On December 02 2013 19:35 Schelim wrote:
wow, i love this. totally should've went for it haha.
I find this version funny because in music and IAC is an imperfect authentic cadence.wow, i love this. totally should've went for it haha.
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Deleted User 135096
3624 Posts
On December 02 2013 19:35 Schelim wrote: I find this version funny because in music and IAC is an imperfect authentic cadence.Show nested quote + On December 02 2013 08:43 Hayl_Storm wrote: I wanted to name this unit comp "The CIA" but got outvoted wow, i love this. totally should've went for it haha. | ||
GleaM
United States207 Posts
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EsportsJohn
United States4883 Posts
On December 03 2013 02:39 GleaM wrote: I like the guide... however you don't even have a paragraph on anything past midgame... aka ideal compositions, unit count, lategame timings, ect IAC is primarily a mid game composition, meaning that there are plenty of ways to transition into it and there are multiple ways to transition out (most of which are fairly unexplored). Simply put: there is no need for a late game section because most players simply stick with IAC aided by ~5 tempests or ~5-6 colossus and anything else is fairly uncharted. As far as ideal IAC compositions: you want to be making only immortals and archons for as long as possible, only building zealots when you know you're about to engage. You also want to be rushing to +3 attack and then going back and getting armor (unless you're transitioning into skytoss, as shields would benefit your army more). Hope this clears up some stuff. | ||
Teoita
Italy12246 Posts
On December 03 2013 00:29 ZeromuS wrote: Show nested quote + On December 02 2013 21:21 JustPassingBy wrote: On December 02 2013 19:35 Schelim wrote: On December 02 2013 08:43 Hayl_Storm wrote: I wanted to name this unit comp "The CIA" but got outvoted wow, i love this. totally should've went for it haha. In my opinion, Immortal/Archon/Chargelot doesn't make sense at all, it isn't sorted either: - lexicographically - by their position on the battlefield - by the time they appear on the battlefield - by cost but maybe that was the reason why it was chosen. actually they are listed in order of importance. You want to make immortal moreso than archon early, then archon's and avoid making zealots unless you anticipate a fight soon. Let's be honest here, this is just a happy coincidence. Also none knows exactly wtf the best maxed pvp army is anyway, it's not like wol where we had it figured out perfectly. | ||
Teoita
Italy12246 Posts
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ZeromuS
Canada13372 Posts
On December 03 2013 05:27 Teoita wrote: Show nested quote + On December 03 2013 00:29 ZeromuS wrote: On December 02 2013 21:21 JustPassingBy wrote: On December 02 2013 19:35 Schelim wrote: On December 02 2013 08:43 Hayl_Storm wrote: I wanted to name this unit comp "The CIA" but got outvoted wow, i love this. totally should've went for it haha. In my opinion, Immortal/Archon/Chargelot doesn't make sense at all, it isn't sorted either: - lexicographically - by their position on the battlefield - by the time they appear on the battlefield - by cost but maybe that was the reason why it was chosen. actually they are listed in order of importance. You want to make immortal moreso than archon early, then archon's and avoid making zealots unless you anticipate a fight soon. Let's be honest here, this is just a happy coincidence. Also none knows exactly wtf the best maxed pvp army is anyway, it's not like wol where we had it figured out perfectly. I was trying to make us sound smart Though I really hope we can see the lategame worked out some more so we can do a part 2 for this guide. Don't forget to ask questions if you have them as SC2John is more than willing to help out. | ||
opterown
Australia54650 Posts
On December 02 2013 20:26 Teoita wrote: Show nested quote + On December 02 2013 12:42 lichter wrote: Did you intentionally release this now to get more votes in L'sTLCMAT Yes cuz i have the ace match and sc2john was going to lose to opterown anyway xD if things don't change, you two will face off in the final match for epic grudge | ||
Hassybaby
United Kingdom10823 Posts
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JaKaTaKSc2
United States2787 Posts
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DBS
515 Posts
On December 03 2013 02:14 wo1fwood wrote: Show nested quote + I find this version funny because in music and IAC is an imperfect authentic cadence.On December 02 2013 19:35 Schelim wrote: On December 02 2013 08:43 Hayl_Storm wrote: I wanted to name this unit comp "The CIA" but got outvoted wow, i love this. totally should've went for it haha. I was thinking the same thing and then i realized that when people transition out of pheonix into chargelot archon they end up with a Perfect authentic cadence | ||
Littlesheep
Canada217 Posts
User was warned for this post | ||
Mozdk
Denmark6989 Posts
I am definately gonna look at this from time to time. This is the mix I go for in all PvP games atm. I go for storm the second I scout a single VR. It seems to me it's the best way to deal with a head on engagement. It also seems to me that vs VR compositions, hidden bases work well. Maybe because they always feel low on cash, they do not sack probes/zealots to scout. Needs more testing tho | ||
tbeen
Germany98 Posts
If it stabilizes after the first few minutes and both players are kinda equally matched this guide is really good. | ||
Teoita
Italy12246 Posts
Having a guide that covers a full matchup is close to impossible. It took us one year of work the last time we did it, so at this point it's better to focus on more reasonable projects | ||
Schelim
Austria11525 Posts
On December 04 2013 01:45 Teoita wrote: Hence the part where we say, we analyze the MID game. Having a guide that covers a full matchup is close to impossible. It took us one year of work the last time we did it, so at this point it's better to focus on more reasonable projects your sig kinda sums up the PvP early game anyways | ||
Riner1212
United States337 Posts
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Akamu
United States309 Posts
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ffadicted
United States3545 Posts
On December 09 2013 09:53 Akamu wrote: so im suprised at how popular this now is on the NA ladder at a diamond/masters level. Assuming the game doesn't end to early shananigans this seems to be the mid-game of choice. It has been for a long time tbh, it's a good midgame style | ||
EsportsJohn
United States4883 Posts
On December 09 2013 11:13 ffadicted wrote: Show nested quote + On December 09 2013 09:53 Akamu wrote: so im suprised at how popular this now is on the NA ladder at a diamond/masters level. Assuming the game doesn't end to early shananigans this seems to be the mid-game of choice. It has been for a long time tbh, it's a good midgame style It's kind of comparable to how mutas ruled ZvZ at the beginning of HotS. Although mass muta was not the strongest composition (hydra/roach/infestor was), you could get some much map control and a free 3rd and 4th base that your opponent couldn't keep up with you economically. In a way, IAC does the same thing: it sets you up with a lot of map control, allows you to take a third freely, and gives you the chance to control the pace of the game. Of course, not to the ridiculous degree that mutas did :p. | ||
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