TL Map Making Contest - Page 15
Forum Index > SC2 Maps & Custom Games |
Plexa
Aotearoa39261 Posts
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Zolstice
Australia24 Posts
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NewSunshine
United States5651 Posts
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WniO
United States2706 Posts
the problem i have is that there is no LOS blockers for my texture tileset (port zion.) | ||
NewSunshine
United States5651 Posts
On October 12 2011 06:59 WniO wrote: d. Use the correct LOS blockers for the tileset without altering anything about them the problem i have is that there is no LOS blockers for my texture tileset (port zion.) I think it really is up to your discretion in cases such as this. The space platform/korhal LoS blockers match the scrap/junk theme in Zion, and not all Blizz maps are 100% standard. Abyssal caverns has a spot of Mar Sara dark sand, and Shakuras Plateau has purple water. I think as long as it holds to the main theme and looks like something Blizzard would make I should think it would be fine. | ||
JonnyLaw
United States3482 Posts
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Zolstice
Australia24 Posts
On a side note, is there a recommended file hosting site TL prefers for the download link or is anything okay? (e.g at sc2mapster, etc etc) Thanks again. | ||
FlopTurnReaver
Switzerland1980 Posts
On September 28 2011 17:19 Plexa wrote: Any hosting site is acceptable - they're all the same to me! Say... mediafire or something ^ | ||
Plexa
Aotearoa39261 Posts
On October 12 2011 10:27 JonnyLaw wrote: Plexa, do you want to estimate how many submissions so far? I have submissions from 9 authors averaging 1.3 maps each. | ||
LazyScout
United States223 Posts
On October 07 2011 10:59 Mereel wrote: Seems like i will be the first one who show his maps here. anyways here they are, i will send my pm later when im sure everything is perfect but the choice wont change. Seek and Destroy: (4Player Rotational) + Show Spoiler + Through the Never: (2Player) + Show Spoiler + Iron Curtain: (2Player) + Show Spoiler + wow, those look sick | ||
jsemmens
United States439 Posts
On the first map, I wonder if you could put a pylon in your main and warp into the third base of your opponent if you spawned in close positions... (seems a little bit close) | ||
Zolstice
Australia24 Posts
Yes definitely; I would expect the variation to be counted as another map entry counting towards my 3 map limit; since i don't have any plans to make a 3rd map. Technically I could just re-terrain everything and form another map from scratch with similar layouts; but im quite busy currently and just couldnt cut arranging doodads and balancing for another map into my schedule. Thanks once again. | ||
Plexa
Aotearoa39261 Posts
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SpoR
United States1542 Posts
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SpoR
United States1542 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=161963 not just in the OP | ||
Randomaccount#77123
United States5003 Posts
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lefix
Germany1082 Posts
On October 19 2011 00:48 Barrin wrote: For the record you'd be surprised how much creativity is still open to you while still basically following this. I agree with this statement | ||
Zolstice
Australia24 Posts
@Barrin: I couldn't agree more. Even if the maps do get to the top three, the gimmicks will probably be 'fixed' by Blizzard. | ||
jeeeeohn
United States1343 Posts
*starts writing paper about eSports* | ||
Namrufus
United States396 Posts
+ Show Spoiler [Montane] + + Show Spoiler [Galactic HQ] + + Show Spoiler [Zeta Sector] + | ||
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