I wish Blizzard would try out adding the Reaver - Page 3
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Liquid`Jinro
Sweden33719 Posts
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Kranyum
77 Posts
People are saying Lurkers don't work: well, they are essentially a siege tank and tanks do work in game. Tweak the numbers accordingly and anything will function. I believe the game needs space controling, defensive units in order to develop a good strategy and the Disruptor is more of an offensive unit | ||
Pontius Pirate
United States1557 Posts
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midnight999
United States257 Posts
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FlyingSheeP
China45 Posts
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SoleSteeler
Canada5292 Posts
It seems good for defense and also good for harassment. It needs to be babysat which isn't necessarily "micro intensive" but you need to pay attention to it, which is good for multi-task oriented players... Of all the new things in LOTV I think the disruptor is one of the best things. | ||
KrazyTrumpet
United States2520 Posts
On April 04 2015 18:25 Wildmoon wrote: I also think people should give the Disruptor a chance. There's potential in the unit. I have seen some warp prism+disruptor micro. This is how you have to use the unit for maximum effectiveness, anyway. Otherwise it just gets sniped super quick after it pops. | ||
StarscreamG1
Portugal1652 Posts
Hate the colossus -_- | ||
DoubleReed
United States4130 Posts
And it seems to me like they're clearly trying to get rid of the colossus with the damage nerf. | ||
Juice!
Belgium295 Posts
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Caihead
Canada8550 Posts
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Champi
1422 Posts
i wanna see them try it out too | ||
Shield
Bulgaria4824 Posts
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helius788
New Zealand74 Posts
Simply by the looks and design. When the disruptor has been fully adjusted, no one should be missing the reaver. The disruptor/Warp Prism micro looks quite fun and entertaining. | ||
helius788
New Zealand74 Posts
(at least that's what I hope xD) | ||
eviltomahawk
United States11132 Posts
On April 09 2015 00:22 DoubleReed wrote: Okay, the Disruptor is clearly just supposed to be a Reaver and the Scarab in one little package. It's more constructive to talk about how the Disruptor could be shifted. And it seems to me like they're clearly trying to get rid of the colossus with the damage nerf. I think they're just trying to push for more Disruptor play with the Colossus nerf as more of a data-gathering thing. Having both be so powerful pushes Protoss splash to be too much at this point. I think the Colossus still has potential to be reworked into something more interesting if the Disruptor is viable enough to give it room for some major changes. | ||
murphs
Ireland417 Posts
The Reaver should have been in the game instead of the Colossus in the first place but it's also the case that there is too much overlap between the Reaver and the Disruptor. So I would like the Disruptor removed along with the Colossus. In their place, the Reaver for our high skill aoe/harass and gateway units worth a damn. Oh btw, if Zerg can get their beloved Lurker back, why can't Protoss get their Reaver back? | ||
eviltomahawk
United States11132 Posts
On April 09 2015 02:49 murphs wrote: I just want Protoss to be unshackled. Until now we've had 2 big crutches, the forcefield and the Colossus, I hate having to rely on them. The Reaver should have been in the game instead of the Colossus in the first place but it's also the case that there is too much overlap between the Reaver and the Disruptor. So I would like the Disruptor removed along with the Colossus. In their place, the Reaver for our high skill aoe/harass and gateway units worth a damn. Oh btw, if Zerg can get their beloved Lurker back, why can't Protoss get their Reaver back? Because Blizzard has been actively toying with adding the Lurker all through WoL development and even during HotS development, but the Reaver hasn't been in the game since the early WoL alpha. | ||
404AlphaSquad
838 Posts
On April 09 2015 01:48 Caihead wrote: Reaver would be way over powered with out retarded AI, it one shoted workers and many ground units and you can pick it up instantly after firing. Would be like dropping 2x collosus. . Thats speculation, it works fine in Starbow even when the shot "always" hits. Blizzard has proven over the last 5 years that they can balance any shitty unit design. Balance should be the last concern of this community if it wants to survive for another decade. I dont understand why people keep discussing about balance. If the community keeps wanting to have perfect 50-50 winrates at every matchup at every state of the game through the entire year and every season because they are so overly concerned about their balance, it only destroys the game. Balance is NOT important for Starcraft. There, I said it! In fact it should be the very last concern for Starcraft. The primary concern should be: "Is this unit fun to play with/against" to be able to sustain a community . Numbertweaking can be done later because the room for balancing units is huge. With that beeing said: stop hating about the cyclone/ravager/disruptor because of balance and rather talk about what you like/dislike about the units. | ||
Latham
9512 Posts
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