Ultralisk bug/issue with patch 1.1.1 - Page 24
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Mindcrime
United States6899 Posts
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Slago
Canada726 Posts
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Nobu
Spain550 Posts
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SugarBear
United States842 Posts
On September 29 2010 08:48 csfield wrote: how much does it cost the zerg to destroy a command center with banelings? marauders can kill a hatchery almost as fast and the terran player gets to keep them Wow, just saw this guy's post. So 400/400 worth of mutas to counter 300/200 worth of thors is cost effective? *blink* | ||
chumpchous
68 Posts
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Antisocialmunky
United States5912 Posts
On September 29 2010 12:08 SugarBear wrote: Wow, just saw this guy's post. So 400/400 worth of mutas to counter 300/200 worth of thors is cost effective? *blink* Hey if you win, they can only rebuild [gasses/2] Thors at a time. | ||
smegged
Australia213 Posts
Anyway, sarcasm aside, I am sure that this was an accidental change. What blizzard probably did was revert Ultra splash to eminate from the corner of the unit rather than the centre (not that I've tested yet). That would have the effect of nerfing the splash against buildings/large units and simultaneously making the Ultra splash appear more realistic. | ||
afiddy
Canada108 Posts
Please stop putting your dick in my anus, it is very uncomfortable and I think it's bleeding. User was warned for this post | ||
SugarBear
United States842 Posts
On September 29 2010 10:28 Sapphire.lux wrote: I am forever in your debt kind sir! Your wrath and frustration would have been unbearable. Ultras beat tanks silly. He has a million thors and only a few tanks? Go roach mate, they beat thors cost for cost. Or are you just building a type of unit and just 1a rebuild 1a and then cry imba? There are problems with Zerg for sure, but in this case, you are just bad at analyzing the opponents army composition, or you have a verry hard time writing down your thoughts. No dude, no unit should "take down" mech, thus the Ultra nerf. A combination of units on the other hand should be able to fight with mech. Things have to be changed but, ONE unit should not take down a style of play. Am i getting through? I would go through things like: Zerg does need some help, choosing the place for battle, surround etc but you'd only get frustrated This might have seemed off topic but, a change to a unit that countered a stile is a good change, and those are the reasons that i think that. PS: stereotypical Terran hahaha I don't know where you get your info from, but roaches only counter thors in small numbers. At larger food counts thors demolish roaches, easy. It's actually worse than my statement makes it sound since roaches food cap you rather quickly. Also, ultras beating "mech" is not the problem. Ultras beat the thor part of mech. Slings/blings/mutas are also a key component to the mix needed to counter a mech army (ultras won't beat a tank heavy army and lings won't beat lots of blue flame hellions). | ||
Cerecyte
United States15 Posts
Had 8 ultras vs 8 thors. Most times with out creep 5 thors with left. With creep 3. Had my The Thors in a ball. Tho not sure how to determine the geometric effect of that. While being in a ball would produce the most splash dmg. It has the least Surface area. Id imagine now that Ultra splash vs big units is negligible now, so engaging a line of thors would be most optimal for Zerg. However Ultras arn't nearly the Mech Breakers they were before. Even before patch 1.1. Hope Cool / Fruit-seller has realized this. Seems like ultra now need support Vs pure Mech. | ||
Lunares
United States909 Posts
Based on the patch notes "fixed an issue where ultralisk splash was uninentionally being extended by larger targets" This made it sound like they just plain forgot to change it when they changed all the other splash. | ||
SugarBear
United States842 Posts
On September 29 2010 12:19 Antisocialmunky wrote: Hey if you win, they can only rebuild [gasses/2] Thors at a time. And the zerg still has to wait to rebuild his surviving muta force so he can survive turrets.... And you need only half as much gas as zerg to rebuild, so effectively 2base terran beats 4base zerg in the hypothetical scenario where mutas magic box is enough to beat thors in the first confrontation. | ||
Sanguinarius
United States3427 Posts
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NeWnAr
Singapore231 Posts
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TyrantPotato
Australia1541 Posts
On September 29 2010 12:53 NeWnAr wrote: Sigh. I told my friend that this wasnt' a bug and that Blizzard already fixed the splash to be on top of model size during the beta-patches. Apparently they are out to get ultras. Even when Zerg hasn't got much else to depend on. your forgeting nydus wurms. blizzard will soon post a message saying they will not be buffing zerg until zerg players relise the potential of nydus wurms /sarcasim. but honestly nerfing ultras is nerfing zergs late game. which is the only thing zerg players can say is their one advantage of playing zerg. | ||
SichuanPanda
Canada1542 Posts
On September 29 2010 13:02 TyrantPotato wrote: your forgeting nydus wurms. blizzard will soon post a message saying they will not be buffing zerg until zerg players relise the potential of nydus wurms /sarcasim. but honestly nerfing ultras is nerfing zergs late game. which is the only thing zerg players can say is their one advantage of playing zerg. They will probably say they are 'buffing Zerg' and simply make Nydus worms cost less money, but that still won't be a big buff because Nyduses are so easy to take down. I also cannot comprehend how Blizzard has done it again with one of their patches in doing what I call 'over-fixing' a bug. Seems that more and more often when Blizzard fixes a bug, they go one step past removing the unintended OP of the bug, and actually make said mechanic weaker than before the bug came up. Could just be me being pessimistic but I still can't help but think that they could have avoided both the mishaps with the Ultra in 1.1 and 1.1.1 by simply being a little more careful about it. | ||
mierin
United States4938 Posts
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Innovation
United States284 Posts
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PrinceXizor
United States17713 Posts
On September 29 2010 13:52 mierin wrote: Starcraft BW worked because EVERY race had units that were "overpowered". Now only T/P have units that are overpowered, and Zerg is so insufferably dull to play because of it. the infestor is the only OP zerg unit left | ||
TyrantPotato
Australia1541 Posts
On September 29 2010 14:21 Innovation wrote: Just finished watching game on Hashe's stream of him v high level zerg on ladder. Needless to say the zerg player lost but at the end of the game he was still ahead in points. Usually this occurs due to someone leaving prematurely. However this player didn't leave until all his units were dead and all buildings had been destroyed but one. The zerg player was 4 base econ with tier 3 including Ultras with supporting mix, against 2 base econ teir 1.5 - 2 mech. Outside of some kind of ungodly blunder how could this be possible? To simply roll over your opponents army regardless of econ/supply dissadvantage and win the game even though you were behind in nearly every term of measurement? I didn't get the see the entire game but come on...this couldn't happen if the roles were reversed. exactly that should never be able to happen unless the ultras are sent in 1 by 1. but alas this is starcraft 2. welcome to the ZvT matchup. where having 2x the income and having tier 3 units against tier 1-2 units doesnt matter. but wait blizzard has addresed the issue. the solution. nerfing ultras. User was temp banned for this post. | ||
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