On March 14 2012 12:30 scarper65 wrote: I'm a terran player, and I voted terran cause I feel like it is way to easy to win games even in master league and the only reasons I love is cause I fucked up, not because terran is a "weaker" race than any of the others. In fact, my weakest matchup is tvt because I have to play against another terran and they are always really strong.
On March 14 2012 13:05 Coz wrote: My thoughts (lategame) P>Z (mommaship) Z>T (snipenerf) T>P (Emp)
I think this is completely wrong for Z>T.... Snipe was just ONE of the OP ways terran could deal with brood lords. Here's a couple
Tank Marine Medivac + Viking Mass drop (almost always wins) Ghost EMP (w/o infestors brood lords suck butt) Mass ghost snipe STILL works, it's just worse
On March 14 2012 18:59 yourmydinner wrote: I think everything is pretty balanced, except Mules. But nobody is using them correctly. A mule based economy late game, can give terran 50 army supply more. Which on big maps is really strong.
On March 15 2012 04:11 khanan wrote: Delete this poll before this gets out of hand.
toss getting tense when polls aren't in his favor
I'd say TvP is heavily imbalanced in toss' favor. For example toss micro just helps toss. Terran micro is do or die. TvZ is quite balanced, though the ghost nerf was too harsh.
Stop complaining about TvZ at least, you have vikings and mass drop already. Ghosts were just one way you can deal with them, and they still work en mass, + you can just EMP the infestors and then rape the zerg. On top of that you have the imba nukes
On March 14 2012 13:05 Coz wrote: My thoughts (lategame) P>Z (mommaship) Z>T (snipenerf) T>P (Emp)
I think this is completely wrong for Z>T.... Snipe was just ONE of the OP ways terran could deal with brood lords. Here's a couple
Tank Marine Medivac + Viking Mass drop (almost always wins) Ghost EMP (w/o infestors brood lords suck butt) Mass ghost snipe STILL works, it's just worse
I think that statement wasn't right at all.
Those things are far from being overpowered. It's so frustrating having people come in these threads and complain about things that can be easily dealt with.
EMPS are not strong against broodlord heavy compositions at all (infestors are chilling in the back so when you try to emp your ghosts will get killed by broodlords without doing anything). Dealing with drops takes practice but it can be done and when you are able to do it efficiently you are in very good position to win the game because the terran either loses too much army value with his drops or is behind in upgrades/economy. Marine Tank Medivac Viking is not powerful by itself in the lategame. If you are still complaining about ghost snipe all hope is lost for you being a good player ever.
terran ---> Now that the ghost has been crzy nerfed, to where no one gets it in tvz. (Probably more nerfs to come, since blizzard loves the terran race). Terran has the weakest late game now. Terrans win games, by forcing mistakes. Dropping/playing aggressive/etc.
Protoss ---> You simply just sit there and make a deathball. Literally, apm is completely irrelevant with protoss.
Zerg --> If a zerg knows every single trick in the book and know how to properly react to them. They will be fine, the ability of their map control, and to expand everywhere is really good. If they know a 200 food toss army is coming, they just make mass infestor/brood, and their deathball simply beats the toss. Zerg players will argue (Oh no, mothership archon pretty good). Good zerg players don't keep their units clumped up into a ball. Also another reason why zerg is good, is because their all-ins are never considered "ALL-INS" unless they 6 pool or drone rush. A zerg can make only roaches and lings, and still have a bank of 300 minerals because their units are so cheap. They simply take a 3rd behind their "ALL-IN" and power drone really freaking hard while they "ALL-IN". A zerg player also has an option of base racing if they don't want to engage an army. Lings pretty fast.
and to whoever gets their balance ideas from the GSL need to stop. Balance in a game revolves around the gameplay throughout the globe, not in one country. Globally zerg win the most tournaments. Terran win the most tournaments in Korea, simply because of their team. Terran is heavily revolved around build orders, and teammates help make build orders in tournaments vs certain opponents. Once all of the tricks are out of the bag, I believe terran will not be the top winning race in Korea.
On March 14 2012 12:25 mrRoflpwn wrote: protoss wins a tournaments after 6 months~ protoss is immediately imba people are so pathetic.
Not that I'm justifying using tournament results for balance discussions but the question was strongest RIGHT NOW, as in protoss winning tourney or getting to finals is relevant
On March 14 2012 13:05 Coz wrote: My thoughts (lategame) P>Z (mommaship) Z>T (snipenerf) T>P (Emp)
I think this is completely wrong for Z>T.... Snipe was just ONE of the OP ways terran could deal with brood lords. Here's a couple
Tank Marine Medivac + Viking Mass drop (almost always wins) Ghost EMP (w/o infestors brood lords suck butt) Mass ghost snipe STILL works, it's just worse
I think that statement wasn't right at all.
Omg mass drop always wins? I'm going to do that right now. Wait a sec, not every terran in the world is MMA and has 300 apm...
Protoss might not be imba but definitely has it easier when it comes to micro in TvP. I think ZvP on the other hand is a great and preety well balanced matchup in which all-ins don't always work and in the lategame, Z generally has an advantage.
Zerg by far. I think the race design is absolutely broken, the more zergs figure stuff out, the stronger they get. They have by far the strongest late game army with brood lord infestor, and as time goes on zergs are getting away with more and more greedy play.
I think if we ended up playing WoL forever, Zerg would emerge as the strongest race.