The PlayStation 4 - Page 23
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Skilledblob
Germany3392 Posts
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rezoacken
Canada2719 Posts
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Iblis
904 Posts
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{CC}StealthBlue
United States41116 Posts
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semantics
10040 Posts
On September 20 2013 08:10 Iblis wrote: Wow I haven't been hyped for a console since PS2 but I must say the PS4 + Vita combo is making me tingle... Ionno i always thought of that to be like nvidia shield, super small market for that. As it requires a good enough internet connection for the remote play in those cases where am I? And why am i there? More often then not when i'm asking that question i'm probably just gonna play it on tv at home or i'm busy and can't play even if i wanted to. On September 19 2013 21:43 Skilledblob wrote: still dont understand why NVIDIA would waste time and money on the Shield. I just dont see a market for that thing | ||
Womwomwom
5930 Posts
You won't buy a Vita just for this but its a useful feature none the less. | ||
Lemstar
United States387 Posts
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TheRabidDeer
United States3806 Posts
On September 20 2013 09:50 Lemstar wrote: Remote Play uses WiFi, not your internet connection. Both actually. If playing locally (same house) it uses WiFi, if playing outside of your house it uses the internet connection from WiFi. | ||
semantics
10040 Posts
On September 20 2013 09:44 Womwomwom wrote: Shu Yoshida already gave a reason during his presentation. If you can't use the TV because other people are watching a TV show, like your kids or significant other, you can still play your PS4 game on your Vita elsewhere in the house like out in the garden or in your bedroom. You won't buy a Vita just for this but its a useful feature none the less. People who can afford a ps4 can afford more then 1 TV. Like i said this feels like nvidia shield small amount of people this is amazing else this is more like a curiosity. | ||
{CC}StealthBlue
United States41116 Posts
“We made and tested a ridiculously broad style of controllers,” Cerny said, “and we would actually have people play games with them. And the current controller design came out of that. We did indeed conclude that the two joysticks on the same level works perfectly well. That did come out of our testing.” But Cerny noted that the testing didn’t stop with consumers. “We sent out prototypes to major FPS creators. We looked at the top-selling titles, if they were people we could talk to, we began sending over a stream of controllers. And we would ask them things like concavity or convexity, or trigger pressure, or trigger location, or accuracy, or the like.” Source Sony Plans To Launch Gaikai PS3 Library in 2014 http://www.ign.com/articles/2013/09/19/sony-plans-to-launch-gaikai-ps3-library-in-2014 PS4 Eye enables UI navigation with voice | ||
{CC}StealthBlue
United States41116 Posts
http://www.gameinformer.com/b/features/archive/2013/09/20/sony-waiting-to-reintroduce-the-last-guardian-discusses-vita-tv.aspx HDMI Capture Feature Not Available at Launch, Improvement in Game Download Speed and More http://www.gamepur.com/news/12144-new-ps4-details-hdmi-capture-feature-not-available-launch-improvement-game-.html | ||
ZenithM
France15952 Posts
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semantics
10040 Posts
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TheRabidDeer
United States3806 Posts
On September 21 2013 01:08 semantics wrote: Man i wouldn't buy either of these consoles day 1 or year 1. All these tba features they really are just rushing this crap. What? The hardware is all done, the OS is done, and games are being released for it. All of the other stuff is extra goodies that can be patched in. Why not release it? If they held the console back for software features, they would have to hold it back indefinitely as new ideas come to them. | ||
semantics
10040 Posts
On September 21 2013 01:16 TheRabidDeer wrote: What? The hardware is all done, the OS is done, and games are being released for it. All of the other stuff is extra goodies that can be patched in. Why not release it? If they held the console back for software features, they would have to hold it back indefinitely as new ideas come to them. It screams potential problems for early adopters both systems do, i'm just not up for that atm. | ||
TheRabidDeer
United States3806 Posts
On September 21 2013 01:29 semantics wrote: It screams potential problems for early adopters both systems do, i'm just not up for that atm. The only thing that should be screaming potential problems is 1st generation hardware. | ||
{CC}StealthBlue
United States41116 Posts
On February the 22nd 2014 Final Fantasy XIV: A Realm Reborn will enter its beta testing phase on PS4 (and those that already bought the PS3 version will get the PS4 version for free), but how will it run and how good will it really look? According to Director and Producer Naoki Yoshida, it’ll run really well and look great, as he shared today in an interview on Game Watch. Yoshida-san explained that the PS4 version of the game will have a visual fidelity equivalent to the current highest PC setting, and that it’ll run in 1080p resolution at 60 fps, unlike the PS3 version that is limited to 720p and 30 fps. It will also display the same number of characters on screen as the PC version. It’s worth mentioning that he didn’t mention if the PS4 version will run at 60 FPS stably or will just get there when there isn’t much crowd. A stable 60 FPS framerate would be a quite amazing feat, considering that at the moment you need a rather beefy PC to keep the framerate locked there in the most crowded situations. That said, he clarified that a DirectX 11 version of the PC client is currently in development, and while the PS4 version will use some of the new DirectX 11 features, it won’t use them all. Source | ||
WolfintheSheep
Canada14127 Posts
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Jan1997
Norway671 Posts
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TheRabidDeer
United States3806 Posts
On September 23 2013 04:57 WolfintheSheep wrote: I would be beyond overjoyed if 60fps became a console standard. It makes sense now that TV's support that framerate. | ||
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