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On June 14 2011 00:45 ThaZenith wrote: Ah, why didn't he break down stream views by titles? Knowing how many SC2 viewers there were was what I was most interested in, lol.
While it would be interesting, I think its safe to say SC2 got the most hits as a lot of people at dallas and columbus said the viewer area for Black Ops is mostly empty. I could see the problem with releasing specific stream #s to the entitlement the community would feel if they accounted for 60% of the viewers, but still only got 33% of the prize money.
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[ They put more money total in the other games. The price pool goes deeper in Halo and CoD.
Remember that the money from the other 2 games has to be spilt between 4 (sometimes 5) people. I the other games there is also money for the 1st and second placed teams (I think?) whereas the top 8 SC2 players get money. I also think that Halo actually brings in MLG the most money since it is the only big Halo competition in the world and lots of teams attend and play large amounts of money to enter. The Halo side of things is also directly sponsored and the teams get their sponsorships through MLG whereas SC2 teams are completely independant of MLG. Having said that, with these kind of stream figures I guess this might now be a bit different, but i still highly doubt we'll see any increase in the prize pool at least until the 2012 season.
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On June 14 2011 01:24 MLGrben wrote: While a lot of you think that the 22 million stream number doesn't matter, that is the standard that most big companies are reporting and care about.
Share this news, tell your friends. Maybe some ad exec will see it and decide "hey, I need to get into competitive gaming and SC2 ASAP"
This is kind of scary, actually. If those buying ads are really stupid enough to care about the 22 million stream views, rather than the 450k unique views or the 2 million hours viewed, then it means MLG actually makes more money when its streams constantly cut out and need refreshing than they do when they're stable. (Obviously this isn't completely true - they don't want it to be too frustrating to watch, or people stop coming back for future events - but it definitely decreases their incentive to provide a stable stream, even if it doesn't reverse it.)
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90 minutes versus 3 days isn't really fair tho
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22mill, daaauum son. To lazy to read all the replys, but having 2 streams and every single viewer jumping between those streams every 5 minutes does make up this huge number ?
or wut.
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On June 14 2011 01:44 aristarchus wrote:Show nested quote +On June 14 2011 01:24 MLGrben wrote: While a lot of you think that the 22 million stream number doesn't matter, that is the standard that most big companies are reporting and care about.
Share this news, tell your friends. Maybe some ad exec will see it and decide "hey, I need to get into competitive gaming and SC2 ASAP"
This is kind of scary, actually. If those buying ads are really stupid enough to care about the 22 million stream views, rather than the 450k unique views or the 2 million hours viewed, then it means MLG actually makes more money when its streams constantly cut out and need refreshing than they do when they're stable. (Obviously this isn't completely true - they don't want it to be too frustrating to watch, or people stop coming back for future events - but it definitely decreases their incentive to provide a stable stream, even if it doesn't reverse it.)
Completely wrong, the only thing i want is a 1000% rock solid and stable stream. If an advertiser buys ads with us and sees the stream is unstable they will never come back.
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I know that I atleast contributed to 300-400 "views" of that 22.5million, so yea I'm not really that impressed by it.
But the 450k unique viewers is really impressive.
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i had a lot of fun watching the games.
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On June 14 2011 02:16 MLGrben wrote:Show nested quote +On June 14 2011 01:44 aristarchus wrote:On June 14 2011 01:24 MLGrben wrote: While a lot of you think that the 22 million stream number doesn't matter, that is the standard that most big companies are reporting and care about.
Share this news, tell your friends. Maybe some ad exec will see it and decide "hey, I need to get into competitive gaming and SC2 ASAP"
This is kind of scary, actually. If those buying ads are really stupid enough to care about the 22 million stream views, rather than the 450k unique views or the 2 million hours viewed, then it means MLG actually makes more money when its streams constantly cut out and need refreshing than they do when they're stable. (Obviously this isn't completely true - they don't want it to be too frustrating to watch, or people stop coming back for future events - but it definitely decreases their incentive to provide a stable stream, even if it doesn't reverse it.) Completely wrong, the only thing i want is a 1000% rock solid and stable stream. If an advertiser buys ads with us and sees the stream is unstable they will never come back. That's totally believable to me, but that seems in conflict with them caring primarily about the 22mil number. That number being so high makes the average length of stream view roughly 6 minutes. That doesn't scare them away? All the games being broadcast are much longer than that, so the only way that happens is with lots of refreshing, etc. I mean, maybe they're just dumb. I've learned to never underestimate the explanatory power of stupidity, but....
