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On May 29 2014 09:57 Waise wrote:Show nested quote +On May 29 2014 09:57 KingofdaHipHop wrote:On May 29 2014 09:56 LimeNade wrote:sigh its just becoming depressing to watch jaedong play in WCS lately he'll probably get enough second places this year at international tournaments and qualify for blizzcon anyways. getting a lot of second places is really good, i'm not even sure jaedong can do that right now in the shape he's in He got Semis at Bucharest and fell to an on fire Impact, so it doesn't really look like his form is terrible. Maybe he just does better in live settings.
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your Country52796 Posts
On May 29 2014 09:54 The_Templar wrote: Heart spawns in the top right Jim spawns in the bottom left 2:00 Jim getting a gateway followed by an assimilator. Reaper opening from Heart.
3:00 Heart kills a probe and expands. Heart puts a reactor on his barracks after the first reaper. Jim expands.
4:00 Heart building an engineering bay. Heart hiding a reaper in Jim's main. +1 attack on the way for Heart. Twilight council for Jim.
5:00 Blink for Jim. Reaper gets in and sees the twilight council. Stim starts for Heart. Third barracks for Heart.
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On May 29 2014 09:58 Darkhorse wrote:Show nested quote +On May 29 2014 09:52 juvenal wrote:On May 29 2014 09:48 Darkhorse wrote:On May 29 2014 09:46 juvenal wrote: Yay Jaedong out, let's celebrate! How can you possibly cheer against JD, he's such a nice guy and an esports pillar too. There's not one reason to hate the dude apart from incontrol + artosis overhyping the shit out of him, but who takes incontrol seriously. People hate every player. Don't worry about it I'm not worrying, rather surprised that happens at all. It's almost like cheering against WhiteRa. Not really. They can hate JD because they are tired of him being so good because of how good he has been. People often hate the best. Whitera is just the nicest guy! the worst thing whitera ever did was cause rotti to tell the "zergling in my base" story 50 times in wcs casts
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On May 29 2014 09:58 Yiome wrote:Show nested quote +On May 29 2014 09:55 KingofdaHipHop wrote: I would be very sad if Edison didn't have to come to Burbank. lol what? never thougt there is Edison fan out there All the stories that Bitter and Rotti had from Edison and the Chinese players were amazing, and he just seemed like a funny guy.
also happy birthday!
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On May 29 2014 09:59 KingofdaHipHop wrote:Show nested quote +On May 29 2014 09:57 Waise wrote:On May 29 2014 09:57 KingofdaHipHop wrote:On May 29 2014 09:56 LimeNade wrote:sigh its just becoming depressing to watch jaedong play in WCS lately he'll probably get enough second places this year at international tournaments and qualify for blizzcon anyways. getting a lot of second places is really good, i'm not even sure jaedong can do that right now in the shape he's in He got Semis at Bucharest and fell to an on fire Impact, so it doesn't really look like his form is terrible. Maybe he just does better in live settings. i think he's always just good and practiced enough to do well, it's the inconsistency and fragility that bothers me, especially against protoss and sometimes midgame terran
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On May 29 2014 09:59 baubo wrote: Not sure if I've ever seen Jim play something other than phoenix/colossi in non-cheese games. Need to change up his style.
Also, apparently there was a huge spike in lag the moment of that final battle, which is why there were no force fields, according to the Chinese caster. Repeated what you said two minutes ago btw.
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On May 29 2014 09:47 Waise wrote:Show nested quote +On May 29 2014 09:44 baubo wrote:On May 29 2014 09:27 Waise wrote:On May 29 2014 09:26 baubo wrote:On May 29 2014 09:23 stuchiu wrote:On May 29 2014 09:22 VictorX wrote: Book of dirty Protoss bullshit. This is literaly #1 on the list. 1) 4 gate 2) Cannon rush 3) proxy 2 gate I don't consider 4-gate in response to quick 3rd with no gas protoss bullshit. If zerg can pull that shit off on protoss without any possibility of hard counter, then ZvP is bull. i don't understand why protoss think fast thirds mean economic greed. it's actually just larva and creep greed Because larva is part of zerg macro mechanics? I don't see how you can differentiate the two if you play zerg. Now, game 2. That is most definitely pure protoss bullshit. you don't have enough money to spend all the larvae on drones immediately though. protoss players act like 3hatch means you somehow instantly have 70 unpunishable drones. the thing that makes fast hatches scary is the midgame swell of units that comes if you don't do economic damage and yes, you should be able to do damage to greedy zerg if you play well, but saying "hard counter" makes it sound like you think jim 4gating jd there should be autowin for toss, which is goofy
Under that particular situation, Jim having scouted Jaedong, Jaedong not scouted Jim, Jaedong playing that game as if Jim used a normal opening, yes that's a hard counter.
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On May 29 2014 10:00 KingofdaHipHop wrote:Show nested quote +On May 29 2014 09:58 Yiome wrote:On May 29 2014 09:55 KingofdaHipHop wrote: I would be very sad if Edison didn't have to come to Burbank. lol what? never thougt there is Edison fan out there All the stories that Bitter and Rotti had from Edison and the Chinese players were amazing, and he just seemed like a funny guy. also happy birthday!
