I watched the smash documentary a year or so ago, had no idea the game was so amazing, so happy about tl branching off into it even if I've never played the game. It's a ton of fun to watch, and the parallel with bw makes it a natural fit for TL.
Liquid Smash Brothers Melee - Page 22
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EAGER-beaver
Canada2799 Posts
I watched the smash documentary a year or so ago, had no idea the game was so amazing, so happy about tl branching off into it even if I've never played the game. It's a ton of fun to watch, and the parallel with bw makes it a natural fit for TL. | ||
Airking990
United States193 Posts
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Magnet
United States77 Posts
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Noocta
France12574 Posts
On March 19 2014 07:46 bo1b wrote: I'm going to piss people off with this but meh... melee is way way way way faster then kof, sf4, mvsc. Not that they don't have things requiring frame perfect timings either. How on earth do you play a fighter with 14 frames of lag I'm a SF4 player and I agree with you. Melee is frantic and way faster. It's pretty close to kof13 tho as far as rhythm goes. But heh, not having a strong online mean people try to get together more. If you have the drive of the Smash community, it's not the lack of online play that will stop you. | ||
phoenixfeather95
665 Posts
after watching the legendary documentary, I've always been huuuge fans of these two dudes. SICK PICKUP | ||
Jalued
42 Posts
THIS IS THE BEST NEWS EVER!! | ||
julianto
2292 Posts
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Goibon
New Zealand8185 Posts
i played melee like a decade ago and like idk i can't help but be excited? | ||
Supert0fu
United States499 Posts
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RaiKageRyu
Canada4773 Posts
That Documentary was powerful stuff. When I finished watching that months ago, I got everyone I could to start playing melee again with me. | ||
bo1b
Australia12814 Posts
On March 19 2014 08:12 Noocta wrote: I'm a SF4 player and I agree with you. Melee is frantic and way faster. It's pretty close to kof13 tho as far as rhythm goes. But heh, not having a strong online mean people try to get together more. If you have the drive of the Smash community, it's not the lack of online play that will stop you. oh lol... kof 13 refers to the version number , I assumed he was talking about having 13 frames of lag. Whoops | ||
sagi
Finland346 Posts
On March 19 2014 08:12 Noocta wrote: I'm a SF4 player and I agree with you. Melee is frantic and way faster. It's pretty close to kof13 tho as far as rhythm goes. But heh, not having a strong online mean people try to get together more. If you have the drive of the Smash community, it's not the lack of online play that will stop you. Sorry for my ignorance, but how do you practice this game (or other fighting games) as a progamer if online is out of the question? Naturally you can start playing with your friends in the beginning. The problem I see is when you start to get really good, do you just pray there's another talent living in your neighborhood? Do these gamers have team houses? Can you train against an AI to some extent? | ||
Thrillz
4313 Posts
Seriously sick stuff, hope it's only the beginning. User was warned for this post | ||
SolidMoose
United States1240 Posts
On March 19 2014 08:12 Noocta wrote: I'm a SF4 player and I agree with you. Melee is frantic and way faster. It's pretty close to kof13 tho as far as rhythm goes. But heh, not having a strong online mean people try to get together more. If you have the drive of the Smash community, it's not the lack of online play that will stop you. EDIT- When I said online I don't mean the crap that currently exists. I mean something actually decent like modern fighters have which ARE playable with 1 frame timings as others have mentioned. When you have a full time job and/or don't live in a good smash area it does make a difference. Online play is also one of those things that lets new players who have never touched it get a taste of it. Otherwise most people don't get to really enjoy the right level of competition. I mean, try imagining BW without online. | ||
Shikyo
Finland33997 Posts
Funny how Nintendo doesn't see the value in 130k viewers. | ||
EchOne
United States2906 Posts
On March 19 2014 08:40 sagi wrote: Sorry for my ignorance, but how do you practice this game (or other fighting games) as a progamer if online is out of the question? Naturally you can start playing with your friends in the beginning. The problem I see is when you start to get really good, do you just pray there's another talent living in your neighborhood? Do these gamers have team houses? Can you train against an AI to some extent? Generally your best practice resource are the people geographically nearby. Today, with modern social media, finding players and events is not difficult, though obviously some areas have a higher density of competitive players than others. I don't know of team houses at the moment. Other people have mentioned how online is suboptimal, and the AI is too weak to even approach practice. | ||
tofucake
Hyrule18780 Posts
On March 19 2014 08:40 sagi wrote: Sorry for my ignorance, but how do you practice this game (or other fighting games) as a progamer if online is out of the question? Naturally you can start playing with your friends in the beginning. The problem I see is when you start to get really good, do you just pray there's another talent living in your neighborhood? Do these gamers have team houses? Can you train against an AI to some extent? Crews. People play together often for fun (friendlies). Local tournaments happen all the time, and there were frequently larger gatherings for "why the hell not" (like Chudat's biweeklies). People money match each other all the time. Melee is entirely a LAN game. Back in the first Golden Age of Melee there were major LANs almost every month, in addition to the smaller LANs that happened every weekend. | ||
DarkNetHunter
1224 Posts
Can't wait to the guys performing at EVO or MLG! | ||
Tufas
Austria2259 Posts
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G
Canada69 Posts
This is awesome! I can't wait to see them compete as part of Team Liquid. Good luck to Team Liquid, Ken and KoreanDJ! | ||
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