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Tha'ts right sponsors! 450K unique viewers! Give ESPORTS your moneys now. Can't stay its a bad thing. Breaking records and taking names. It can only get us more attention.
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On June 14 2011 01:50 ribboo wrote:90 minutes versus 3 days isn't really fair tho
2.2 million hours divided across 450k viewers is an average of 4.9 hours viewing, though. That's roughly 3 soccer games, so I think it's a reasonably fair comparison.
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On June 14 2011 02:32 ComaDose wrote: Tha'ts right sponsors! 450K unique viewers! Give ESPORTS your moneys now. Can't stay its a bad thing. Breaking records and taking names. It can only get us more attention.
450,000 across the entire globe.. it's really not that impressive.
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Amazing news.. congrats MLG. Continue to improve your quality, and im sure the numbers will improve.
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On June 14 2011 02:34 timmyfred wrote:Show nested quote +On June 14 2011 01:50 ribboo wrote:90 minutes versus 3 days isn't really fair tho 2.2 million hours divided across 450k viewers is an average of 4.9 hours viewing, though. That's roughly 3 soccer games, so I think it's a reasonably fair comparison.
Uhh no. Unless the football matches were on 3 days straight and once in very month that would make an accurate comparison. It being on for such a long period will give the opportunity for some to just "pop-in" because of it's exclusiveness. The average like you said is 4.9 hours making it 4/5 times less than I actually spent watching it all.
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cyber sports fightigngngngngngn
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I hope this helps in giving MLG the ability to increase the prizepool significantly for players. MLG is too awesome a tournament to have such a small prize pool. I hope they can at least double it. Hopefully thats not too much to ask. Doing this would make it more worthwhile for the best players in the world to travel to each MLG event.
Poll: Do you MLG should allocate resources to increasing its prize pool? Yes increase it by 100% (15) 41% No they should allocate resources to other areas. (12) 32% Yes they should increase it by more than double its current level. (9) 24% Yes increase it by 25%. (1) 3% Yes increase it by 50% (0) 0% Yes increase it by 75% (0) 0% 37 total votes Your vote: Do you MLG should allocate resources to increasing its prize pool? (Vote): Yes increase it by 25%. (Vote): Yes increase it by 50% (Vote): Yes increase it by 75% (Vote): Yes increase it by 100% (Vote): Yes they should increase it by more than double its current level. (Vote): No they should allocate resources to other areas.
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As someone who still remembers eagerly waiting the results of the first MLG tournaments, congratulations. Congratulations to the Starcraft community as well, you guys are a freaking powerhouse.
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nice to see Esports growing like this
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On June 14 2011 02:44 jacobmarlow wrote:I hope this helps in giving MLG the ability to increase the prizepool significantly for players. MLG is too awesome a tournament to have such a small prize pool. I hope they can at least double it. Hopefully thats not too much to ask. Doing this would make it more worthwhile for the best players in the world to travel to each MLG event. Poll: Do you MLG should allocate resources to increasing its prize pool? Yes increase it by 100% (15) 41% No they should allocate resources to other areas. (12) 32% Yes they should increase it by more than double its current level. (9) 24% Yes increase it by 25%. (1) 3% Yes increase it by 50% (0) 0% Yes increase it by 75% (0) 0% 37 total votes Your vote: Do you MLG should allocate resources to increasing its prize pool? (Vote): Yes increase it by 25%. (Vote): Yes increase it by 50% (Vote): Yes increase it by 75% (Vote): Yes increase it by 100% (Vote): Yes they should increase it by more than double its current level. (Vote): No they should allocate resources to other areas.
Im confused isnt 100% the same as the double amount?
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Seeing as the Stockholm Invitational also had over 450k unique viewers it's not that impressive, though it had the advantage of being covered in several Swedish newspapers. Anyway, it's nice to see esports moving forward.
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