Truly embodies the Zerg Swarm Mind.
Favourite new HotS unit? - Page 8
Forum Index > Polls & Liquibet |
TheTurk
United States732 Posts
Truly embodies the Zerg Swarm Mind. | ||
Kar98
Australia924 Posts
| ||
SeeDLiNg
United States690 Posts
| ||
Tosho
Australia498 Posts
| ||
bobwhiz
United States725 Posts
I voted for Shredder because I'm a Terran homeboy, and at low levels the drops will be roflicious. I will also try at least one Thor-Rush. | ||
legendre20
United States316 Posts
I would be shocked to see 50% of these new changes make it through beta testing.. | ||
aztrorisk
United States896 Posts
Swarm Host will be useless late game against large balls because those units will easily die in an instant no matter how much you have. Warhound, just another hard counter. Not very strategical. | ||
Trozz
Canada3439 Posts
No one wants it in the game. It needs to be there. /; | ||
firehand101
Australia3152 Posts
| ||
Roberth
Sweden1 Post
| ||
Hattori_Hanzo
Singapore1229 Posts
| ||
paddyz
Ireland628 Posts
| ||
emikochan
United Kingdom232 Posts
| ||
emikochan
United Kingdom232 Posts
On October 26 2011 15:04 aztrorisk wrote: Oracle will be too OP, bad unit design. How do you defend against it without camping your army at the mineral field because it can negate cannons and spore crawlers. 3 marines, 2 stalkers or a queen. The mineral forcefields only have 75hp, oracles are weak too. They'll be annoying harass but I don't think OP at all considering the gas cost. | ||
mostevil
United Kingdom611 Posts
On October 25 2011 21:40 Morghaine wrote: ya. Brainless defense is a good skill to have as a Terran. Adding more brainless defense helps! Brainless attack too, battle helions + the silly gobot is going to make TvT 1A who has more. Minimal micro mech, just what the game needs. Clash of the deathballs. | ||
mostevil
United Kingdom611 Posts
On October 26 2011 19:12 emikochan wrote: Swarm Host for sure, "very zergy" "siege unit" :D 3 marines, 2 stalkers or a queen. The mineral forcefields only have 75hp, oracles are weak too. They'll be annoying harass but I don't think OP at all considering the gas cost. They'll be useless.... poor sad zealot, can lose workers but can't kill any... | ||
Shinigami00
4 Posts
| ||
Shinigami00
4 Posts
On October 26 2011 15:04 aztrorisk wrote: Oracle will be too OP, bad unit design. How do you defend against it without camping your army at the mineral field because it can negate cannons and spore crawlers. lol Kind of like how mutalisks work??? I mean more then 7 or 8? | ||
Hilo
Estonia114 Posts
| ||
Fusil
Germany20 Posts
| ||
| ||