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On April 11 2011 02:02 CecilSunkure wrote: Download the registry tools, find which one to run, then run it. Then log off, and back on. That's it.
Exactly what I did, I also did it multiple times, no dice. ;/
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hey cecil,
under your hotkey section for protoss, you mention f1: warp in pylon f2: main nexus and so on. how to you bind those to the f1 f2 f3?
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On April 11 2011 12:01 AceHarT wrote: hey cecil,
under your hotkey section for protoss, you mention f1: warp in pylon f2: main nexus and so on. how to you bind those to the f1 f2 f3? http://day9tv.blip.tv/file/4712303/
Go into your hotkeys settings within SC2 and bind save screen position #1 to ctrl + f1, and jump to screen position #1 f1.
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Excellent guide! I'm not sure if this is the place to post it, but many SC2 people would not have read Ver's excellent BW guide (it's a sticky there): http://www.teamliquid.net/forum/viewmessage.php?topic_id=135766
The guide is about BW but it contains a lot of non-specific improvement suggestions. People have much to learn from both Cecil and Ver!
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Hey Cecil,
You and this guide got a shoutout in a game during the GSL world championships!
Nice job :D
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Wow thank you! This is a great guide for everyone, beginners to advanced players! This is such an informative read, thanks for putting so much work into it. You could almost make a book with all your great advice
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On April 11 2011 12:32 CecilSunkure wrote:Show nested quote +On April 11 2011 12:01 AceHarT wrote: hey cecil,
under your hotkey section for protoss, you mention f1: warp in pylon f2: main nexus and so on. how to you bind those to the f1 f2 f3? http://day9tv.blip.tv/file/4712303/Go into your hotkeys settings within SC2 and bind save screen position #1 to ctrl + f1, and jump to screen position #1 f1.
hi cecil, thanks for clearing that up
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Man, I guess I really should get rid of mouse acceleration. The problem is I have been playing with it for so long, I'm not sure if it will help to get rid of it.
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On April 11 2011 23:54 Treemonkeys wrote: Man, I guess I really should get rid of mouse acceleration. The problem is I have been playing with it for so long, I'm not sure if it will help to get rid of it. You think I wrote it without thinking that some people might have used it all their life? Of course not. I've used all my life as well until recently. Just play some games (like OSU!) and get used to it
It took me about a week to get used to it, and now I'm more accurate with my mouse.
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8 years counter-strike cevo IM/esea M, my mouse is ON PAR. Now if I can only learn to not be shit at starcraft.
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I read it all. Amazing! :D
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On April 12 2011 02:25 CecilSunkure wrote:Show nested quote +On April 11 2011 23:54 Treemonkeys wrote: Man, I guess I really should get rid of mouse acceleration. The problem is I have been playing with it for so long, I'm not sure if it will help to get rid of it. You think I wrote it without thinking that some people might have used it all their life? Of course not. I've used all my life as well until recently. Just play some games (like OSU!) and get used to it It took me about a week to get used to it, and now I'm more accurate with my mouse.
That's exactly what I needed to hear, thanks.
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Great guide Cecil. I didn't read every post in this thread so I don't know if anyone touched on this, but what I get from your OP is that you use the claw/fingertip grip and not the palm grip therefore your guide is very biased when it comes to how you describe mouse mechanics. I come from FPS where low sensitivity and a combination of palm grip and fingertip grip gets used. You mention that RTS play is hindered by palm play because RTS requires precise mouse movements, however I know the reason that palm grip with low sensitivity is used in FPS is because it is more precise. I will explain and if you would like to add anything about the palm grip feel free to use what ever you want from what I am about to say.
The palm grip has it's advantages as well. It is used in conjunction with a low sensitivity, choose one you are comfortable with. When I played FPS the "rule of thumb" was a 180 spin was half the mouse pad, in SC2 I say one side of the screen to the other is 2/3 the mouse pad. although it is different for everyone and you just need to try a couple to get used to it. This grip required a lot of lifting your mouse and relocating it on your mouse pad in FPS but not so much in RTS. The advantages this mouse holds are it's extreme precision. The reason this grip is so precise is the low sensitivity. Any "mistake" that you or the hardware makes is amplified at a high or even medium sensitivity. The disadvantage of this grip is the distance that you need to move the mouse. The greater distance means you increase the time it takes to make the same mouse click. This disadvantage can be almost eliminated with extremely fast mouse speeds which is achievable with today's high tech mice. If you ever watch a pro FPS players using the palm grip in person you will find that they are moving their mouse all around the mouse pad at an extremely high speed, the speed at which they can move their mouse eliminates the negative aspect of the palm grip that you would expect.
Tip when using the palm grip.
