So skill ceiling is high because with 15000 apm every ranged unit would be unstoppable? Its not really an argument...
I mean, it really is a perfectly valid argument... Because you agree that this 15000 "ceiling" is basically impossible to achieve for a human, it is essentially as if there is no skill ceiling at all for humans.
On April 08 2011 02:29 Elean wrote: In the zerglings vs tanks, it's not micro, your bot is cheating by using the info of which ling is targetted. Even with perfect micro, it is not possible to achieve with normal information.
Marine vs bannelings is different, it really shows the limit of the unit. But to be fair, the bannelings sould also be controlled by a bot.
Is it really THAT hard to read? It has been stated multiple times that it doesn't cheat to see which ling is being targeted. It just predicts it and according to the OP it is rather easy to do so.
Their AI predicts assuming a bunch of Tanks that are on Hold Position (i.e. automatic targeting and/or targeting closest clumps of units).
Granted, targeting the most dense groups of units would theoretically be optimal, but it's also incredibly obvious. A "randomized" targeting among, say, the upper 80% of "ling groupings" is much more difficult to predict, effectively becoming more optimal in practice.
Obviously, if you know how the Tank AI works, you can program accordingly to counter it >.>
Wow that was pretty interesting. I wonder if we'll ever see mini versions of the zergling type micro in pro games. We already have mini versions of the marine micro, but staggering lings and microing them to minimize splash is something I could actually see being implemented by gosu players.
On April 07 2011 21:56 Rassy wrote: Wow thats amazing Shows how much potential to improve is still untapped
dont agree with the muta vid btw If the mutas are smart i am sure they can kill the phoenix on that map Since the phoenix is allowed godly control, then why are the mutas not?
mutas should spread all across the map aproaching the phoenix from all directions so it cant keep running tailing 50 mutas -.-
You can't put two machines up against each other...there'd be a crapton of variables since each AI has a ton of "if...then.." in it.
So skill ceiling is high because with 15000 apm every ranged unit would be unstoppable? Its not really an argument...
That video demonstrates optimal patrol micro. I don't think pro players use that much or have practiced doing it for star2 yet. You can do that with banshees.
i love your videos! keep up the good work! i think its not that long until we see dropmicro like that in a real game. (maybe by tankking.prime.we or GoOdy :D in GSL 27) artosis and tasteless would go crazy
That was SICK to say the least, I can't believe I've been ignoring this thread for so long.
I would love to see this bot put up in a show match or something of the like against some pros. Kind of like a supercomputer that plays against chess grandmasters.
I hope you make the full AI and battle other known AIs like SKYNET, Berkeley Overmind and Behemoth AI.
P.S.: To all haters thinking this is a bot, please learn how to read and understand what you are reading before wasting a couple of keystrokes of ignorance. And also, get a life.