesu wrote: Well yes - the pokeballs were lovely, but I was hoping he'd do the screenshots of the actual game so people who are more likely to nitpick will not do so. If no one does it, then I will do it when I get home from work. Like this? It's in the OP. | ||
dvide
United Kingdom287 Posts
On September 29 2010 01:38 Grond wrote: Wrong on all counts. There never was a bug. Blizzard removed the Ram attack which gave Ultralisks a large splash radius vs very large units. They didn't patch a bug they changed the formula in 2 ways, both nerfs not bug fixes. In addition to the 1.1 damage nerf that makes 3 nerfs to the Ultra and 0 bug fixes. Semantics. It's considered a bug because the formula had an unintended & absurd side effect vs very large units and buildings. Changing the formula is the way they implemented the bugfix, and this was an intended change. But a bugfix and a nerf are not mutually exclusive things, as a bugfix can obviously have a nerfing effect. Consider if marine's bunny hopping was bugfixed in natural selection, or muta stacking was bugfixed in broodwar. So this is both a nerf and a bugfix. My only point is that it was neither incompetence nor malicious, but just a somewhat arbitrary guesstimate at balance using a new formula, and this allowed them to get the bugfix patch out today instead of next week or next month. The balance will probably be looked at more thoughtfully during balance patches, but this was not one of them. | ||
Kazeyonoma
United States2912 Posts
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Numy
South Africa35471 Posts
On September 29 2010 01:58 JinDesu wrote: Well yes - the pokeballs were lovely, but I was hoping he'd do the screenshots of the actual game so people who are more likely to nitpick will not do so. If no one does it, then I will do it when I get home from work. I'm slightly confused. There are screenshots of various units in the OP. | ||
TheYango
United States47024 Posts
I'd be fine with ultras going back this way, so long as it applies to other splash units as well. | ||
Foreplay
United States1154 Posts
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SaturnAttack
United States125 Posts
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btlyger
United States470 Posts
If they don't, this really scares me for late game. | ||
xs101
Romania86 Posts
the ultralisk bug thread on bnet is getting bigger and bigger, so please go ahead and post so they give us a thorough answer. | ||
JinDesu
United States3990 Posts
On September 29 2010 02:04 Numy wrote: I'm slightly confused. There are screenshots of various units in the OP. On. The. PF. When. SCVs. Repair. It. The splash effect on a line of units in front of the ultra is evident in those screenshots yes. And the pokeball picture tells me the splash will work best only on units that are meleeing the ultra. How does the splash effect the scvs that are in a circular formation around the planetary fortress? Do the ultras kill the scvs next to it? In front only? How many ultras does it take to take a PF down now? No, I don't expect people to do this for me - I'm only putting the question out now while I'm at work. If I don't see it mocked up, then I'll just do it when I get home and post it up here. | ||
eloist
United States1017 Posts
An unintroduced player would never expect that by looking at the units involved and concerning Thors, micro would do very little here considering how easily they get in the way of each other. If Ultras are not good enough due to this change then they need to be fixed in a different way because the pre-patch behavior is ridiculous and unpredictable, in other words, not good game design. It makes sense for Ultras to use different splash semantics than, say, tanks. One is hitting from the front with a melee attack. The other is hitting smack in the middle from above with a big explosion. | ||
theqat
United States2856 Posts
On September 29 2010 02:08 JinDesu wrote: On. The. PF. When. SCVs. Repair. It. The splash effect on a line of units in front of the ultra is evident in those screenshots yes. And the pokeball picture tells me the splash will work best only on units that are meleeing the ultra. How does the splash effect the scvs that are in a circular formation around the planetary fortress? Do the ultras kill the scvs next to it? In front only? How many ultras does it take to take a PF down now? We're back to square one, ultras are ineffective against PF/SCV | ||
Reuental
United States457 Posts
On September 29 2010 02:09 eloist wrote: I might be the only one here but just looking at these screenshots, the pre-patch behavior seems completely unreasonable. An unintroduced player would never expect that by looking at the units involved and concerning Thors, micro would do very little here considering how easily they get in the way of each other. If Ultras are not good enough due to this change then they need to be fixed in a different way because the pre-patch behavior is ridiculous and unpredictable, in other words, not good game design. It makes sense for Ultras to use different splash semantics than, say, tanks. One is hitting from the front with a melee attack. The other is hitting smack in the middle from above with a big explosion. But nerfing them for months before you actually fix them is not the way to go about fixing a problem. | ||
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