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On April 05 2011 07:23 Automata wrote: Can anyone comment on their experience with Adelscott's PVP build listed against 4 gates and how viable it is against it? I would go look at the original TL thread. Theres some good responses there.
On April 05 2011 07:33 pAzand wrote: 3 gate sentry expand vs zerg can be done quicker, even I did it in 05:53 with a probe more than the replay showing. I'll take a look, but if you don't mind following the instructions and submitting a rep of this, I'd be happy to accept it.
On April 05 2011 03:16 ferry wrote: Pretty sure 7RR can be done so that 7 roaches spawn slightly before 4:40, like 4:36 or 4:38; this comes from evolution chamber (the program). ^^see above^^ Or if you find one showing this, that works as well.
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Really great post! I bookmarked it and I am sure that I will be referring to it time and time again as I try and improve. thanks for all the work you put into it
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On April 05 2011 09:54 DurandaL917 wrote: Really great post! I bookmarked it and I am sure that I will be referring to it time and time again as I try and improve. thanks for all the work you put into it How do you bookmark a thread cuz I want to bookmark this thread
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Been thinking for awhile asking myself why this exact thing does not exist yet, now it does. Great job, bookmarked.
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Just to check quickly - When it says 7 roach rush is at 4:50min, i assume that is the time the roaches hatch...so therefore they can attack you around say 5:10min (assuming a small map)??
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Wow, didn't see this thread till now, but thanks this will be very very useful :D
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Dominican Republic913 Posts
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Awesome post wo1fwood! It's really cool seeing the collection of timings in one space, if just to study the game.
I am really tempted to put together a LP article or set of articles with this info, to provide a chart and organization to it, would you be interested in collaborating on it? I say tempted for now because I am kind of bogged down with RL work but if you are interested I will try to make some time ^_^
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Great thread! I was just looking at some timings today, maybe you'd like to include this too, if anyone finds it useful:
QXC vs Ret on MLG Metalopolis.
TvZ: reactor hellions --> 1 port banshee (no cloak, no blue flame) Replay here: http://s3.majorleaguegaming.com/140-22295.html
@5:30 --> 4 Hellions @6:20 --> 1st banshee pops @7:20 --> 2nd banshee
edit: QXC expands as well, @6:40 (?). There are a lot of transitions/variations obviously, but I feel like I've seen it enough times
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On April 05 2011 09:27 wo1fwood wrote:Show nested quote +On April 05 2011 07:23 Automata wrote: Can anyone comment on their experience with Adelscott's PVP build listed against 4 gates and how viable it is against it? I would go look at the original TL thread. Theres some good responses there. Show nested quote +On April 05 2011 07:33 pAzand wrote: 3 gate sentry expand vs zerg can be done quicker, even I did it in 05:53 with a probe more than the replay showing. I'll take a look, but if you don't mind following the instructions and submitting a rep of this, I'd be happy to accept it. Show nested quote +On April 05 2011 03:16 ferry wrote: Pretty sure 7RR can be done so that 7 roaches spawn slightly before 4:40, like 4:36 or 4:38; this comes from evolution chamber (the program). ^^see above^^ Or if you find one showing this, that works as well.
Oh, ofc, sorry! http://drop.sc/users/42897/uploads - Still som glitches in my execution though, done in 05:53.
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On April 05 2011 13:11 bankai wrote: Just to check quickly - When it says 7 roach rush is at 4:50min, i assume that is the time the roaches hatch...so therefore they can attack you around say 5:10min (assuming a small map)?? you can watch the rep attached to confirm but yes, the roaches hatched at those times.
On April 05 2011 18:34 pAzand wrote:Show nested quote +On April 05 2011 09:27 wo1fwood wrote:On April 05 2011 07:23 Automata wrote: Can anyone comment on their experience with Adelscott's PVP build listed against 4 gates and how viable it is against it? I would go look at the original TL thread. Theres some good responses there. On April 05 2011 07:33 pAzand wrote: 3 gate sentry expand vs zerg can be done quicker, even I did it in 05:53 with a probe more than the replay showing. I'll take a look, but if you don't mind following the instructions and submitting a rep of this, I'd be happy to accept it. On April 05 2011 03:16 ferry wrote: Pretty sure 7RR can be done so that 7 roaches spawn slightly before 4:40, like 4:36 or 4:38; this comes from evolution chamber (the program). ^^see above^^ Or if you find one showing this, that works as well. Oh, ofc, sorry! http://drop.sc/users/42897/uploads - Still som glitches in my execution though, done in 05:53. Your completion time here is 6 seconds later, at 5:59. Warping in units is not the same as having them. Your probe count was better however. Thanks for the submission, it's been added to the OP.
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For your:
1 Rax FE » vs Z • 1 marine + %70 reaper + CC ~@3:58 » vs P • 1 marine + 2 marauders + CC ~@4:43 » vs T • 1 marine + CC ~@3:48
is the CC when you start building? or is that the time its suppose to finish
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On April 05 2011 23:13 CrayonKing wrote: is the CC when you start building? or is that the time its suppose to finish when it goes down.
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1 racks FE against protoss is actually
depot, barracks, 1 marine, command center, bunker bunker. Then from there your econ is high enough to pump multiple racks of marines to fill up the bunkers and if a 4 gate is scouted then you can throw down extra bunkers, but it is a safe opening on maps with a choked natural ie: shattered temple
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On April 06 2011 01:32 Zlasher wrote: 1 racks FE against protoss is actually
depot, barracks, 1 marine, command center, bunker bunker. Then from there your econ is high enough to pump multiple racks of marines to fill up the bunkers and if a 4 gate is scouted then you can throw down extra bunkers, but it is a safe opening on maps with a choked natural ie: shattered temple I thought about adding this variation before, and on second thought it probably would be useful to do so.
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On April 06 2011 01:32 Zlasher wrote: 1 racks FE against protoss is actually
depot, barracks, 1 marine, command center, bunker bunker. Then from there your econ is high enough to pump multiple racks of marines to fill up the bunkers and if a 4 gate is scouted then you can throw down extra bunkers, but it is a safe opening on maps with a choked natural ie: shattered temple
where do you place that first bunker? ramp?
Are you buiilding this CC in base or at natural
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On April 06 2011 04:41 CrayonKing wrote:Show nested quote +On April 06 2011 01:32 Zlasher wrote: 1 racks FE against protoss is actually
depot, barracks, 1 marine, command center, bunker bunker. Then from there your econ is high enough to pump multiple racks of marines to fill up the bunkers and if a 4 gate is scouted then you can throw down extra bunkers, but it is a safe opening on maps with a choked natural ie: shattered temple where do you place that first bunker? ramp? Are you buiilding this CC in base or at natural It depends on the map. If you have an easily defensible natural then you could build them there, otherwise it could be risky as more attack paths are more difficult to defend. If you haven't seen Day[9] Daily #101, that might help.
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What is the typical 6gate timing?
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On April 06 2011 09:30 statikg wrote: What is the typical 6gate timing? I think its around the 9 minute mark (PvZ) but I don't remember exactly. I need to add this, but have to look some things up first.
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