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On February 03 2012 12:49 Heavenly wrote:Show nested quote +On February 03 2012 12:47 s3rp wrote:On February 03 2012 12:45 IMoperator wrote: It's pretty ridiculous that Creator did the worst possible engagement attacking into planetaries and still was able to break through and wreck kas's army. Idk what terran is supposed to do in that situation, you can't really ever attack into the toss because of warp ins but defending just lets them bank a shit ton of resources. You litterally have to wait in a great position for the toss to run into you while having at least even expansions. And once in a while you drop some stuff to keep them honest. Or maybe you should EMP the 10-15 fully upgraded archons? Or had more vikings than your opponent has colossi? cool, those vikings instantly become fodder the moment the collosus die for the fresh 30 warped in zealots right at your frontline from proxy pylon.
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On February 03 2012 12:49 NPF wrote:Show nested quote +On February 03 2012 12:45 IMoperator wrote: It's pretty ridiculous that Creator did the worst possible engagement attacking into planetaries and still was able to break through and wreck kas's army. Idk what terran is supposed to do in that situation, you can't really ever attack into the toss because of warp ins but defending just lets them bank a shit ton of resources. It's all about building armor. With that planetaries would have held. Well not really. But it would have helped a ton.
I'm sorry. What?
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On February 03 2012 12:47 alepoff wrote:Show nested quote +On February 03 2012 12:44 s3rp wrote:On February 03 2012 12:43 Baffels wrote:On February 03 2012 12:42 s3rp wrote:On February 03 2012 12:41 Mordiford wrote: I feel like Kas fell into the trap that a lot of good Terran players fall into. He just kept trying to trade armies with late game Protoss and eventually he just got destroyed by warp in reinforcements. Yes once Kas got more bases then Creator the only thing he should've done is sit back and defend. You can't break the Toss even if you beat his army you have to dry him out. And thats why Creator attacked into 2 planetarys and destroyed him before that could happen. But only after Kas wasted 1 big army and his bank on a stupid attack. He should've never moved out in the first place. Well he caught him out of position and emp'd absolutely everything, so that probably gave him the impression he could win the battle. Silly TvP mistake =)
Yes indeed happens so often that you win the battle only to get stopped by the millions of instant reeinforcing Zealots you just can't kill .
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On February 03 2012 12:48 walklightwhat wrote: OP isn't updated. What are the results/players so far, anyone?
Prime 4-3 Empire Creator just beat Kas in a nice 30 min game
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On February 03 2012 12:47 OtoshimonoU wrote:Show nested quote +On February 03 2012 12:44 s3rp wrote:On February 03 2012 12:43 Baffels wrote:On February 03 2012 12:42 s3rp wrote:On February 03 2012 12:41 Mordiford wrote: I feel like Kas fell into the trap that a lot of good Terran players fall into. He just kept trying to trade armies with late game Protoss and eventually he just got destroyed by warp in reinforcements. Yes once Kas got more bases then Creator the only thing he should've done is sit back and defend. You can't break the Toss even if you beat his army you have to dry him out. And thats why Creator attacked into 2 planetarys and destroyed him before that could happen. But only after Kas wasted 1 big army and his bank on a stupid attack. He should've never moved out in the first place. So basically you let the toss get crazy amount of bases or attack and die. Rock and a Hard place.
What the heck has happened to TvP? Did you watch IPL TAC1? The TvP winrate was in the 90s.
I'm thinking the early/midgame timing attacks are just not there, or maybe just sitting back and letting toss macro doesn't work. Something like that. I remember all of the TAC TvP's being disgusting stim-a-move MMM wins before 14minutes...
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On February 03 2012 12:49 Heavenly wrote:Show nested quote +On February 03 2012 12:47 s3rp wrote:On February 03 2012 12:45 IMoperator wrote: It's pretty ridiculous that Creator did the worst possible engagement attacking into planetaries and still was able to break through and wreck kas's army. Idk what terran is supposed to do in that situation, you can't really ever attack into the toss because of warp ins but defending just lets them bank a shit ton of resources. You litterally have to wait in a great position for the toss to run into you while having at least even expansions. And once in a while you drop some stuff to keep them honest. Or maybe you should EMP the 10-15 fully upgraded archons? Or had more vikings than your opponent has colossi?