Is Edison the mafia guy?
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On May 29 2014 09:56 TotalBiscuit wrote: Quit playing games with my Heart
+ Show Spoiler +http://giphy.com/gifs/2xIOiAPXonois
User was warned for this post
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On May 29 2014 10:00 KingofdaHipHop wrote:Show nested quote +On May 29 2014 09:58 Yiome wrote:On May 29 2014 09:55 KingofdaHipHop wrote: I would be very sad if Edison didn't have to come to Burbank. lol what? never thougt there is Edison fan out there All the stories that Bitter and Rotti had from Edison and the Chinese players were amazing, and he just seemed like a funny guy. also happy birthday! Thanks Hope macsed or xigua can make it through
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On May 29 2014 10:00 Waise wrote:Show nested quote +On May 29 2014 09:59 KingofdaHipHop wrote:On May 29 2014 09:57 Waise wrote:On May 29 2014 09:57 KingofdaHipHop wrote:On May 29 2014 09:56 LimeNade wrote:sigh its just becoming depressing to watch jaedong play in WCS lately he'll probably get enough second places this year at international tournaments and qualify for blizzcon anyways. getting a lot of second places is really good, i'm not even sure jaedong can do that right now in the shape he's in He got Semis at Bucharest and fell to an on fire Impact, so it doesn't really look like his form is terrible. Maybe he just does better in live settings. i think he's always just good and practiced enough to do well, it's the inconsistency and fragility that bothers me, especially against protoss and sometimes midgame terran True, results like that also show inconsistent he can be.
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On May 29 2014 10:00 baubo wrote:Show nested quote +On May 29 2014 09:47 Waise wrote:On May 29 2014 09:44 baubo wrote:On May 29 2014 09:27 Waise wrote:On May 29 2014 09:26 baubo wrote:On May 29 2014 09:23 stuchiu wrote:On May 29 2014 09:22 VictorX wrote: Book of dirty Protoss bullshit. This is literaly #1 on the list. 1) 4 gate 2) Cannon rush 3) proxy 2 gate I don't consider 4-gate in response to quick 3rd with no gas protoss bullshit. If zerg can pull that shit off on protoss without any possibility of hard counter, then ZvP is bull. i don't understand why protoss think fast thirds mean economic greed. it's actually just larva and creep greed Because larva is part of zerg macro mechanics? I don't see how you can differentiate the two if you play zerg. Now, game 2. That is most definitely pure protoss bullshit. you don't have enough money to spend all the larvae on drones immediately though. protoss players act like 3hatch means you somehow instantly have 70 unpunishable drones. the thing that makes fast hatches scary is the midgame swell of units that comes if you don't do economic damage and yes, you should be able to do damage to greedy zerg if you play well, but saying "hard counter" makes it sound like you think jim 4gating jd there should be autowin for toss, which is goofy Under that particular situation, Jim having scouted Jaedong, Jaedong not scouted Jim, Jaedong playing that game as if Jim used a normal opening, yes that's a hard counter.
I don't think whether something is a Hard Counter or not can depend on scouting. If it depends on scouting, isn't it not a Hard Counter? O.o
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your Country52796 Posts
On May 29 2014 09:59 The_Templar wrote:Show nested quote +On May 29 2014 09:54 The_Templar wrote: Heart spawns in the top right Jim spawns in the bottom left 2:00 Jim getting a gateway followed by an assimilator. Reaper opening from Heart. 3:00 Heart kills a probe and expands. Heart puts a reactor on his barracks after the first reaper. Jim expands. 4:00 Heart building an engineering bay. Heart hiding a reaper in Jim's main. +1 attack on the way for Heart. Twilight council for Jim. 5:00 Blink for Jim. Reaper gets in and sees the twilight council. Stim starts for Heart. Third barracks for Heart. 6:00 Heart is on 30 workers. Jim building 2 more gateways. Jim attempt a proxy pylon but it's denied immediately. Jim getting a robotics facility. Heart getting a bunker at his natural.
7:00 Heart 57 vs Jim 54 Jim pushing with 3 stalkers and a probe/mothership core. +1 armor for Heart. SCV sees stalkers being reinforced. 2 forges on the way for Jim. Heart scouts the main with a loose SCV and sees everything.
8:00 Heart 66 vs Jim 69 Jim getting a robotics facility, dark shrine, +1/1, and a warp prism. Heart cleans up the proxies once Jim retreats.
9:00 Heart 79 vs Jim 74 Heart going for an attack. Warp prism going for the natural of Heart.
10:00 Heart 87 vs Jim 85 DTs being prepared but Heart has a missile turret in his natural already. Colossus and 3 more gateways for Jim. Jim's DTs do nearly nothing.
11:00 Heart 114 vs Jim 104 +2/2 for Jim. Jim taking a third as Heart lands his. Extended thermal lance for Jim.
