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On November 17 2010 05:53 HarryHood wrote:Show nested quote +On November 16 2010 21:46 djtopa wrote: Windows key can be disabled. I'm having less nervous breakdowns now... For some reason the disable windows key option didn't work for me, I'm not sure why. Anyway, I just disabled it the old fashioned way, with a screwdriver =D. Hate that damn button... Same for me. Then I went to the options, unchecked it, "Apply", then options again, checked "disable windows key", and from then on it worked.
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You can larva inject through the minimap. I prefer to have all queens in a group and press V between each time (instead of holding shift-V), then I know if I clicked correctly or not because the cursor will change.
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Burrowed roaches regen pretty fast even without Tunneling claws. I always knew roaches were good with burrow, but for some reason I thought TC was necessary to get the regen... There's actually a little icon that says this isn't the case but HEY. Special thanks to MrBitter and his streaming, the coaching session with EGMachine on ZvP made me ask the question, "Why isn't he getting TC with this build?" and then I went, "ohhhhh." and thought of this thread.
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As Zerg:
Today emphasized the importance of surrounding your enemy and making sure your units prevent his retreat. I played a vs an early Marine push, and engaged on creep, being paitent until my slow 'lings could surround his small force, crushing it.
Then i sandwiched his 1 tank, 2 Marauder, 6 Marine push inbetween 'lings and Banelings, crushing that as well, then crushing his main with the left overs.
Lesson: Surround and destroy!
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TOP RIGHT Corner, click the little blue bottom and you can see your alliance, and opponents race (unless they picked random)
Sometimes i miss the load screen and i would have to meekly ask... your race? Which was met with some nice people saying I am _____ T P Z. And others saying... I dont know lol.
Then one day when i asked one nice guy, he said, next time click the little button top right. And voila shows opponent ID and RACE... I thanked him profusely... although i won... which i felt bad about for some reason
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On November 07 2010 04:31 Effect010 wrote: zerg units heal themshelves on creep=) They heal themselves everywhere. New thing learned.
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When using broodlords, to have your broodlings on battlefield before engaging enemy sacrifice 1 zergling or other unit and attack it and then you can keep spamming attack on other broodlings already on ground to have a constant wall of them, also it might be a good idea to retreat using this trick which will make their effective range longer.
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When trying to pick off an SCV constructing a building with your scouting worker, attack-move near it and your worker will automatically start attacking the SCV (if possible). Had been trying to manually click it for so long and it was such a pain. Much easier this way!
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That a Reactor on a Barracks can be replaced by just getting another Barracks with no addon, not delaying production and not having a fragile slow-to-replace Reactor add-on for the enemy to shoot. Since the costs of the Reactor compared to that of a Barracks is pretty close, another Barracks is a valid option and you can always give it add-on later on.
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you press S instead of escape to stop a scv from buildilng something LOL
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The way that I decide on how many drones and how many fighting units to make is by scouting. When I learned this, I went up a division and my mind was blown...
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When I kept losing to MM pushes at 9-11 minutes in, even though I spent well over the amount of resources on army compared to his and I had lost over 10x the amount he had according to the units lost tab, I realized how much balls gateway units actually suck.
Now I either collosus rush or 4gate v Terran every game.
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I used to build too many turrets in TvZ against mutas. I watched a Day9 daily and learnt that units are better defence.
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you can change color so that you are teal and the enemy is red (makes it easier to see things on the minimap) by pressing the button next to the minimap or pressing alt+f
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On November 03 2010 02:00 BlasiuS wrote: You can't spawn directly north/south of your opponent on Shakuras Plateau.
I figured everyone knew this, but I'm recently seeing some high-level reps where players are using their worker scout to scout the spawn above/below them XD Haha thanks, you just saved me some scouting. I never knew this.
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i didn't see this in the consolidation up top. i just learned this the other day and it has drastically improved my play.
if you have a unit/structure hotkeyed, pushing that hotkey twice moves to the map to that unit/structure.
best thing it has done for me is now i hotkey my supply depot scv to 0 so when i need to build one it's 0-0-b-s then 1-1 back to my army. :D
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On November 07 2010 08:50 Arisen wrote: As zerg after you build a creep tumor, that creep tumor can build one creep tumor in a radius. Never Realized this until watching some random replay in first person, and the only reason I caught it was he was being pretty slow about it. Should be obvious as it states it on the icon from the queen, but was always in too much of a rush to notice.
Im a 1600 dimond zerg and i didnt know this... Fuck! Oh well, my game is gonna fucking skyrocket
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TIL that Hydras are Light units, not armored..., from now on, they will be lifted by phoenixes and pwned
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On November 23 2010 06:14 s4m222 wrote: TOP RIGHT Corner, click the little blue bottom and you can see your alliance, and opponents race (unless they picked random)
Sometimes i miss the load screen and i would have to meekly ask... your race? Which was met with some nice people saying I am _____ T P Z. And others saying... I dont know lol.
Then one day when i asked one nice guy, he said, next time click the little button top right. And voila shows opponent ID and RACE... I thanked him profusely... although i won... which i felt bad about for some reason
OMG!!!! i forget to pay attention to the loadscreen ALL THE TIME!!!! THANK YOU!
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On November 10 2010 11:09 Xanczor wrote:Show nested quote +On September 21 2010 23:19 Myrlin wrote:
- You can drop MULEs anywhere you have vision. You can drop MULEs on the enemy base after a scan to force sieged tanks to attack them, damaging buildings by the splash.
LOL wow thats amazing im gonna try that my next tvt cause usually in tvt in late game ur like 5000k minerals and 0 gas. Lol seems fun cool find
what if you drop the mule in his mineral line and they have tanks sieged to protect it @@?
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