Update as of 02/21/2010:
MnM/Hellion > Zealot/Stalker
Viking > Colossus
Ghost EMP > All (Immortal in particular)
No Colossus = create Medivacs instead of Viking
Forum Index > StarCraft 2 Strategy |
lynx.oblige
Sierra Leone2268 Posts
Update as of 02/21/2010: MnM/Hellion > Zealot/Stalker Viking > Colossus Ghost EMP > All (Immortal in particular) No Colossus = create Medivacs instead of Viking | ||
Chairman Ray
United States11903 Posts
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Inschato
Canada1349 Posts
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lynx.oblige
Sierra Leone2268 Posts
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Chairman Ray
United States11903 Posts
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Tomed
United States176 Posts
Vikings absolutely dominate Collosuses since the only unit that can fight back are the Stalkers whom are often busy getting owned by your stimmed Infantry. Here's a replay: Link. I ended up losing the game due to some poor micro and positioning but it still demonstrates the tactic I described above. | ||
TheDrill
Russian Federation145 Posts
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Augury
United States758 Posts
Colossus typically aren't too tough to deal with, they just don't do enough damage quickly enough to counter the ball. | ||
CharlieMurphy
United States22895 Posts
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caution.slip
United States775 Posts
On February 22 2010 07:52 Chairman Ray wrote: EMP is the major counter, but you still need a formidable army. From what I have seen, marauders are a pretty good counter to stalkers and collosi. As for immortals, does EMP remove their shield where they take 10- dmg? pretty sure immortals only have the 10dmg shield as long as their shields are standing. So immortals with 0 shields do not reduce incoming damage | ||
Tomer
United States105 Posts
On February 22 2010 07:52 Chairman Ray wrote: EMP is the major counter, but you still need a formidable army. From what I have seen, marauders are a pretty good counter to stalkers and collosi. As for immortals, does EMP remove their shield where they take 10- dmg? Just to add to the idea if you have a group of hellions in front of your stimmed Marauders and get a good emp off then toss immortal/stalker/zealot army just evaporates. | ||
cuteFayth
Canada1167 Posts
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caution.slip
United States775 Posts
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lynx.oblige
Sierra Leone2268 Posts
MnM/Hellion > Zealot/Stalker Viking > Colossus Ghost EMP > All but Immortal in particular No Colossus = create Medivacs instead of Viking | ||
lololol
5198 Posts
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Knee_of_Justice
United States388 Posts
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Floophead_III
United States1832 Posts
On February 22 2010 11:43 caution.slip wrote: Can someone test to see if thors can use their special vs collossi and if it actually stuns them Yes, it does. It is why TorcH's thor push is extremely dangerous if you don't add an extra collosus. That being said, you shouldn't be trying to just beat the protoss force, because you simply can't. Instead take an expansion earlier and try to make a more factory/starport based push in midgame. | ||
StarsPride
United States364 Posts
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Floophead_III
United States1832 Posts
Gl beating collosus/stalker/zealot with that. Once protoss gets about 3 collosus with range you will get completely demolished (marauders will die in 1 volley from 3 collosi). People need to stop giving wrong advice, I can't patrol this forum correcting every mistake 24/7 -_- | ||
caution.slip
United States775 Posts
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