TL Map Making Contest - Page 13
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The Black
United States222 Posts
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neobowman
Canada3324 Posts
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hytonight
303 Posts
On October 03 2011 21:25 neobowman wrote: I kind of disagree with the public being alowed to vote. The majority of people don't really know what makes a map good. Though I suppose the staff would be weighted more so that it's not influenced too much by public opinion. have faith in your fellow man | ||
The_Templar
your Country52796 Posts
On October 03 2011 14:09 Barrin wrote: Thou shalt work on thy map. Let's show Blizzard what we've got! Poll: Will you enter a map? No. (18) Yes, and I will win!!! (17) Yes, but I wont win (11) Yes, and I might win (9) 55 total votes Your vote: Will you enter a map? (Vote): No. + Show Spoiler + So, everyone voted yes in the poll so far... and there's no option on the second poll for not being excited. | ||
Callynn
Netherlands917 Posts
My apologies if this question was already answered elsewere, I could not find it in this thread. Edit: We will then hold a public vote and staff vote to determine the best map. Rankings from the public and staff will be combined to determine the top 5 maps. Just saw it on my second read in the original post. However I would still like to know how we will be able to vote and where. Thanks a lot in advance. Great picture of mapmaking by the way. | ||
Randomaccount#77123
United States5003 Posts
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FlopTurnReaver
Switzerland1980 Posts
On October 04 2011 00:04 Callynn wrote: I have a question: Will we be able to vote on a map and if so, how and when will we be able to do so? My apologies if this question was already answered elsewere, I could not find it in this thread. Edit: Just saw it on my second read in the original post. However I would still like to know how we will be able to vote and where. Thanks a lot in advance. Great picture of mapmaking by the way. How: They will provide a selection of maps that they feel have a chance/deserve a place in the top5. That number will probably vary somewhere between 10 and 20^^ Maybe 12 because of the poll limit? Where: Most likely in this thread or a new one. Don't worry, you won't miss it | ||
Antares777
United States1971 Posts
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iGrok
United States5142 Posts
On October 04 2011 08:10 Antares777 wrote: I'm really excited for this contest, but I have no idea what three maps I want to submit. I need to give up on Spellbound for this (seriously, that map is getting nowhere) and come up with some new original ideas. I probably will submit Hysteria because it is my most successful and balanced map, but I'm not sure if its aesthetics are "blizzard approved". Perhaps you should redo Hysteria's aesthetics then, to fit Blizzard's ideas. | ||
Plexa
Aotearoa39261 Posts
+ Show Spoiler [arizona] + Moral of the story - there are lots of awesome creative concepts from BW maps that haven't been explored yet. | ||
neobowman
Canada3324 Posts
On October 04 2011 13:11 Plexa wrote: Arizona inspired map please + Show Spoiler [arizona] + Moral of the story - there are lots of awesome creative concepts from BW maps that haven't been explored yet. WTF NO GAS! Well, there's reasons some concepts just don't work in SC2 but there definitely is tons more to discover. | ||
Plexa
Aotearoa39261 Posts
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Destructicon
4713 Posts
I'm not really a desert/wasteland enthusiast but I can give it a shot. Come to think of it the only desert/wasteland map we have in the pool atm is Backwater Gulch, and we never see that in tournaments. | ||
neobowman
Canada3324 Posts
On October 04 2011 13:41 Plexa wrote: No gas isn't the point its the expansion design that I like the most Yeah but because of how SC2 is spaced, some designs just don't port well. In this map, I'd imagine the fourth bases would let tanks either shoot half of the main or the natural expansion on the other side, or both. The way to circumvent this would be to insert large gaps between the areas but tank range is bigger in SC2 and because of how terrain works, it's harder to space naturally. The list goes on. | ||
MikeyMikesen
2 Posts
Two more 2 Player Maps will follow. Best regards, Mike @Admin: If possible, please give me some feedback on this map | ||
FlopTurnReaver
Switzerland1980 Posts
Btw. easiest to fix mistake: Mainramp has to be diagonal to make standart walls possible. | ||
qwertzi
111 Posts
On October 04 2011 13:39 neobowman wrote: WTF NO GAS! Well, there's reasons some concepts just don't work in SC2 but there definitely is tons more to discover. rofl, mins only expansions were REALLY common in bw. i also believe there are TONS of inspirations from great bw maps! i'd actually like to see some islands included.. not pure island maps, but island features... the only one we ever had was scrap station... (edit: oh lt, but that was removed really early on..) | ||
MikeyMikesen
2 Posts
On October 05 2011 00:01 FlopTurnReaver wrote: If you're looking for feedback you should probably open a mapthread. Btw. easiest to fix mistake: Mainramp has to be diagonal to make standart walls possible. Thanks man, forgot about the wall in while designing. Will surely fix the ramp, do you have any other ideas on how to improve the map? Best regards... | ||
neobowman
Canada3324 Posts
On October 05 2011 00:31 qwertzi wrote: rofl, mins only expansions were REALLY common in bw. i also believe there are TONS of inspirations from great bw maps! i'd actually like to see some islands included.. not pure island maps, but island features... the only one we ever had was scrap station... (edit: oh lt, but that was removed really early on..) Not at the natural. You got Nostalgia and one more recent 2 player map that I can't remember. | ||
FlopTurnReaver
Switzerland1980 Posts
On October 05 2011 00:55 MikeyMikesen wrote: Thanks man, forgot about the wall in while designing. Will surely fix the ramp, do you have any other ideas on how to improve the map? Best regards... Well some other quick feedback I can give is: There's a lot of straight terrain which looks kinda boring. Also the passages counter clockwise to the highground thirds are a bit too tight. The 3rds themselfes are kinda akward too. Best thing imo would be to make the 3rds a bit which would also widen the areas around it a tad. Also shorten the highground(?) in the middle 1 bit to make the choke wider. As of now there are just a ton of tiny chokes in the middle of the map. Also if you want to participate in this contest you should make the bases as mentioned in the OP (8:2 normal, 6:2 high yield). | ||
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