|
On October 14 2011 05:04 darglein wrote:Show nested quote +On October 14 2011 03:42 ZenithM wrote:Hi Darglein, I don't know if it has already been said, but in "Forcefield survival", every time you'll have to defend the bigger ramp (double forcefield), one of your sentries will gain 100 energy instead of 50. So it's a big tell and you can prepare too easily I think (even trying to ignoring it, the purple bars make it obvious): if a sentry only gain 50 after you're done defending a tiny ramp, basically it's one of the other two tiny ramps, so it's not stressful at all. Couldn't you just refill with 100 energy AFTERWARDS whenever you had to defend the big ramp and 50 if it was a tiny one? Also I would allow the banelings to go up the same ramp twice. Keeps you on the egde Very nice work on your map, it's really helpful and spot on training On another note, I'm barely cost effective in the "Blinstalkers" one. It's fucking hard, really pushes you to your limits :D forcefield survival is a challenge for beginners, because a lot of new players lose games because they dont hit the forcefield , when there is only one ramp (main base). if the challenge is too easy for you then sorry about that, i wont make it harder. to the thing with the energy: you need the energy before you cast the forcefields. there would be the possibilty to change it, but as mentioned above the challenge is forr beginners and they dont watch on how much energy will get.
Ok, no problem, thanks for answering As the level didn't change, I figured it would be more like the basics of forcefielding ramps rather than some sick unbeatable challenge. We have the other challenges for that
|
A areat map but I don't really know how to pass some challanges TBH.
|
Hello, some critics:
Terran matchup. vs deathball.
Make protoss far away from terran. It is impossible to bind marines+marauders to 1, medivacs + ghosts to 2, vikings to 3 in 0.5 second (it takes minimum 1.5 seconds)
terran should have binds before fight anyway. In your case this challenge is far away from reality.
Of course you can select all ball ; split it; and manually, by using tab, do everything. But on high difficilty that is not effective. And of course it is not effective in the game. terran should have binds to micro before fight.
|
On October 19 2011 20:05 [7x]laV wrote: Hello, some critics:
Terran matchup. vs deathball.
Make protoss far away from terran. It is impossible to bind marines+marauders to 1, medivacs + ghosts to 2, vikings to 3 in 0.5 second (it takes minimum 1.5 seconds)
terran should have binds before fight anyway. In your case this challenge is far away from reality.
Of course you can select all ball ; split it; and manually, by using tab, do everything. But on high difficilty that is not effective. And of course it is not effective in the game. terran should have binds to micro before fight.
Theres an option to increase the time you get before the army attacks you btw, its in the UI somewhere on the screen. I too found a lot of the challenges don't give you much time before it starts so this helped a bit.
|
|
requesting phoenixes kiting mutas challenge on a circular stage or the banshee stage (not as good)
also, how about this challenge: you have 15 drones, your ramp is being blocked bya bunker and an engineering bay (completed) at the bottom where you have a hatchery and an overlord seeing the minerals on the other side you have to stack your drones by right-clicking on the minerals and then hitting the building bunker the scvs are invincible, and the marines load into the bunker when it's completed
when the bunker is completed you can't run drones anywhere, they'll all be in range the goal is to kill the bunker it starts with one marine hitting your drones so you have to kill the bunker before it finishes then it's two marines, three marines, etc.
|
The mutalisk micro one is completely pointless and should be replaced with something else. mutalisk "micro" in SC2 is mostly multitasking so you can keep your mutalisks alive while still macroing, combined with the occasional magic box.
|
After a break of a few week, nothing's better than darglein's map to get your micro back! (and "Macro or Die" to get your macro back)
Again, thanks a lot for this map, it tremendously help! Oh, and if I may ask (I don't know if you still support it), but I may suggest some new challenges that are relevant? One for each race so that you still have a nice "challenge mode view"
- T : easy, ghost vs high templars. Could be with an additional force on both sides (keep it simple, zealot+stalker vs M&M, no sentries).You can make the templar have psi storm, so that you have a real reason to get rid of the templars - P : super easy, high templar vs ghosts =) Perhaps in a different scenario. For example, you don't have psi storm, your army is up the ramp (a big one) but you don't have any sentries, and a big ball is coming. You have to feedback the ghosts before getting wrecked by EMP (when they get up the ramp, they can blanket your army) You can make a ramp like Tal'Darim altar, with a corner he has to go around so that you have a bit of time to feedback the ghosts. - Z : it could be for any race, but hey, I'm missing a Z challenge! It is mining drones vs zerglings. There are two main twitch : the zergling have to back off when they're fully engaged (they have to "kite" the drones). And you should display a counter showing on the left how much has been mined since the beginning, and how much would have been mined if the zerglings weren't there (you make a counter that increases by 5 each second, or something like that. I don't know how much minerals per second do 13 drones mine) It's because a lot of players seem to think that if they run their drones around hunting the fleeing zerglings, it's no problem while in fact they're losing a fuckton mining time. So the player has to react to the zerglings killing his drone, and also micro them so that the hurt ones go mining far (when the zerglings retreat). There are no levels, but you get a score when you kill the last zergling : the number of drones killed * 50 + how much money did you not mine
But if you don't do any if it, then no problem! You've already done more than your share for the community!
