If I recall correctly, the BW Dark Swarm protected units underneath it from splash damage, though direct hits still did damage. I guess give the SH some beefy armor to resist being focused down, maybe tweak its movement speed to keep up with a ground army, and also have the ability work when the SH is burrowed (though the swarm couldn't be moved around then obviously).
New stupid swarm host idea - Page 2
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ElMeanYo
United States1032 Posts
If I recall correctly, the BW Dark Swarm protected units underneath it from splash damage, though direct hits still did damage. I guess give the SH some beefy armor to resist being focused down, maybe tweak its movement speed to keep up with a ground army, and also have the ability work when the SH is burrowed (though the swarm couldn't be moved around then obviously). | ||
spritzz
Canada331 Posts
On October 20 2015 05:30 ElMeanYo wrote: I'd like to see the Swarm Host just be a mobile 'Dark Swarm' generator. Like a permanent cloud of insects that follow the host around and provide cover for units underneath, like the Defiler ability in BW. Only it doesn't cost any energy, is always on by default, and is the only ability or attack the SH has. If I recall correctly, the BW Dark Swarm protected units underneath it from splash damage, though direct hits still did damage. I guess give the SH some beefy armor to resist being focused down, maybe tweak its movement speed to keep up with a ground army, and also have the ability work when the SH is burrowed (though then the swarm couldn't be moved around then obviously). BW dark swarm offset ranged attacks by 1 box so that only ranged splash(e.g. sieged tank's splash) and line(firebat) can hit. Melee attack will always hit and direct range attacks (e.g. Marine, dragoon, Sieged tank's non-splash actual attack) will always miss. | ||
ElMeanYo
United States1032 Posts
On October 20 2015 05:41 spritzz wrote: BW dark swarm offset ranged attacks by 1 box so that only ranged splash(e.g. sieged tank's splash) and line(firebat) can hit. Melee attack will always hit and direct range attacks (e.g. Marine, dragoon, Sieged tank's non-splash actual attack) will always miss. Thanks for that, I couldn't remember. So yea, basically the SH as a mobile DarkSwarm generator, working like BW DarkSwarm. | ||
Deleted User 329278
123 Posts
On October 20 2015 05:43 ElMeanYo wrote: Thanks for that, I couldn't remember. So yea, basically the SH as a mobile DarkSwarm generator, working like BW DarkSwarm. even tho you hijacked my sh idea thread this is also a pretty good idea seems to me like there are so many cool options to turn the sh into a useful, fun and balanced unit, it makes the current state look so much more stupid... | ||
Riguddip
6 Posts
Even colossi are sometimes used. | ||
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