Is SC2 Rewarding The Most Skilled Players? - Page 11
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AirbladeOrange
United States2567 Posts
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out4blood
United States313 Posts
On December 18 2010 23:08 Navane wrote: 1) Starcraft is a game of incomplete information. This means you can take a gamble (certain builds have more luck and less skill needed to succeed). How far a gamble run takes you, depends on luck. There's no luck in Starcraft. Beyond spawning positions, everything that occurs in the game is a direct result of player actions. If you lose, it's never luck. It's because the other player played better than you did. "Build order losses" are also not due to luck. If you do a build that automatically loses to other builds, then you are taking a risk. Some builds are riskier than others, and what success they achieve is due to opponents not reacting properly or quickly enough. Other builds are safer, reducing the likelihood of losing to many things, but set you behind if your opponent played a certain way. But that's ALL due to how your opponent plays, not luck. | ||
kefkaesque
United States34 Posts
On December 18 2010 22:48 AlexDeLarge wrote: I think it has to do with variables. The more variables a game has built in, the higher the variance is. Now i don't play SF, but i assume it is a very straightforward game, thus you can achieve perfection in it with enough practice. Tennis would probably be a good comparison to it as a real life sport. And we see that 80% of the finals in Tennis Grand Slams are between Federer and Nadal. Whereas Starcraft has sooo many variables and so many determining factors and incomplete information (just like poker, minus the luck factor), that it becomes a lot harder to achieve constant utter dominance. Just my 2 cents. People have been honing their skills in Street Fighter 2 for almost 20 years now, longer than Brood War, no one is perfect at it, it's not that simple. | ||
rel
Guam3521 Posts
Apparently to everyone here, the only way to show skill in SC2, is to have some crazy off the wall macro build that lets you control the game for 30 minutes in till you decide to roll over your enemy. Brilliant theory. | ||
intrigue
Washington, D.C9931 Posts
On December 19 2010 12:54 out4blood wrote: There's no luck in Starcraft. Beyond spawning positions, everything that occurs in the game is a direct result of player actions. If you lose, it's never luck. It's because the other player played better than you did. "Build order losses" are also not due to luck. If you do a build that automatically loses to other builds, then you are taking a risk. Some builds are riskier than others, and what success they achieve is due to opponents not reacting properly or quickly enough. Other builds are safer, reducing the likelihood of losing to many things, but set you behind if your opponent played a certain way. But that's ALL due to how your opponent plays, not luck. it is absurd to say that there is no luck in starcraft. much smaller element than say in poker (lol) but 100% still there. | ||
kefkaesque
United States34 Posts
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theSAiNT
United States726 Posts
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Comprissent
United States314 Posts
On December 18 2010 22:47 Gingerninja wrote: If a player can't stop it then they deserve to lose to it. This man hits the nail on the head. The most "skilled" players will not always win. Sc2 is Sc2, it is not BW, it is not Street Fighter or chess. You cannot just throw up an arbitrary number and expect the best skilled pros to match that expectation of winning. The game is not supposed to reward the best players with victory. A win is earned. Maybe this game just doesn't need players to have 95% winrates. Having new winners frequently makes it more exciting. | ||
HellRoxYa
Sweden1614 Posts
On December 18 2010 23:06 composition wrote: hidden information: Starcraft Poker complete information: Street Fighter Chess It's really just this simple. | ||
ibreakurface
United States664 Posts
On December 18 2010 22:41 Schnullerbacke13 wrote: skill is defined by being able to win games. winning games is skill. I disagree. The means one wins by is important. A lot of GSL players just all in and are actually HORRIBLE (by pro standards). | ||
gr8ape
Canada302 Posts
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GoldenH
1115 Posts
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Kpyolysis32
553 Posts
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Carson
Canada820 Posts
On December 19 2010 13:45 gr8ape wrote: THE GAME IS A FEW MONTHS OLD Exactly, calm down internet. Skill will never be absolute in a game with incomplete information. Unless they decide to give every player a dual monitor which shows the opposing players 1st person cam, it'll always have luck/chance or whatever you want to call it. | ||
bkrow
Australia8532 Posts
As for IdrA's comments -well that's just IdrA. being IdrA .. If he can't respect someone that makes a final of the GSL, the final of the Gstar all stars tournament and the Ro8 this season then that's something he has to figure out.. Love the guy as a player n personality but yeah.. Oh well | ||
Slardar
Canada7592 Posts
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Xxavi
United States1248 Posts
So yeah, it's about consistency. | ||
Kokujin
United States456 Posts
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red.venom
United States4651 Posts
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ROOTFayth
Canada3351 Posts
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