He did the first few engagements, the last time, he was out of bank, but not because his macro slipped, only because he lost so much more than creator. The fight at the 12 o clock tower come out with 5 vikings left and literally EMPing EVERY SINGLE UNIT to no shields, yet he still lost his entire army and that's what put him on the back foot.
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On February 03 2012 12:46 Heavenly wrote: Lmao at people balance whining when like 12 3/3/3 archons were dealing damage way before any EMPs went down in that engagement(and still very few did) and there were more colossi than vikings. Pretty sure Creator's army cost a LOT more, Kas had some planetaries down at bases not even mining, he was floating thousands of gas, etc. Having planetaries at bases doesn't make that an actual mining base. Not only Kas had 2 planetary, his overall army limit was like at least 30 more due to mules.
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On February 03 2012 12:43 OtoshimonoU wrote: The warp in mechanic...
Yeah I remember in Beta there was a lot of discussion about EXACTLY that happening. First time I've seen it in a pro game tho.
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On February 03 2012 12:49 Heavenly wrote:Show nested quote +On February 03 2012 12:47 s3rp wrote:On February 03 2012 12:45 IMoperator wrote: It's pretty ridiculous that Creator did the worst possible engagement attacking into planetaries and still was able to break through and wreck kas's army. Idk what terran is supposed to do in that situation, you can't really ever attack into the toss because of warp ins but defending just lets them bank a shit ton of resources. You litterally have to wait in a great position for the toss to run into you while having at least even expansions. And once in a while you drop some stuff to keep them honest. Or maybe you should EMP the 10-15 fully upgraded archons? Or had more vikings than your opponent has colossi? Yes, because 100 less shield energy on 10-15 fully upgraded archons are going to help. You need an obscene number of ghosts to blanket emp those archons and zealots.
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1001 YEARS KESPAJAIL22271 Posts
In entrenched positions I've no idea why Terran still sticks with MMGV. They just get slaughtered by AOE.
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Creator Prime is scaring me. He's just too good.
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Push held off, Creator autowin.
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On February 03 2012 12:51 AnarionSC2 wrote:Show nested quote +On February 03 2012 12:46 Heavenly wrote: Lmao at people balance whining when like 12 3/3/3 archons were dealing damage way before any EMPs went down in that engagement(and still very few did) and there were more colossi than vikings. Pretty sure Creator's army cost a LOT more, Kas had some planetaries down at bases not even mining, he was floating thousands of gas, etc. Having planetaries at bases doesn't make that an actual mining base. Not only Kas had 2 planetary, his overall army limit was like at least 30 more due to mules.
Last time I checked planetary fortresses aren't hero units, and it was like 75 to 75 workers before Kas sacrificed ~10. He could have easily sacrificed more with the amount of mules he had and gone for one massive army instead of constantly trading inefficiently.
On February 03 2012 12:51 IMoperator wrote:Show nested quote +On February 03 2012 12:49 Heavenly wrote:On February 03 2012 12:47 s3rp wrote:On February 03 2012 12:45 IMoperator wrote: It's pretty ridiculous that Creator did the worst possible engagement attacking into planetaries and still was able to break through and wreck kas's army. Idk what terran is supposed to do in that situation, you can't really ever attack into the toss because of warp ins but defending just lets them bank a shit ton of resources. You litterally have to wait in a great position for the toss to run into you while having at least even expansions. And once in a while you drop some stuff to keep them honest. Or maybe you should EMP the 10-15 fully upgraded archons? Or had more vikings than your opponent has colossi? Yes, because 100 less shield energy on 10-15 fully upgraded archons are going to help. You need an obscene number of ghosts to blanket emp those archons and zealots.
