+ Show Spoiler [(2) Combustion] +
(Image is a little bit large.)
In other news:
Wow, so many incredible maps.
Forum Index > SC2 Maps & Custom Games |
Phried
Canada147 Posts
+ Show Spoiler [(2) Combustion] + (Image is a little bit large.) In other news: Wow, so many incredible maps. | ||
funcmode
Australia720 Posts
On October 31 2011 14:18 prodiG wrote: I agree. I saw the Belshir'd version and facepalmed lol LOL yes let's diss each others maps ¬_¬ If you must know, the reason I changed it is because I wanted to maintain the destroyed temple walls but doing so with anything but Bel'Shir MM cliffs means using a custom model which I couldn't be bothered with, I'd rather keep things simple. The overview doesn't do the map justice though, it just looks like every other Bel'Shir map when really it's arguably one of the best. Regardless, I wouldn't even have used this map if it weren't for Blizz's shitty fixed-mineral base rule. | ||
Phried
Canada147 Posts
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Macpo
453 Posts
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Superouman
France2195 Posts
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Plexa
Aotearoa39261 Posts
On October 31 2011 15:44 Phried wrote: Hey, is it okay to add comments to the end of a submission PM? I suppose. They won't help your submissions though. | ||
NullCurrent
Sweden245 Posts
(4) TPW Concrete Dreams + Show Spoiler + (2) TPW Monsoon Valley + Show Spoiler + These do not have many changes to accommodate for Blizzard's wishes, their tilesets are mixed and still enchantingly beautiful The only things I changed was all blue mineral lines to 8 + 2 and removed the changes to the watchtower in Concrete Dreams (made for a better map, I think) | ||
Archvil3
Denmark989 Posts
+ Show Spoiler + | ||
Zolstice
Australia24 Posts
Korhal Kombat: 1v1, 2v2 + Show Spoiler + Zera'tai Shrines: 1v1 + Show Spoiler + Selendis' Landing: 1v1 + Show Spoiler + | ||
Ragoo
Germany2773 Posts
Any chance you can take into account that all of the gas should be normal?^^ | ||
Archvil3
Denmark989 Posts
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0neder
United States3733 Posts
Thanks. Edit, well, sent URLs for the image and the .sc2map file. Please let me know if that's incomplete. I'm the guy who posted the 'state of SC2 aesthetics' a few days ago. Here's a crappy screen of my map, Dustbowl: + Show Spoiler + Guess which BW map inspired it. Terrain aesthetics weren't finished, but the feeling is what I was going for. I'll be posting screens and an OP tomorrow. I'm tired and have to work in a few hours. =) | ||
Ragoo
Germany2773 Posts
On October 31 2011 20:21 Archvil3 wrote: I beleive you can resubmit untill the deadline .. which is in 3 hours 45 minutes from now. Ok thx. I just re-submitted my maps including the fixed version of Palm Valley. Sorry for inconveniences! | ||
Samro225am
Germany982 Posts
Cascade go to thread+ Show Spoiler + it is the third version of this map with two distinctivly different expansion layouts as known from motm8 which was also used in some ipl qualifier and MarineKing says it's beautifull Acid Rain go to thread+ Show Spoiler + Burning Altar go to thread+ Show Spoiler + | ||
SpaceYeti
United States723 Posts
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FlopTurnReaver
Switzerland1980 Posts
I'm one lucky bitch | ||
Antares777
United States1971 Posts
I just sent mine. Oops I think I had a time zone mistake :/ | ||
prodiG
Canada2016 Posts
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goswser
United States3519 Posts
On October 31 2011 12:49 sevia wrote: Some pretty good submissions here. Such a shame that out of hundreds of good, playable maps, only a select few will ever have more than a dozen games played on them. My submission: Tumbleweed (2) [m2m 165, n2n 116] + Show Spoiler + lots of good maps, I kind of like the design of tumbleweed and how the expansions and map is structured, anyone else like this one :p? | ||
LunaSaint
United Kingdom620 Posts
But yeah, I feel for you sevia. | ||
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