The Close Spawning Position [poll] - Page 2
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CookieMaker
Canada880 Posts
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Gecko
United States519 Posts
On March 30 2011 08:42 Striding Strider wrote: Slag Pits close spawns should definitely be disabled.. Slag pits should not exist lol | ||
Deleted User 124618
1142 Posts
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darklordjac
Canada2231 Posts
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i_am_immure
United States67 Posts
Yeah I agree, slag pits should have never been added into the map pool. | ||
FinestHour
United States18466 Posts
On March 30 2011 09:04 darklordjac wrote: Don't get rid of them, both have what they had in broodwar where it decreased the time by a bit, but not nearly as much as they have now. This. I really dont want to play a 20-30 minute game, every game. There needs to be variety and flavor. You cant really expect to play greedy every game and be safe from any kind of retaliation. | ||
FuzzyLord
253 Posts
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Aequos
Canada606 Posts
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shadowboxer
United States224 Posts
On March 30 2011 08:24 Tump wrote: Don't eliminate close positions. Just make less rush maps. A balanced map pool is a good one. Game would be boring if every single game was played on a macro map (and vice versa!). Just sayin'. I hope you're joking. It's not like it's hard to cheese on a macro map, it's just not a free win for Terran/Protoss like it is if it's close positions vs. zerg. | ||
Slago
Canada726 Posts
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Carras
Argentina860 Posts
u cant even take a 3rd base.. | ||
HEROwithNOlegacy
United States850 Posts
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Xapti
Canada2473 Posts
Personally I don't mind slag pits TOO MUCH. It's close positions have got to be the closest damn positions around making it terrible for ZvP, but at least it's not as bad if you play cautious vs terran. | ||
Amandil
United States58 Posts
And no, 4 gate is much scarier close spawns then far. I'm assuming most zergs have learned by now that at least 1 of the 4 lings they spawn at the beginning of zvp have nothing better to do then search for lost probes and hidden pylons. If the army has to move out with the probe and wait for pylon to warp in for reinforcements thats a significant amount of reaction time you dont have when they can warp in at there base and be at your natural in 10 seconds. | ||
Buddhist
United States658 Posts
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Swede
New Zealand853 Posts
On March 30 2011 08:40 Spekulatius wrote: This. Removing close spawn possibility indicates the map is flawed. They shouldn't be removed, Blizzard should solve the problem by balancing the close spawn problem or remove the map itself. That doesn't make sense. Judging the map as 'flawed' based on a position being disabled is illogical. That judgment is entirely based on the knowledge that the position wasn't disabled at some point. In other words if Metalopolis was released for the first time tomorrow with no close positions you couldn't say the same thing. The only thing a map should be judged on is whether or not is produces good games. Close positions on some maps don't produce good games, thus they shouldn't be enabled. | ||
ALPINA
3791 Posts
On March 30 2011 08:26 Skillz_Man wrote: I want to ask, what difference does close or cross positions on shattered temple make in zvp? As a protoss I'll have a close pylon anyways. I'm personally really enjoy close positions so I'm againsts it... I think it's fine - Until you're top top masters a push arriving 5-10 seconds earlier would have killed you either way and it's way overdone. If you have such a problem, don't play those maps. Of course you enjoy close positions in PvZ lol. The difference is that toss gets his collosus ball up and breaks the rocks and comes though the rocks into zerg natural and then zerg must fight in super small choke. Even if protoss does not know what forcefields are it would be extremelly hard. But overall the longer the distance the easier for zerg to prepare to any kind of push - that's obvious I think. | ||
Tookie22
United States187 Posts
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ScythedBlade
308 Posts
I think Zerg is pretty OPed when you can't punish zerg for all-inning or just sacking everything to try and kill you early on. (Because Protoss and Terran will definitely pay their own price for allinning and losing all their units. | ||
Ftwpker
United States165 Posts
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