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On November 04 2011 01:55 funcmode wrote: Also, if you have custom lighting or have altered the lighting settings at all, have the lighting window open while you export the image. Thanks for the tip. That is bizarre why that would need to be open while exporting though. Good find.
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Another option is to actually set the lighting of your map as your custom one, isn't that hard in the data editor. You have to do it anyway to get the lighting on the map for bnet play
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On November 04 2011 03:27 Mashmed wrote:Another option is to actually set the lighting of your map as your custom one, isn't that hard in the data editor. You have to do it anyway to get the lighting on the map for bnet play Hmm, I'll look into this. Do I have to save and name a configuration and then call it out in the data editor? Thanks Mashmed.
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your Country52796 Posts
On November 04 2011 01:06 JuDoSchu wrote: this is so awesome and i realy hope to see the winner map in season 5 ladderpool! i am impressed just by the maps which are shown by their creators here in the thread and could not decide which i like most. without any problems i could change my ladder-map-pool clompletly with the maps posted here. i just want to say great job to all mappmaker's!
my top 5 so far are:
TPW Neonights Cascade ESV Korhal Compound LoS Twilight Peaks Darkness Falls
maps i would like to play too:
TPW Overgrown ESV Sungsu Crossing TPW Capitaclysm TPW Yuma Manala Tumbleweed Ignition Point TPW Sanctuarium
maps which look quite nice desingned:
Korhal Kombat LoS Emerald Dream TPW Concrete Dreams
This can't be right, none of my maps are in your list!
I kid.
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Aotearoa39261 Posts
On November 03 2011 21:42 neobowman wrote: Just noting again, I think it's a terrible idea to let the community vote. To be honest, most people know jack sh*t about mapping or balance. Maybe get a top group of guys in Team Liquid or something. Just not the general public. Don't be so concerned! - Public vote is important so that the public feel like the ladder pool reflects what they want - The finalists will of exceptional quality, and any one of them should be balanced and interesting i.e. there is no wrong option - With 30,000 potential voters, and R1CH on the prowl, I don't think it can be swayed too much by ip resets, friends etc
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On November 04 2011 11:44 Plexa wrote:Show nested quote +On November 03 2011 21:42 neobowman wrote: Just noting again, I think it's a terrible idea to let the community vote. To be honest, most people know jack sh*t about mapping or balance. Maybe get a top group of guys in Team Liquid or something. Just not the general public. Don't be so concerned! - Public vote is important so that the public feel like the ladder pool reflects what they want - The finalists will of exceptional quality, and any one of them should be balanced and interesting i.e. there is no wrong option - With 30,000 potential voters, and R1CH on the prowl, I don't think it can be swayed too much by ip resets, friends etc
LOL R1CH on the prowl. I generally am also concerned that the public's opinion might play too much of a role in deciding the winner, but I'm sure it will be fine however it comes out.
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On November 03 2011 21:42 neobowman wrote: Just noting again, I think it's a terrible idea to let the community vote. To be honest, most people know jack sh*t about mapping or balance. Maybe get a top group of guys in Team Liquid or something. Just not the general public. This is true, but some of the best BW maps had balance issues, yet produced some of the most exciting games we know and love. Let's not get so focused on balance that we stagnate the metagame and our understanding of it. Continually exploring new map ideas will help expose inherent game balance that should be fixed, independent of map balance.
I welcome the community's input. I do hope they are open to new ideas and a variety of tilesets beyond blue/green though.
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If all the voting choices are good maps, which I'm sure they will be, I think it'll be the biggest boost to custom maps to have a community favourite on the ladde. Though there is also a place for cigars-and-brandy-in-the-parlor discussions about what map is really the artifact of highest perfection amongst connoisseurs. In a more hardcore community (a la end of BW) these things would converge. If they do so this time around it will be fortuitous.
The Python or Destination of SC2 might be passed up by a public vote but what we get won't be severely inferior.