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On May 29 2014 09:59 KingofdaHipHop wrote:Show nested quote +On May 29 2014 09:57 Waise wrote:On May 29 2014 09:57 KingofdaHipHop wrote:On May 29 2014 09:56 LimeNade wrote:sigh its just becoming depressing to watch jaedong play in WCS lately he'll probably get enough second places this year at international tournaments and qualify for blizzcon anyways. getting a lot of second places is really good, i'm not even sure jaedong can do that right now in the shape he's in He got Semis at Bucharest and fell to an on fire Impact, so it doesn't really look like his form is terrible. Maybe he just does better in live settings. He has also won LSC pretty recently. The tournament was a IEM but it was quite stacked.
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On May 29 2014 10:03 Rehio wrote:Show nested quote +On May 29 2014 10:00 baubo wrote:On May 29 2014 09:47 Waise wrote:On May 29 2014 09:44 baubo wrote:On May 29 2014 09:27 Waise wrote:On May 29 2014 09:26 baubo wrote:On May 29 2014 09:23 stuchiu wrote:On May 29 2014 09:22 VictorX wrote: Book of dirty Protoss bullshit. This is literaly #1 on the list. 1) 4 gate 2) Cannon rush 3) proxy 2 gate I don't consider 4-gate in response to quick 3rd with no gas protoss bullshit. If zerg can pull that shit off on protoss without any possibility of hard counter, then ZvP is bull. i don't understand why protoss think fast thirds mean economic greed. it's actually just larva and creep greed Because larva is part of zerg macro mechanics? I don't see how you can differentiate the two if you play zerg. Now, game 2. That is most definitely pure protoss bullshit. you don't have enough money to spend all the larvae on drones immediately though. protoss players act like 3hatch means you somehow instantly have 70 unpunishable drones. the thing that makes fast hatches scary is the midgame swell of units that comes if you don't do economic damage and yes, you should be able to do damage to greedy zerg if you play well, but saying "hard counter" makes it sound like you think jim 4gating jd there should be autowin for toss, which is goofy Under that particular situation, Jim having scouted Jaedong, Jaedong not scouted Jim, Jaedong playing that game as if Jim used a normal opening, yes that's a hard counter. I don't think whether something is a Hard Counter or not can depend on scouting. If it depends on scouting, isn't it not a Hard Counter? O.o You're thinking blind counter, when you do a hard counter without scouting.
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a single marine kills two probes for free
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On May 29 2014 10:03 Karpfen wrote:Show nested quote +On May 29 2014 09:59 KingofdaHipHop wrote:On May 29 2014 09:57 Waise wrote:On May 29 2014 09:57 KingofdaHipHop wrote:On May 29 2014 09:56 LimeNade wrote:sigh its just becoming depressing to watch jaedong play in WCS lately he'll probably get enough second places this year at international tournaments and qualify for blizzcon anyways. getting a lot of second places is really good, i'm not even sure jaedong can do that right now in the shape he's in He got Semis at Bucharest and fell to an on fire Impact, so it doesn't really look like his form is terrible. Maybe he just does better in live settings. He has also won LSC pretty recently. The tournament was a IEM but it was quite stacked. Oh yeah I forgot about that, despite really enjoying myself during that one.
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The land of freedom23126 Posts
On May 29 2014 10:03 Rehio wrote:Show nested quote +On May 29 2014 10:00 baubo wrote:On May 29 2014 09:47 Waise wrote:On May 29 2014 09:44 baubo wrote:On May 29 2014 09:27 Waise wrote:On May 29 2014 09:26 baubo wrote:On May 29 2014 09:23 stuchiu wrote:On May 29 2014 09:22 VictorX wrote: Book of dirty Protoss bullshit. This is literaly #1 on the list. 1) 4 gate 2) Cannon rush 3) proxy 2 gate I don't consider 4-gate in response to quick 3rd with no gas protoss bullshit. If zerg can pull that shit off on protoss without any possibility of hard counter, then ZvP is bull. i don't understand why protoss think fast thirds mean economic greed. it's actually just larva and creep greed Because larva is part of zerg macro mechanics? I don't see how you can differentiate the two if you play zerg. Now, game 2. That is most definitely pure protoss bullshit. you don't have enough money to spend all the larvae on drones immediately though. protoss players act like 3hatch means you somehow instantly have 70 unpunishable drones. the thing that makes fast hatches scary is the midgame swell of units that comes if you don't do economic damage and yes, you should be able to do damage to greedy zerg if you play well, but saying "hard counter" makes it sound like you think jim 4gating jd there should be autowin for toss, which is goofy Under that particular situation, Jim having scouted Jaedong, Jaedong not scouted Jim, Jaedong playing that game as if Jim used a normal opening, yes that's a hard counter. I don't think whether something is a Hard Counter or not can depend on scouting. If it depends on scouting, isn't it not a Hard Counter? O.o
Well, if you three-hatch before pool on Akilon Wastes and then scout proxy gateways, i guess, it's hard counter still :Dp
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something i've wondered about - isn't it better to take 24 saturation on the natural until the third finishes instead of long distance mining? the last 8 workers don't do NOTHING, they just do LESS
i mean i guess it's just "i don't want to deal with transfering and rallying these" but seems sloppy, i see koreans do this too
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