- different styles - elbow pivot - with this you rest your elbow on something and don't move at your shoulder. When you move the mouse it will move in an arc to do any x axis movement, and you will use your fingers to do y-axis movement (a kind of combination between claw and palm). I do not recommend this for RTS because of the lack of distance you can move in the y-axis with your fingers although some mice come with software that allow you to change the x/y sensitivities separately making this style feasible. - shoulder pivot - with this you move your entire arm, pivoting at both your elbow and shoulder. I suggest you keep your mouse vertical at all times with this style.
- keep your hand off the pad - If your hand is on the mouse pad when you move it around you are going to get rug burn on your hand. Primarily on claw grips pivot point. If you don't keep that off the pad you will regret it after an hour or so of playing
- play around with sensitivities - (already touched on in claw, same thing here) Maybe you don't like the low sensitivity. Maybe you want something closer to what you use to browse the TL forums. That is perfectly ok, you use what is comfortable to you.
- take breaks - the shoulder pivot style takes a lot of energy to use as you are probably moving your arm all over the place at high speeds. Drink some water and rest your arm every once and a while. You will find it help your body and your mind.
- mouse accel - TURN IT OFF! Caps in needed so bad right there. Mouse accel destroys the palm grip because of fast you are moving the mouse. Just turn it off.
- you can box in any direction - that's right, go ahead an try it. No accuracy lost because of where your hand starts and ends, it's all the same. This means that boxing will be faster because no matter where your mouse is on the screen it will be always be close to an optimal boxing location.
to sum it up I might be a bit biased in saying this but I think palm is the most precise mouse grip you can use, but to be precise and fast is where it gets difficult and where this grip falls short to most people. May your every mouse movement be blessed with good luck no matter what grip you use, and great OP.
ps. I don't know if this grip helps with carpel tunnel or not, but I would imagine it would because of the lack of wrist movement (as with the shoulder style anyway). Anyone else know anything about that?
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On April 12 2011 03:45 henery wrote:I come from FPS where low sensitivity and a combination of palm grip and fingertip grip gets used. You mention that RTS play is hindered by palm play because RTS requires precise mouse movements, however I know the reason that palm grip with low sensitivity is used in FPS is because it is more precise. I will explain and if you would like to add anything about the palm grip feel free to use what ever you want from what I am about to say.
The palm grip has it's advantages as well. It is used in conjunction with a low sensitivity, choose one you are comfortable with. When I played FPS the "rule of thumb" was a 180 spin was half the mouse pad, in SC2 I say one side of the screen to the other is 2/3 the mouse pad. although it is different for everyone and you just need to try a couple to get used to it. This grip required a lot of lifting your mouse and relocating it on your mouse pad in FPS but not so much in RTS. The advantages this mouse holds are it's extreme precision. The reason this grip is so precise is the low sensitivity. Any "mistake" that you or the hardware makes is amplified at a high or even medium sensitivity. The disadvantage of this grip is the distance that you need to move the mouse. The greater distance means you increase the time it takes to make the same mouse click. This disadvantage can be almost eliminated with extremely fast mouse speeds which is achievable with today's high tech mice. If you ever watch a pro FPS players using the palm grip in person you will find that they are moving their mouse all around the mouse pad at an extremely high speed, the speed at which they can move their mouse eliminates the negative aspect of the palm grip that you would expect. FPS isn't the same as RTS, and thus requires a different type of grip. Sure I am biased, but that isn't necessarily a bad thing.
The optimal schema for hand grip would be the one with small muscle to cursor movement ratios, because you don't need excessively small and precise movements locked onto a specific point. If you make your muscle to cursor movement ratio larger, then the small imperfections or twitches that your hands/arms have become negligible, thus making it easier to keep a cursor on a specific spot allowing for easy tracking of targets.
However with RTS games you shouldn't be required to track targets much or scroll your mouse distances off the screen like a fast turn in FPS, and thus small imperfections in precision are much more negligible due to the style of the game compared to an FPS. Who cares if you're off by two pixels when boxing two units, you still got the box over both units right? In an FPS if you're off by two pixels that might cost you the entire game.
RTS games require a mouse to move very quickly and make accurate jumps across a static screen position, thus your priorities are to be able to jump to many locations very quickly all the time, as well as being able to make those jumps precise. Since you neither need to move the location of the screen with your mouse in such a dramatic way as in FPS games, and you don't need to track a single point in space for relevant periods of time, you want a very small muscle movement to mouse movement ratio. This allows you to make many jumps very quickly simply because you're not moving your hand as far, and those tiny imperfections in reading or muscle twitches can be mostly ignored due to the nature of RTS gaming.
I guarantee you that an FPVOD of my mouse movements compared to yours will help demonstrate this: http://www.justin.tv/kiwiclonearmy/b/283427723 Disclaimer: I was freestyling and playing pretty casually.
My mouse movements aren't super accurate to the pixel, but really they don't need to be because there are more important things about playing an RTS than minimizing the affect that tiny imperfections in muscle movements/mouse reading has on my cursor movement.
