Oh well.. That sucks.. At least delay the release of replays?
No replays released from Anaheim - Page 4
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ticktack
United Arab Emirates874 Posts
Oh well.. That sucks.. At least delay the release of replays? | ||
Muffinman53
571 Posts
Owned. | ||
Yung
United States727 Posts
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Shura
France54 Posts
i'm.. i'm... :'((((((((((((( | ||
T0fuuu
Australia2275 Posts
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FenneK
France1231 Posts
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NuKedUFirst
Canada3139 Posts
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DarkPlasmaBall
United States42246 Posts
On July 30 2011 05:15 Termit wrote: Well, it sucks that someone always has to ruin it for everybody else by being a jackass. So sick of it. Agreed. I'm happy they're letting us know in advance though, and giving us an explanation so that we don't think there's any shady business or laziness going on ^^ | ||
Ares[Effort]
DEMACIA6550 Posts
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HaRuHi
1220 Posts
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Joseph123
Bulgaria1144 Posts
On July 30 2011 05:40 Ares[Effort] wrote: We need to bring this issue up with blizzard and have them fix it they will surely fix it maybe in 2015 | ||
udgnim
United States8024 Posts
the DDOS mentioned in OP refers to people mass whispering players over battle.net. apparently, even if the player sets their status to busy, the whisper is still sent but the player just doesn't see the whisper message. | ||
Saicam
262 Posts
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xBillehx
United States1289 Posts
On July 30 2011 05:36 leova wrote: wow, this is a pretty pathetic excuse for not releasing replays - sounds like a bogus, low-possibility excuse/reason, when they really just want to be able to sell them to other casters, force people to subscribe for VOD access, all other kinds of garbage DDoS via a replay? lawlz Take your tinfoil hat off and read the explanations in this thread. You can parse the character code from replay files. Using the character code and the players name, idiots can then add the players names and spam them messages constantly. Even though players are set to busy, Battle.net saves the messages in order to send them all out once the player leaves the game. However, Battle.net can only save so much information, so when the idiots spam spam spam spam it overloads and flushes out all messages at once, lagging the player out mid-game damaging the integrity of the tournament. Yes this is Blizzard's issue to work with, yes it would be solved with LAN, but no MLG is not at fault and their response to protect the integrity of the tournament is completely valid. Sucks but necessary. I'm sure if we make a big enough fuss they'll consider releasing them after, but keep in mind that effectively means any accounts they used this event become compromised and they'll need to acquire more for the next event. | ||
Emporio
United States3069 Posts
On July 30 2011 05:40 Ares[Effort] wrote: We need to bring this issue up with blizzard and have them fix it Everytime I see that Ares is the last poster in a topic I immediately scroll back up to see if the topic was closed lol | ||
NuKedUFirst
Canada3139 Posts
On July 30 2011 05:41 udgnim wrote: if they release replays to the general public after MLG Anaheim is complete, then I'm completely fine with the decision the DDOS mentioned in OP refers to people mass whispering players over battle.net. apparently, even if the player sets their status to busy, the whisper is still sent but the player just doesn't see the whisper message. how would this stop it? people could just find their name/id on like sc2ranks and stuff. | ||
aRyuujin
United States5049 Posts
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Sandro
897 Posts
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Oboeman
Canada3980 Posts
If it's Bnet info in the replay that matters, aren't there replays of all these players available elsewhere on the internet? If it's ip info which would allow people to target MLG, can't they just release them afterwards, and remove the info, if they have to? | ||
DyEnasTy
United States3714 Posts
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