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On February 22 2011 13:31 Phaint wrote: The "EG and Liquid can have more players" is just a slap in the face, too.
Im pretty sure he used them as an example of how they'd be capped at 5. Not that they'd be able to have more than 5.
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On February 22 2011 10:32 tok wrote: I hope it's not another GSL. I will admit I am looking forward to it, mlg has been real boring lately and GSTL was a bit of a snoozefest.
hm, those have been by far the most exiting tourmaments i watched, if you even find those boring, i dotn know what else there is....
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On February 22 2011 13:20 Yotta wrote:Show nested quote +On February 22 2011 13:16 kampfer0 wrote: i really cant wait for this. i hope this leads to many many great things for esports in the west. If it's profitable enough it will. Everyone: if you don't buy a ticket you're killing starcraft, and also kittens. And puppies, because for some people even kittens aren't cute enough to make you forget they're cats, and cats suck. do you really want to kill the puppy starcraft? I'll donate 25$ to help out a starving kid in Africa, and if I have leftovers I'll consider buying a ticket. Happy?
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I am sure the NASL and the team issues will be discussed on SOTG tomorrow extensively.
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Good way to see less known players duke it out
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where is boxer on the vote?
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Very exciting news. I'll be purchasing a premium package for sure.
Despite the fact that Korea has become synonymous with top level players, I hope this brings more attention & confidence to the western scene.
Best of luck to all who are involved.
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now i can say you live up to the hype, really exited about this
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This is so great, esp. the delayed stream for europeans. Also, please, please, please do release the replays.
I've always loved the ESL for doing this, and while it would obviously be super-cool if you could release them for free, this is actually one of the things that would make me consider paying for the premium service. (i'm not paying for streams, because my connection cant support lag-free HD streaming most of the time)
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The 5 players per team limit was extremely silly as it punishes the 6th+ gamers from teams with a deep lineup, thus punishes big teams for investing in their players -- all for an ambiguous reason.
Furthermore, this rule, if continues to be applied in future tournaments, will discourage players from joining established teams, and discourage teams from recruiting more players. It doesn't benefit anyone and definitely bad for the growth of esport.
Those who supported the team limit in this thread (because it prevents team collision wtf?) really don't have a clue how esport competitions works.
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I hope the finals for this is a huge public event. I'm making it a priority now to travel to California for them. =)
Thanks so much to everyone who made this possible. Esports is finally going to become huge in the West.
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the 5 player limit seems fine for a small tourney like this and why is everyone so quick pounce ... did everyone already forget they are pretty much betting 400k on this to succeed. if anyone else can do this they can have an only liquid invite tourney and id be fine with it.
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I'm excited for this. It looks very promising and hopefully will be run during normal hours!
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Apart from the limit of 5 per team, I'm hyped for this tournament!
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Are we going to see extended series?
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On February 22 2011 13:42 mrdx wrote: The 5 players per team limit was extremely silly as it punishes the 6th+ gamers from teams with a deep lineup, thus punishes big teams for investing in their players -- all for an ambiguous reason.
Furthermore, this rule, if continues to be applied in future tournaments, will discourage players from joining established teams, and discourage teams from recruiting more players. It doesn't benefit anyone and definitely bad for the growth of esport.
Those who supported the team limit in this thread (because it prevents team collision wtf?) really don't have a clue how esport competitions works.
On a 5 group format, with 10 players per group it seems reasonable to limit to 1 teamplayer per group to avoid possible controversial loses between teammates in the last games of the group. Imagine if one of the team players is already qualified or has completely no chance, it could be controversial if the other one wins and gets to the next round. From that point of view it is reasonable. Of course it casts a shadow of doubt against the professionalism of the players, but it could be acceptable to just avoid that situations.
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Really excited for this league. Just want to say thanks to everyone who put time into making this happen.
Only concern is 5 player per team max, although I'll withhold judgment until more details come out (hopefully tomorrows SoTG). I can see bigger teams working around this rule by artificially dividing their team into two (ie. LiquidBlue & LiquidRed) to qualify all players. We'll have to wait and see.
Looking forward to iNc casting.
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Fingers crossed for removing the Korean player limit. Preventing entrants based on nationality shouldn't occur; the latency affects them the most. If they are capable of succeeding under such circumstances they should be rewarded for it.
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Kinda pricey if it's gonna be 20-25 bucks, but if the level of play is there I'll definitely shell out money for a ticket. This (should) be amazing.
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20 $ for 9-10 weeks 5 days a week isn't much for top level SC2. Can't wait.
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