[MOD] Day9's Team Monobattles Mod - Page 2
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Raelcun
United States3747 Posts
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DocM
United States212 Posts
The best part about it is that your team is restricted, and your going up against a team that isnt. This makes comedy not only from the game when your team wins against all odds, or when an odd unit combination works against a standard one, but when your standard opponents become horribly confused at what is happening. Now everyone is in on it, and this kind of magic doesnt happen. | ||
Raelcun
United States3747 Posts
On October 29 2010 09:29 DocM wrote: While i love the idea, half the magic is lost... The best part about it is that your team is restricted, and your going up against a team that isnt. This makes comedy not only from the game when your team wins against all odds, or when an odd unit combination works against a standard one, but when your standard opponents become horribly confused at what is happening. Now everyone is in on it, and this kind of magic doesnt happen. Yeah the first time we tried it there were a lot of people who were just like WTF are you guys talking about? The second time people saw us doing day9 and they'd just rush knowing it was tough for us to hold it off. People knew how to beat it the second time around much easier which made it harder and we couldnt use as crazy of unit combinations. | ||
Chronopolis
Canada1484 Posts
On October 29 2010 09:30 iCCup.Raelcun wrote: Yeah the first time we tried it there were a lot of people who were just like WTF are you guys talking about? The second time people saw us doing day9 and they'd just rush knowing it was tough for us to hold it off. People knew how to beat it the second time around much easier which made it harder and we couldnt use as crazy of unit combinations. Now we can perfect the art of monobattles for the best combination. It will almost definitely involve all three races. There's now some potential for meta game eg. Mass infestor is very popular, you pick high templar on your team to counter that. | ||
TedJustice
Canada1324 Posts
On October 29 2010 09:13 iCCup.Raelcun wrote: Don't like the queen limitation :[ massing queens with like roaches and mass transfusion is fun :[ Well you can still mass queens. You just have to mass hatcheries too. | ||
kochujang
Germany1226 Posts
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gogogadgetflow
United States2583 Posts
Also, On October 29 2010 08:44 Day[9] wrote: OMG thank you so much!!! :D :D :D :D :D :D Bring it to US! | ||
Celadan
Norway471 Posts
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TedJustice
Canada1324 Posts
On October 29 2010 22:47 gogogadgetflow wrote: For the terran going Thor (for example), he should be allowed raven for passive detection, just remove all other abilities. That wasn't a part of day9's rules. Terran has scans. But the queen limitation wasn't a part of his rules either, so I don't know. In any case, I'd love to see this on US. | ||
Logo
United States7542 Posts
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Trasgress
Iceland8 Posts
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Alexhandr
United States218 Posts
On October 29 2010 08:44 Day[9] wrote: OMG thank you so much!!! :D :D :D :D :D :D Happy and thankful Day[9] is happy and thankful. North American release, please. ^^ | ||
Markwerf
Netherlands3728 Posts
It is highly unlikely that any player picks a unit capable of doing area of effect damage as their availability and cost makes it very unlikely for them to be effectively made. The basic ranged unit generally works the best on it's own and they also have the best mineral/gas ratio for massing as a single unit. Marauders, stalkers and hydra's also have decent upgrades to back them up which certainly helps. | ||
UntitledQ
Germany99 Posts
But yeah, this whole idea loses a bit of its magic when it's not about overcoming the enemy being able to counter your units freely. | ||
DarkOmen
Canada72 Posts
"Regarding the Queen: The Queen is a mixture between a unit and a macro mechanic. Now, to remove the unit part I tried limiting one queen per hatchery as if you're building a single unit you still won't be needing too much larva anyway. We'll see how it works out; if need be, I'll change it." Why not just make the queen unable to attack unless it's chosen as your "one" unit? That way you can still make extras for spreading creep etc. Although I'm not sure massing, say, roaches, AND having mass queens for transfuse follows the spirit of Day9's limitations. Maybe disable xfuse as well? | ||
x2mirko
Germany245 Posts
btw: have a game on citadel open right now. if anyone on eu wants to join, go ahead. Seems like there's not too many ppl looking for games on this map yet - i'm alone in there since like 10 mins | ||
garbanzo
United States4046 Posts
If you need help publishing in the US, I got some free slots. | ||
Klishu
Malta83 Posts
About the queen's rules: I understand that the queen is the controversial unit in the whole mod (and I've had comments about the Warp Prism too but who am I to not let you choose Warp Prism?). For now, I'll leave it as it is because it is not game-breaking but later on, I'll review it. I still wanted to retain the essential defence capabilities and macro mechanics of the Queen without letting the player mass it, unless they selected it. I'll try to find better ways to do it later on. (Unless Day[9] himself tells us what exactly the rule should be, in which case: Hi Day[9], humble fan here). I encourage you to continue posting your suggestions. Unfortunately, it is not yet as "popular" as I would like it to be on EU so there still weren't many plays on it because it is at the bottom of the list. I suggest you build mass friends and have them play it with you. It's a lot of fun! Edit: now, this might be a really stupid question, but how do i search for a map when joining? I can search for maps if i want to create a game, and that works fine, but when looking for a game to join, i can't find such an option. i can only scroll through the list, which doesn't really help. As I said, it's not popular so you have to scroll down quite a while to get to it in the list. After it gets around 10 plays an hour, it should start rising through the pages though. | ||
sylverfyre
United States8298 Posts
On October 30 2010 01:16 Markwerf wrote: best single units to make are probably marauders for terran, stalkers for protoss and hydra's for zerg. It is highly unlikely that any player picks a unit capable of doing area of effect damage as their availability and cost makes it very unlikely for them to be effectively made. The basic ranged unit generally works the best on it's own and they also have the best mineral/gas ratio for massing as a single unit. Marauders, stalkers and hydra's also have decent upgrades to back them up which certainly helps. Someone has CLEARLY never actually done a Team Monobattle. "Best units" is totally not the purpose :D Medivac Hydralisk Zealot was pretty friggin terrifying though. | ||
tzenes
Canada64 Posts
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