|
Corporate Industries
Description A 3-player map with an Industrial theme. The games played will be different on the spawnlocations.
MotM #4 Participated in MotM #4 Balance / Originality / Fun / Aesthetics / Total 4.5 / 7 / 4.1 / 6.8 / 22.4
Ah well, my first 7
Overview
rly rly bigger version HQ
Aesthetics + Show Spoiler +
Analyzer
|
In the overview, this map is hard to look at because of the textures. At first I had no idea what bases were the mains. Other that, it looks very nice aesthetically.
How many creep tumors does it take to connect the main and natural? Looks like two.
|
Looks really cool. I don't know/care about balance issues, but it looks cool and looks fun to play on
|
good luck with motm4. i really want to see some games on this map and see how it works out :D got any replays?
|
Looks great man. If you want it published on NA let me know.
|
dezi
Germany1536 Posts
I don't know why one should ever kill those rocks and i also think that this map favors 1 base play way to much.
|
This map is shiny! I like the attempt at reflection symmetry for a balanced 3p map, its a wild idea.
|
I applaud your courage ihasakarot. I wanted to do reflection 3p but I wasn't brave enough. I think it's a completely viable style. Hope it works out!
Very nice screenshots btw. =)
|
|
You are a hero. I want to generate discussion but I'm overloaded from finishing mine and looking at all the maps. Will come back soon!
|
i dunno who suggested 3 spawn maps for #4 but it made you produce this pearl :-)
However, i do think that it should be dirty.. it's too spick and spam in the pictures. Without blood and guts spilled all over that is... so it should be great in replays... good luck in motmt4 long live motmt
edit:
On April 06 2011 07:49 Silence- wrote: Looks great man. If you want it published on NA let me know. <3 players hosting crossrealms
|
It is too clean, but I think I will keep working on it when MotM4 is over.
@EatThePath , cant wait for your discussions, helped me on Syrany alot aswell
|
KAROT, are you married to those wings on the end? I think they stretch out the map too much and create a lot of dead space in the upper left of the map. Maybe this simple crop is a tighter, better layout?
|
I wouldnt go as far as married But Its a part of the map I like best aesthetic-wise. I will probably redo the whole map when MotM4 is over. Those parts will then most likely go away. Noted sir
|
@dimfish - LOL awesome squiggly lines!!! But I see your point.
@ihasaKAROT - Are those garages destructible? please tell me they go boom!!!
btw This is an awesome map, and I really like the texturing of the city. I usually go for a darker over the top blade runner type feel, but I hadnt really thought about it in this way. I think I will be refering back to this map alot in future to get tips on how to better do urban maps of my own, especially the aesthetics.
Great job
|
On April 07 2011 22:46 Archivian wrote: @ihasaKAROT - Are those garages destructible? please tell me they go boom!!! Great job
Not yet, but Im pretty sure the rework of this map will have alot go boom Garages, barrels, cars...
|
|
|
|