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United States1966 Posts
On December 03 2010 01:14 Durak wrote: The last time I checked, the Hon/Dota sub channels weren't passworded like the main one is. I think you should do the opposite. Keep the main channel open for anyone to join and make a couple passworded subchannels for the reclusive gnarled folk.
Done, going to give a few active people channel admin, and they can create passworded sub channels if needed.
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Give admin to Testie/ Ether/ Alv BUT they are all HON players. So give someone from dota admin.
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On December 03 2010 05:09 buckbo1604 wrote: Give admin to Testie/ Ether/ Alv BUT they are all HON players. So give someone from dota admin. dota people that were on vent (and now TS): me omgirok
lmnop has stopped getting on and nitrogen is in the army and he may die any day
yes, they're all hon players but it doesnt really matter since we're all going to be sitting in the same channel.
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the article that topic also references...hmm... http://worthplaying.com/article/2010/12/2/previews/78586/
notable stuff from that article
Before you can get to the killing, though, you need to have a team to play with, and one of the weak points of Heroes of Newerth is the matchmaking system. Well, that's also gotten an overhaul in Heroes of Newerth 2.0. The update offers both solo matchmaking as well as team-based matchmaking. When performing matching in 2.0, the server aims to not only match the overall performance of the teams, but also the relative performance of the players within a single team.
so the new UI + TMM are coming on that day
According to the developer demoing the update to us, the matchmaking system will even look to match small groups. If you have a group of three and it ends up pairing you with a group of two for your team, it will attempt to ensure that the other team is also made up of one group of two and one group of three instead of say, five random players. If the matchmaking system ends up working as promised, it should improve the overall quality of pickup games.
Visually, the UI has gotten a facelift, with a focus on streamlining the interface. All the functionality is still there, but the goal was to reduce the amount of clicks necessary to perform a given action. Of all the little changes, what is most likely to stand out are the minimap updates, which is now interactive. Hover over a unit's dot to see its name as well as its health and mana. If it's a hero, you'll also see the inventory slots. There's no need to pan the map just to collect basic data. You can even mark items for attack or defense by holding the Alt key and clicking on the minimap. This sends a ping that is visible to your teammates.
huh.... minimap updates? whoa :o that's actually kinda interesting
Customization fans will appreciate the in-game shop that is being rolled out in the 2.0 update. No, you can't get the exclusive pre-order shield (yes, S2 gets requests for this every week from players who don't understand the meaning of exclusive), but aside from that, there is a cornucopia of options to choose from. Some of the small items for sale are basic tags, such as country flag and hero icons, which can be displayed next to your account name. You can also change your name color.
More complex items include alternate hero skins, which aren't just simple re-skins. Many of them include entirely new models, new animations and new voices. The alternate skin for one popular hero has even changed from male to female. Another alternate hero skin was a full-on pimp, complete with pimp cane. Whereas the original hero threw out his sword to attack, the pimp version threw out his pimp cane. All of the alternative skins can be previewed before purchasing to ensure that there are no surprises.
It's important to note that all of the shop items are purely cosmetic. They don't affect gameplay in any way. To use our pimp cane example above, although it looks like a pimp cane, when it hits, it does the exact same damage as the original sword.
oh, so we can change pyro to slayers now completely kinda thing. oh. lulok
Another shop item was a custom announcer pack. For the demo, we checked out the Flamboyant pack, which replaces all of the text and announcer voices for your actions and plays on everyone's machine. If multiple players have different packs, you'll be able to tell who got the action simply by listening to the voice that plays. For the record, the Flamboyant announcer certainly lives up to his name. If you make the first kill with the Flamboyant pack enabled, everyone in game will hear "CHERRY POPPER!!!" to mark the occasion as the text appears in rainbow lettering.
Paying for items in the store is done with coins, and coins can either be purchased with real money or earned in-game. You can earn coins by playing, by getting notable kills such as first kill or a kill streak, or even by leveling up. It is entirely possible to purchase every item in the store without laying out a single red cent of real money. It'll just take you a little time to earn it all. Don't spend too much time trying to decide what to buy while in the shop, though. If you wait too long, the shopkeeper will get bored and start beatboxing.
"you don't need to buy it if you don't want to" etc..zzz
I might just open it up just to hear the beatboxing for the lulz
Last, but not least, is the map editor. The very same map editor that S2 uses to create the maps is going to be included with Heroes of Newerth 2.0. We're told that players will be able to submit their best maps to S2 for review and possible inclusion in a community map selection.
Barring any last-minute issues, Heroes of Newerth 2.0 is scheduled to go live on or about December 13, 2010. It is a free update to all players, so if you own Heroes of Newerth, you're getting the 2.0 update without any additional charge. so 10/11 days from now.
EDIT:
oh you can get coins for doing stuff in the game if you wanted to, the money portion is for those lazy/rich and want those...
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I like playing both HoN and Dota.
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On December 03 2010 06:50 dotamaster wrote:I like playing both HoN and Dota. WC3 is annoying to load on my linux system ^_^ so I don't play that
(SC2...well...makes my computer shit on itself really -_-)
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Cool. I didn't know they'd release it this early. I'm excited to try out the matchmaking.
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souns absolutly awesome )
btw zahurai, let s2 make some money, and I find it very fair that you have also the possibility to get the stuff throught an immortal or so^^
so i like everything )
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On December 03 2010 07:32 oN_Silva wrote: souns absolutly awesome )
btw zahurai, let s2 make some money, and I find it very fair that you have also the possibility to get the stuff throught an immortal or so^^
so i like everything )
when did I say that it wasn't fair? I totally agree with their approach
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Northern Ireland22201 Posts
hi5 whoever edited the Testiesucks ze channel description
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change is good, i look forward to seeing how hon 2.0 plays out... looks interesting from what i can read.
question: how many of you guys play hon on high graphics?
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On December 03 2010 09:51 shimamoto wrote: change is good, i look forward to seeing how hon 2.0 plays out... looks interesting from what i can read.
question: how many of you guys play hon on high graphics? I did...before, but then I realized how slow it plays so I put it to low...with ~15-20 fps ;_;
I really need to get a better comp.. (at least so I can play SC2 at a decent fps :s) ^^'
why?
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On December 03 2010 09:51 shimamoto wrote: question: how many of you guys play hon on high graphics? I do. sup?
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I play it on high, isnt that normal? D:
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On December 03 2010 10:01 xZiGGY wrote: I play it while high, isnt that normal? D: HoN is hardly a graphically intense game my old GTS8800 640 ran it perfectly maxed out at 1920x1080
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Nobody really runs HoN at max do they? Doesn't that shit just becomes a fireworks show in a team fight with maxed settings?
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On December 03 2010 11:56 Judicator wrote: Nobody really runs HoN at max do they? Doesn't that shit just becomes a fireworks show in a team fight with maxed settings?
once you get used to it (and learn what all the spells/effects look like) it's not hard to figure out what's going on.
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On December 03 2010 09:53 Durak wrote:Show nested quote +On December 03 2010 09:51 shimamoto wrote: question: how many of you guys play hon on high graphics? I do. sup?
i've played on highest settings (not my computer) with no delay and the game looks nice, doesn't affect my in-game performance.
right now i'm playing on lowest settings because my video card lags on higher settings and i want the game to run smoothly. then again i've always played games on lowest settings to improve performance.
so now i'm debating whether to buy a decent video card to play on high quality settings. so i just thought i'd throw out this random question to see what people are running the game at.
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