The Close Spawning Position [poll] - Page 19
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2WeaK
Canada550 Posts
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rdr
Sweden48 Posts
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me_viet
Australia1350 Posts
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Shebuha
Canada1335 Posts
It's only logical if a build or style gets favoured in a particular position. Like on Crevasse, where Terran spawns so that he is close to Zerg's natural and does drop play based on that, or whatever. But imho it's unacceptable for a map to have close positions, especially by ground because it gives players less time to react and prepare, especially Zerg, who has the larvae mechanic, presenting him with a brutal choice. I mean, as Protoss, I see a push coming, and let's say it is close pos metalopolis. I chrono my warpates and get as many units as possible before it gets to me. I position my units and get ready to forcefield. As Zerg, I see it coming, and I go, "shit, I just made 3 drones, so I'll have 6 less zerglings, and my zerglings are going to pop as he gets to me, so I can't do a flank, or position myself, and I don't have time for spine crawlers or queens, which are two of my three effective early game defense tools." | ||
skrzmark
United States1528 Posts
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MindBreaker
United States574 Posts
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me_viet
Australia1350 Posts
On June 17 2011 13:56 skrzmark wrote: Should we remove cross position? Honestly I never see a Terran win late game against a Zerg. This is really stupid... You don't watch enough Starcraft then. I suggest subscribing to any of GSL/MLG/NASL to see some epic Terran pwnage =] | ||
skrzmark
United States1528 Posts
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Treva
United States533 Posts
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Angra
United States2652 Posts
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Amaterasu1234
United States317 Posts
Otherwise, I do think close positions are fine. It does create a different state of game as opposed to proxy positions or cross that I enjoy when I'm not losing to something abusive. | ||
MethodSC
United States928 Posts
90% Terran 10% Protoss 100% Platinum League or below | ||
Whitewing
United States7483 Posts
On March 30 2011 08:26 FiWiFaKi wrote: I want to ask, what difference does close or cross positions on shattered temple make in zvp? As a protoss I'll have a close pylon anyways. I'm personally really enjoy close positions so I'm againsts it... I think it's fine - Until you're top top masters a push arriving 5-10 seconds earlier would have killed you either way and it's way overdone. If you have such a problem, don't play those maps. The further away the enemy base is, the easier it is to stop your proxy pylon from going down, since it takes more time for your probe to get there and drop it, and for the guarding zealot/stalker to traverse the map, and gives them more time to scout the incoming units and react. If I leave a zergling outside your base, and see the zealot/stalker coming, and I immediately start making, let's say roaches, the longer it takes for you to get that pylon down and reach my base, the more time I have to make sure my roaches finish, let queen injects finish, make more roaches, and get spine crawlers down. | ||
shr0ud
Finland222 Posts
On June 17 2011 14:26 MethodSC wrote: Statistics for people that voted No: 90% Terran 10% Protoss 100% Platinum League or below Well obviously this change would hurt terran because it makes early game aggression less viable, which is absolutely vital in TvZ. Do zerg players really think that terran has as good of a chance as zerg to win the game lategame by macro alone? See mlg columbus, the tournament had the biggest saturation of 'macro' (hint: zerg favoured) maps and 5 of the top 8 finishers were zerg, 2 protoss and 1 terran. I'm not against long games by any means, but implementation of this would severely handicap terran in TvZ, which is already zerg favoured in the current metagame. | ||
StephanLindner60311
10 Posts
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Soluhwin
United States1287 Posts
On June 17 2011 14:45 shr0ud wrote: Well obviously this change would hurt terran because it makes early game aggression less viable, which is absolutely vital in TvZ. Do zerg players really think that terran has as good of a chance as zerg to win the game lategame by macro alone? See mlg columbus, the tournament had the biggest saturation of 'macro' (hint: zerg favoured) maps and 5 of the top 8 finishers were zerg, 2 protoss and 1 terran. I'm not against long games by any means, but implementation of this would severely handicap terran in TvZ, which is already zerg favoured in the current metagame. Regardless or cross or close: 2rax still forces speedlings blue hellion openers still force roaches banshee openers still force queens/spores The point of early aggression is in no way to kill the opponent, it's to force them to not do what they want. And since your using recent tournys as evidence rather than sense, shall we have a look at what people are calling gomtvtvtvtvt? Who bumped this 2 month old thread to bring back this discussion? + Show Spoiler + oh wait I guess I'm part of the problem now... | ||
BigFan
TLADT24918 Posts
I've spawned close positions in a ZvsT on meta before. I was at 12, he was at 9. He kept sending marine waves, one after another. I was able to hold him off but lost my exp. I managed to get a bane nest after defeating one of his waves and was able to get some banes to hit his marine ball and moped up the rest using slings. Eventually, I bane busted and won the game. It was tough but it was also a lot of fun. Being on the edge of losing then coming back to win the game is a truly remarkable experience and I'm sure that's a game I won't be forgetting anytime soon | ||
Starcraftmazter
Australia71 Posts
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elixir_gum
United States82 Posts
On June 17 2011 15:07 BigFan wrote: I voted no. While I can see your argument, I think restricting spawning positions to cross positions isn't a great idea because early harass doesn't become as effective, scouting wouldn't be needed in certain cases since you can deduce where your opponent is and there is less variety. Basically, I feel it gimps the game because you are eliminating yet another factor that makes the game exciting. I've spawned close positions in a ZvsT on meta before. I was at 12, he was at 9. He kept sending marine waves, one after another. I was able to hold him off but lost my exp. I managed to get a bane nest after defeating one of his waves and was able to get some banes to hit his marine ball and moped up the rest using slings. Eventually, I bane busted and won the game. It was tough but it was also a lot of fun. Being on the edge of losing then coming back to win the game is a truly remarkable experience and I'm sure that's a game I won't be forgetting anytime soon all i got from this was the terran had to make a mistake for the zerg to win on close positions | ||
0neder
United States3733 Posts
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