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I agree with you that RTS requires a different skill set in the mouse department. I agree with everything you said there about what RTS requires. I was just providing another possible alternative to the claw/finger grip. To be totally honest your VOD did not prove to me that your mouse movements where any faster or more precise then mine (not saying my mouse use is better, but it did prove however that you are a much better player then me ). I can move my mouse just as fast as you with my mouse style, but I have been using my mouse the way it is for a really long time. I unfortunately have no way of showing you this because Canadian internet sucks and I would have to pay a ton of money to get any upload speed at all. I could fraps a 30 second clip for you when I get home, but 30 seconds is really just not enough to prove anything (I will if you want me to though). I just want you to know that there are other equally good options and not to limit people reading your excellent guide to a certain mouse style.
edit : this clearly shows that even though we have equal enough skill in the mouse department that skill is negligible because his knowledge of the game is so much better then mine.
Ps. For anyone else who is reading this. You should be choosing a mouse style that is most comfortable to you. I had a friend hold his mouse at an angle under his hand because that is what he found comfortable (his arm was like / but the mouse was like | ). And remember that the hardest part about precise mouse movements and proper key strokes isn't actually hitting them, it is the thinking and decision making process that Cecil talked about already.
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Yeah maybe that VOD wasn't a very good example. I wasn't playing competitively, just sorta freestyling. Although if I weren't the mouse movements would definitely look a lot different. Also, at higher levels of play it becomes even more important to not have to move your whole arm in order to achieve speed along with precision.
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It's not like the VOD was bad. There where a couple miss clicks but it's nothing ridiculous and the only reason I noticed was because I was being super nit picky . I just don't think we see eye to eye in that I believe that at the highest of level palm can be just as fast as claw, but it takes a ton of practice that I think should be placed in other areas. The only reason I use it is because I have used it since I was 10.
Just for reference here is a video of fatal1ty using the palm grip in a game of Quake4 + Show Spoiler + there are a lot of sections of not a lot of mouse movement, but I would like you to focus on the parts where he does around a 90 degree turn extremely fast with very high precision. Now imagine that speed and precision applied to the static screen of SC2. That is what I'm trying to say :D
edit: wow spelling
edit2: LOL at zerg rage. I love it :D maybe he should start getting detection? /back on topic of this great OP now
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Think of it this way: the people in the top 10% of the SC2 ladder on the North American server are ten times better than the people in the top 50%. The people in the top 1% are 10 times better than the people in the top 10%. The people in the top .01% are 1000 times better than the people in the top 1%. This might sound strange if it's the first time you've heard it, but in reality it rings truer than you'd think.
Completely and utterly false. People in the top 1% can take games off the top 0.01% easily. Someone who's "top 50%" aka a midlevel gold/platinum player would have a much harder time beating someone ranked in the top 10%.
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On April 12 2011 06:03 FabledIntegral wrote:Show nested quote +Think of it this way: the people in the top 10% of the SC2 ladder on the North American server are ten times better than the people in the top 50%. The people in the top 1% are 10 times better than the people in the top 10%. The people in the top .01% are 1000 times better than the people in the top 1%. This might sound strange if it's the first time you've heard it, but in reality it rings truer than you'd think.
Completely and utterly false. People in the top 1% can take games off the top 0.01% easily. Someone who's "top 50%" aka a midlevel gold/platinum player would have a much harder time beating someone ranked in the top 10%. I'm in the top 1% (actually more top .1%). The top .01% is the top 200 players of Master's league (global), and I don't think I'd be able to very easily take a game off of that. Actually, I bet I'd lose 10/10 times against that.
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On April 12 2011 06:03 FabledIntegral wrote:Show nested quote +Think of it this way: the people in the top 10% of the SC2 ladder on the North American server are ten times better than the people in the top 50%. The people in the top 1% are 10 times better than the people in the top 10%. The people in the top .01% are 1000 times better than the people in the top 1%. This might sound strange if it's the first time you've heard it, but in reality it rings truer than you'd think.
Completely and utterly false. People in the top 1% can take games off the top 0.01% easily. Someone who's "top 50%" aka a midlevel gold/platinum player would have a much harder time beating someone ranked in the top 10%.
Even if you can take a game off of them, that doesn't mean you're equal in skill. Sc2 is a very volatile game, it's much more coinflippy than something like chess (in my opinion, although some pros have said the same).
However, improving from the 50th percentile to the 99th percentile is much easier than going from the 99th to the 99.9th. There are a huge number of tiny details pros know that masters player's do not, and over the course of a game they add up.
This is why someone like ROOTDestiny can get to platinum league only making queens. Because going from bronze to platinum and even low diamond is mostly a matter of learning how to play fast and efficiently.
Going from diamond to masters and beyond is much, much deeper.
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