Cool, you also need an obscene number of high templar to have 15 archons. Ghosts are also pretty good against zealot warpins.
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United States13143 Posts
On February 03 2012 12:45 Devolved wrote:Show nested quote +On February 03 2012 12:42 Elyvilon wrote:On February 03 2012 12:41 Mordiford wrote: I feel like Kas fell into the trap that a lot of good Terran players fall into. He just kept trying to trade armies with late game Protoss and eventually he just got destroyed by warp in reinforcements. + Show Spoiler [Empire vs Mouz] +Kas played exactly the same style against Mana, except he managed to win. + Show Spoiler +mana wasn't warping in units at the front line during the battles like Creator did. That was the difference. + Show Spoiler +Well, Kas was able to take an economic lead against Mana and force Mana to come to him, so it was kind of tricky for mana to put pylons to support his attack. Also it's harder to hide pylons on Daybreak.
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On February 03 2012 12:52 lichter wrote: In entrenched positions I've no idea why Terran still sticks with MMGV. They just get slaughtered by AOE. what else works?
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On February 03 2012 12:52 Heavenly wrote:Show nested quote +On February 03 2012 12:51 AnarionSC2 wrote:On February 03 2012 12:46 Heavenly wrote: Lmao at people balance whining when like 12 3/3/3 archons were dealing damage way before any EMPs went down in that engagement(and still very few did) and there were more colossi than vikings. Pretty sure Creator's army cost a LOT more, Kas had some planetaries down at bases not even mining, he was floating thousands of gas, etc. Having planetaries at bases doesn't make that an actual mining base. Not only Kas had 2 planetary, his overall army limit was like at least 30 more due to mules. Last time I checked planetary fortresses aren't hero units, and it was like 75 to 75 workers before Kas sacrificed ~10. He could have easily sacrificed more with the amount of mules he had and gone for one massive army instead of constantly trading inefficiently. And then hope to kill creator's whole army AND his 20+ reinforcing zealots and 3 colossi?
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On February 03 2012 12:54 IMoperator wrote:Show nested quote +On February 03 2012 12:52 Heavenly wrote:On February 03 2012 12:51 AnarionSC2 wrote:On February 03 2012 12:46 Heavenly wrote: Lmao at people balance whining when like 12 3/3/3 archons were dealing damage way before any EMPs went down in that engagement(and still very few did) and there were more colossi than vikings. Pretty sure Creator's army cost a LOT more, Kas had some planetaries down at bases not even mining, he was floating thousands of gas, etc. Having planetaries at bases doesn't make that an actual mining base. Not only Kas had 2 planetary, his overall army limit was like at least 30 more due to mules. Last time I checked planetary fortresses aren't hero units, and it was like 75 to 75 workers before Kas sacrificed ~10. He could have easily sacrificed more with the amount of mules he had and gone for one massive army instead of constantly trading inefficiently. And then hope to kill creator's whole army AND his 20+ reinforcing zealots and 3 colossi?
Yes? Because his army could have been 50 supply more, pretty sure that can handle 20 reinforcing zealots. Was there a patch where you can warp in 3 colossi as well or what? An army with 50 more supply is significantly, significantly stronger.
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1001 YEARS KESPAJAIL22271 Posts
On February 03 2012 12:52 IMoperator wrote:Show nested quote +On February 03 2012 12:52 lichter wrote: In entrenched positions I've no idea why Terran still sticks with MMGV. They just get slaughtered by AOE. what else works?
I'm not going to suggest anything *cough*ArtosisMech *cough*, but if MMGV isn't working in really really late game then Terran needs to adjust and find a new composition. Just like what the other races have done (which is to evolve their compositions).
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On February 03 2012 12:52 lichter wrote: In entrenched positions I've no idea why Terran still sticks with MMGV. They just get slaughtered by AOE.
Sadly this is the best Chance Terran has to win a macro game. Anything else doesn't reeinforce fast enough against Warpgates.
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