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On November 04 2011 13:20 0neder wrote:Show nested quote +On November 03 2011 21:42 neobowman wrote: Just noting again, I think it's a terrible idea to let the community vote. To be honest, most people know jack sh*t about mapping or balance. Maybe get a top group of guys in Team Liquid or something. Just not the general public. This is true, but some of the best BW maps had balance issues, yet produced some of the most exciting games we know and love. Let's not get so focused on balance that we stagnate the metagame and our understanding of it. Continually exploring new map ideas will help expose inherent game balance that should be fixed, independent of map balance. I welcome the community's input. I do hope they are open to new ideas and a variety of tilesets beyond blue/green though.
Not just balance but a lot of the maps have fundamental flaws related to how they are built.
Though Plexa's points are good and he's right about all that.
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My top picks in no particular order:
(2) Through the Never by Mereel (2) Iron Curtain by Mereel (2) Cloud Kingdom by Superouman (2) Overgrown by Meltage (2) Neonights by Funcmode (2) Yuma by Meltage (2) Edge of Oblivion by Prodig (3) Twilight Depths by Grebliv (4) Ithaca by Prodig (4) Twilight Peaks by Ragoo (4) Sanctuarium by Funcmode
GL to all!
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your Country52796 Posts
My top picks in no particular order:
(2) Through the Never by Mereel (2) Iron Curtain by Mereel (2) Cloud Kingdom by Superouman (2) Overgrown by Meltage (2) Neonights by Funcmode (2) Yuma by Meltage (2) Edge of Oblivion by Prodig (3) Twilight Depths by Grebliv (4) Ithaca by Prodig (4) Twilight Peaks by Ragoo (4) Sanctuarium by Funcmode
GL to all! I disagree with Through the Never, Overgrown, and Twilight Depths. In their place I would have Yuma, Spirit, and Montane. And if I picked one of my maps, it would be Korhal Brawl.
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On November 06 2011 03:06 TehTemplar wrote:
I disagree with Through the Never, Overgrown, and Twilight Depths. In their place I would have Yuma, Spirit, and Montane. And if I picked one of my maps, it would be Korhal Brawl.
Great maps as well. I also picked Yuma though.
Not sure why you'd disagree Overgrown. One of the top maps IMO.
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Top lists are interresting ... as long as you provide motivation of your picks, imo (think Barrin wall of text )
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your Country52796 Posts
I may finally submit my map files tonight.
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On November 06 2011 08:02 TehTemplar wrote: I may finally submit my map files tonight. are u a troll or what?
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On November 06 2011 08:36 Mereel wrote:Show nested quote +On November 06 2011 08:02 TehTemplar wrote: I may finally submit my map files tonight. are u a troll or what? I think he already sent his participation but forgot to attach the files or something...
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Well that's too bad for him. And for us. And for e-sport.
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your Country52796 Posts
Apom is basically correct. I sent the images on October 30, but put off submitting the map files until I felt like it. And Mereel seems to dislike me for whatever reason.
On October 24 2011 23:12 Mereel wrote: no
User was warned for this post
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my submissions:
Mud Rock+ Show Spoiler +Submitted pure Mar Sara version Tenarsis+ Show Spoiler +Submitted version without custom textures This map played well in Map of the Month - was picked by one of the pros as his favorite map . Hope to post replay soon. Vanadium+ Show Spoiler +Submitted earlier version with undefendable 3rd, sorry
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On November 06 2011 11:11 Johanaz wrote:my submissions: Mud Rock + Show Spoiler +Submitted pure Mar Sara version Tenarsis + Show Spoiler +Submitted version without custom textures This map played well in Map of the Month - was picked by one of the pros as his favorite map . Hope to post replay soon. Vanadium + Show Spoiler +Submitted earlier version with undefendable 3rd, sorry
Nice submissions Johanaz. Just from looking, I actually think you should just remove the gold base on Mud rock. It really isn't very plausible to take in any situation and helps terran more than any other races. You could make it blue, but it is still in a horrible position. I think the 5 bases have a nice layout and the gold could just be remove (and the area around it adjusted to compensate).
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