[M]/[P] Liquid (Updated) - Page 3
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Randomaccount#77123
United States5003 Posts
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pyrestrike
United States235 Posts
On March 07 2011 14:42 iGrok wrote: 3 player Seconded 3P maps change movement enough to be really dynamic every time I watch/play on it! | ||
Noxie
United States2227 Posts
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ondik
Czech Republic2908 Posts
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Trang
Australia324 Posts
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Zeke50100
United States2220 Posts
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101toss
3232 Posts
On March 08 2011 13:20 Zeke50100 wrote: I believe TL is predominantly composed of Zerg players, right? I remember seeing that somewhere. I guess this sort of complements it XD I'm laughing at how horribly these polls show zerg support | ||
farseerdk
Canada504 Posts
On March 08 2011 04:25 ondik wrote: Please put the TL horse logo to the center! YES PLEASE | ||
TheDominator
New Zealand336 Posts
That is why we have a map pool. To have diversity in maps so we can try and play different strategies, styles, etc. But you CAN make a map that is balanced, fun to play for all races, etc. I think that this map you make will be epic. Good luck. | ||
Geovu
Estonia1344 Posts
I code colored purple/magenta/etc as empty space so no reapers collosus etc, the X with the square is the xel naga and everything else is self explanatory. I took the liberty of adding an 8th base to fit in the golds, considering most ppl would have voted for 8 if that were an option, so keep in mind that bases are a lot harder to squeeze in then they look lolololo. So without further adu(n) I present you the one, the only + Show Spoiler [TLParadise] + I also made a version of the map that is better suited to Blizz's creative style of mapmaking: + Show Spoiler [BlizzParadise] + Keep up the voting guise! | ||
Griffith`
714 Posts
but it'll be ... pretty awesome | ||
AmericanUmlaut
Germany2560 Posts
On March 08 2011 15:06 Geovu wrote: Hey guise I took it onto myself to make a rough sketch of this map in paint that the poll has overall-ly suggested. I wouldn't be surprised if this turns out to be the exact design Griffith will use. I code colored purple/magenta/etc as empty space so no reapers collosus etc, the X with the square is the xel naga and everything else is self explanatory. I took the liberty of adding an 8th base to fit in the golds, considering most ppl would have voted for 8 if that were an option, so keep in mind that bases are a lot harder to squeeze in then they look lolololo. So without further adu(n) I present you the one, the only + Show Spoiler [TLParadise] + I also made a version of the map that is better suited to Blizz's creative style of mapmaking: + Show Spoiler [BlizzParadise] + Keep up the voting guise! Is it possible to create a custom tileset? I would really like to see one based on these sketches. :-D EDIT: Okay, maybe I'm being a bit pedantic by actually analysing a map doodled in Paint, but I have to point out that you've got some serious positional imbalance going on here with the ramps . | ||
Griffith`
714 Posts
https://dl-web.dropbox.com/get/Photos/Liquid.png?w=a49bbeb1 for a preview! Features: 3 Bases that can be very easily obtained by Zerg Low mineral count lines between double bridge behind 3rd (Terran can choose to sacrifice a mule to open up a path when attack offensively) Semi-open center area, allowing for easy flanks. Bridges offer some chokability for T/P. Main and Natural semi-open to air-harass TL LOGO IN THE MIDDLE :DDDDDDDDDDDDDDDDDD | ||
EffectS
Belgium795 Posts
On March 08 2011 17:34 Griffith` wrote: Well I worked on this for about 20 hours straight today: https://dl-web.dropbox.com/get/Photos/Liquid.png?w=a49bbeb1 for a preview! Features: 3 Bases that can be very easily obtained by Zerg Low mineral count lines between double bridge behind 3rd (Terran can choose to sacrifice a mule to open up a path when attack offensively) Semi-open center area, allowing for easy flanks. Bridges offer some chokability for T/P. Main and Natural semi-open to air-harass TL LOGO IN THE MIDDLE :DDDDDDDDDDDDDDDDDD I can't see that, try another image upload site such as imagr or tinypic. You can just use the TL upload aswell. Oh, and you have to be careful with doodad bridges, they don't spread creep over it. | ||
adso
718 Posts
On March 08 2011 17:08 AmericanUmlaut wrote: "... Is it possible to create a custom tileset? I would really like to see one based on these sketches. :-D ..." . Yes, it is possible to mix and match, properly or like an elephant in a percussion shop... It's a bit buggy in some areas, but on the whole: you want it, someone can help you do it... ============ On March 08 2011 17:52 EffectS wrote: "I can't see that, try another image upload site such as imagr or tinypic. You can just use the TL upload aswell." ... yes yes yes... registering to a new site every day sounds like the army... to me i'll host anyone's' pictures for free if pm'ed for it. | ||
lefix
Germany1082 Posts
the easiest image hosting site out there is probably dropmocks.com, altho it will shrink down images most likely. but hosting pics with drag&drop into the brwoser window is so handy | ||
Griffith`
714 Posts
=D I need to do something about the chokes - but I'm trying to balance it so Zerg doesn't auto win on 3 bases =\ | ||
monitor
United States2400 Posts
On March 09 2011 03:55 Griffith` wrote: http://i.imgur.com/5KgmP.jpg =D I need to do something about the chokes - but I'm trying to balance it so Zerg doesn't auto win on 3 bases =\ Hmm.. interesting concept. I think it needs a lot of work proprtions. I know this guide isn't the best, but I think it will help: Proportions Guide. | ||
lefix
Germany1082 Posts
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dezi
Germany1536 Posts
On March 09 2011 03:55 Griffith` wrote: http://i.imgur.com/5KgmP.jpg =D I need to do something about the chokes - but I'm trying to balance it so Zerg doesn't auto win on 3 bases =\ Is this the attempt to create the perfect map? Oo | ||
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