Love the liberator, forces the meta to change in TvX matchups and I'm sure people will figure out a lot of new strategies around it as time goes by. Sky Terran anyone?
Any other Terrans underwhelmed w/ our LotV units? - Page 6
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haiyeah
70 Posts
Love the liberator, forces the meta to change in TvX matchups and I'm sure people will figure out a lot of new strategies around it as time goes by. Sky Terran anyone? | ||
Riner1212
United States337 Posts
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TronJovolta
United States323 Posts
hellbat, tank, medivac, cyclone, banshee, viking, liberator, raven comp mine & hellbat drops, speed banshee harrass tank, liberator, mine, turret defense hellion run by squad | ||
Lexender
Mexico2611 Posts
On October 29 2015 21:10 Vanadiel wrote: Yes, Mech would be so much more fun if tanks were stronger, so you can never break it by a ground army! And since the request of having a better tank often goes with having a factory unit with good AA , you can't break it by a air army either. All the changes you guys asked for mech, while they may allow to be more aggressive on the maps, they mostly would strengthened defensive (read turtle) play, which is the easier way to play so a lot of people would play like this. If you want to buff tanks damage, then it should at the same time be much more fragile, takes more time to siege up or stuff like these, otherwise all you guys are asking sound like an easy to produce unbreakable army. LOL try to turtle on LotV mate, you need a third by the 10 min mark, also there's no real end-game like in HotS since they nerfed the ravens into oblivion and added PB and stronger carriers. In LotV if you turtle, YOU DIE, no matter what playstyle you are playing. | ||
TurboMaN
Germany925 Posts
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Vanadiel
France961 Posts
On October 30 2015 01:35 Lexender wrote: LOL try to turtle on LotV mate, you need a third by the 10 min mark, also there's no real end-game like in HotS since they nerfed the ravens into oblivion and added PB and stronger carriers. In LotV if you turtle, YOU DIE, no matter what playstyle you are playing. Yes and that's good in my opinion, so any buff that goes back to some kind of turtle play and/or deathball play is a step back in the wrong direction. | ||
Lexender
Mexico2611 Posts
On October 30 2015 09:46 Vanadiel wrote: Yes and that's good in my opinion, so any buff that goes back to some kind of turtle play and/or deathball play is a step back in the wrong direction. At this point I don't know if you are trolling or not, but none of the changes to tanks the community propose (most notably the damage buff/overkill removal) actually encourage turtle play at all, actually all the opposite. | ||
Bryan-tan
12 Posts
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GDI
United States69 Posts
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KT_Elwood
317 Posts
The beta was dominated by protoss bullshit. When the Warhound was introduced, it died after one week of imbaness, well protoss got a whole beta of imbaness. What I don't like: TvT Making more stuff beats strat and position everytime now. Every early little macro fault is boosted 10x over. I am not referring to the macro boosters, but the 12 worker start. There is basicly ONE right build, not TWO. The One gets you infinity more Stuff and then you just A move center of map and see what happens, or doom drop. And that "One Build to go" was what made Hots so lame at the end. TvP Warpin, Snipe now useless against HT?, Carrier + Stasis Ward ( LOOOOOOOOL THATS FUCKING HILARIOUS) TvZ Viper+Bomb, Corruptor Anti Building, Ravager, Immortal Ultra, Basedefense made by Lurker. Ultras now plow through Bio like it was leafs, Viper were strong against mech with BC, but Zerg did not even recognized this because all they did was SH camping. Now its BC on the ground and Parasite the air, boom there you go a flying infestor with no counter. Only that the infestor is still arround, zergs just to bad to make use of them. You HAD vikings if you use 10 range against 9 Casting range because they get bombed. Thors need too many shots, and you cant go bio because of ultra. Maaybe the cyclone is the answer, but i never made those TBH. TL;DR : More Workers, less minerals, More units. The game theoretically becomes more complex. In the end all you can do is One strat and depend on mistakes because the game is so fast. A move is better than micro because you have to macro. | ||
Danglars
United States12133 Posts
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