Furthormore, in ZvZ now mutas become a LOT more viable during the later game. I'm not sure I like this, but we'll see. Infestors will still be able to FG banelings, but now mutas can just harras all day long. Hmmm....
Patch 1.2.0 on PTR - Page 7
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Pandain
United States12936 Posts
Furthormore, in ZvZ now mutas become a LOT more viable during the later game. I'm not sure I like this, but we'll see. Infestors will still be able to FG banelings, but now mutas can just harras all day long. Hmmm.... | ||
zomgad
185 Posts
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pzea469
United States1520 Posts
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Rotodyne
United States2263 Posts
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Erandorr
2283 Posts
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awesomoecalypse
United States2235 Posts
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Kitetsu
73 Posts
On December 04 2010 11:05 Fa1nT wrote: Fungall Growth will NOT be added to the offical game. There is NO counter to phoenix and mutas without it. Any competent player can fly around forever avoiding hydra. That's how it feels to play against Mutas as P or T. | ||
Senx
Sweden5901 Posts
This is gonna be rough for the swarm :C | ||
LittLeD
Sweden7973 Posts
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DeltruS
Canada2214 Posts
On December 04 2010 11:09 Erandorr wrote: I have thought about it for a bit now after watching a TvZ and could anyone please explain to me how more effective bunker rushing will benefit the game in any way? when i play terran the only time i truly care about those 5 seconds is while my bunkers are building at the zergs natural. can any good terran give me a good other reason for this buff? Beta only change says the note under it. | ||
Speake
United States494 Posts
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MonsieurGrimm
Canada2441 Posts
On December 04 2010 11:08 ThatsNoMoon wrote: Infestors are becoming more and more useless Fixed it for you. P.S I'm on the fence about raceswitching if this comes out, depends on what the Larva Hotkey Holding change means. | ||
Lexpar
1813 Posts
On December 04 2010 11:06 Apolo wrote: What does this mean? If i want to produce 50 roaches i have to press the R 50 times instead of holding it down? I assume so. What else could it mean? | ||
KneeDeeP
United States256 Posts
On December 04 2010 11:06 imbs wrote: have u not seen how crap hydralisks are? less dps than 2 marines slow as fuck and have 0 passive defenses (hp/armor) sooo your saying zerg should be the only race able to stop an entire group of air units dead in its tracks and rape it? Toss has learned to deal with muta harass, zerg will adapt in time I have no doubt. | ||
awesomoecalypse
United States2235 Posts
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Kenpachi
United States9908 Posts
On December 04 2010 11:04 Rawenkeke wrote: Are you serious? Because of 3 somewhat useless "buffs" and 1dmg increase? And 1 Major nerf? I bet you changed to zerg after they got 4roach range :/ Also ZvZ player who goes muta wins auto, if both players doesnt go for spire, gay. nah i didnt change to zerg mainly because i dont understand it and im not dedicated enough to practice. And, the only builds i know for zerg are 10pool and 15hat :D | ||
Fa1nT
United States3423 Posts
On December 04 2010 11:09 Kitetsu wrote: That's how it feels to play against Mutas. you can blink under a ball, and kite forever with phoenixes o.- | ||
Erandorr
2283 Posts
okay so im just stupid :D never reading the small print | ||
Deleted User 3420
24492 Posts
u read my whole post and couldn't detect the sarcasm in that statement? | ||
leecH
Germany385 Posts
Added combat reveal tinting to help show that combat reveal units cannot be hit. All diagonal ramps are now the same with regards to unbuildable locations at the bottom of the ramps. uh please someone explain to me if this means you can no longer double pylon (bunker) contain your opponent? pleaaaasssseeee | ||
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