|
Nevermind, figured it all out! Absolutely loving this. My micro was slowly getting better but this is a great training tool.
|
can anyone figure out how to use custom hotkeys in this map for the Infestor and Forcefield challenge? It goes back to the default settings.
|
What is the best way to go about the scv train challenge? walking forward with your stalkers and attacking scv's and when ur probes arrive a move them into the scv's and try to snipe the marines? I'm not sure.
|
|
I'd love to have a protoss challenge for stalker micro without blink, against marines. Where you maybe get 1-3 stalkers and stutterstep micro against marines, as this is quite a usual situation I'm in.
|
Excellent micro map. Love it.
Request: Could you add an infestor versus air challenge i.e. against muta/viking/medivac (drop)/banshee. E.g. especially since fungal against ground is different to that of air and needs practice.
A nice challenge would be to micro some or other battle on the map (ling/bling) and then have to fend off drop play with infestors 'in base'.
In a similar vein, another challenge could involve a micro battle somewhere on map and then 'worker harrass' the enemy worker mineral line with infestors fungals or infested terrans. More bling drop or army drop challenges would be welcome. Also, maybe something with multiple nydas play?
Thanks for an awesome micro map! ^_^
|
Love the map overall, only slight change or addition I would like to see is on stages like blinkstalkers, vsspeedroaches, etc, to have the option (like enable/disable stim i guess) to do the same challenge but in open field instead of just in a corridor 4 forcefields or so wide. While in a real game yes I always would seek a fight in a choke, sometimes it simply doesn't pan out that way.
I can see myself using this often as a warm up exercise^^. The 1a2a3a4a challenge in particular is AMAZING for warming your fingers up. 3:30 is my best, I bet people have done much better :S
|
I've been using this for a good while now. I'm bronze so it has actually been a huge help for me. It is also fun to just load up and play a bit when you dont have time for a ladder match.
|
This is hands down one of the best maps I've played. I have killed so much time with this! :D
|
Any chance this map gets modified for multiplayer darglein? SO that 2 players could take turns at doing the challenges?
For example player 1 chooses the challenge "stutter step" and does it til he stops (stop button) or w/e Then player 2 has to do the same challenge til he stops.
Then in the next round player 2 chooses the challenge and so on.
Alternatively instead of having a "stop-button" there could be lives for each challange and if you fail like 3 or 5 times at a challenge then your done. and the other player does the challenge. Please think about it
|
Hey Map looks cool I think you should add an option to practice various macros as well IE creepspread and unit production as well as unit upgrades. I know it says micro trainer but its good to macro while you have an off moment I havent played the map maybe there is never an opportunity.
I think its a good idea even if it doesnt create units or give units upgrades.
|
On October 14 2011 23:05 ZenithM wrote:Show nested quote +On October 14 2011 05:04 darglein wrote:On October 14 2011 03:42 ZenithM wrote:Hi Darglein, I don't know if it has already been said, but in "Forcefield survival", every time you'll have to defend the bigger ramp (double forcefield), one of your sentries will gain 100 energy instead of 50. So it's a big tell and you can prepare too easily I think (even trying to ignoring it, the purple bars make it obvious): if a sentry only gain 50 after you're done defending a tiny ramp, basically it's one of the other two tiny ramps, so it's not stressful at all. Couldn't you just refill with 100 energy AFTERWARDS whenever you had to defend the big ramp and 50 if it was a tiny one? Also I would allow the banelings to go up the same ramp twice. Keeps you on the egde Very nice work on your map, it's really helpful and spot on training On another note, I'm barely cost effective in the "Blinstalkers" one. It's fucking hard, really pushes you to your limits :D forcefield survival is a challenge for beginners, because a lot of new players lose games because they dont hit the forcefield , when there is only one ramp (main base). if the challenge is too easy for you then sorry about that, i wont make it harder. to the thing with the energy: you need the energy before you cast the forcefields. there would be the possibilty to change it, but as mentioned above the challenge is forr beginners and they dont watch on how much energy will get. Ok, no problem, thanks for answering As the level didn't change, I figured it would be more like the basics of forcefielding ramps rather than some sick unbeatable challenge. We have the other challenges for that
if it is too easy for you, maybe you should try it with creep + speed banelings? you have to be pretty good with forcefields to prevent your sentries from dying. i´m doing this for warm up nearly every day because you have to be fast and precise with your ff. i wouldnt say it´s too easy or anything. (high master protoss btw.)
|
|
|
|