Okay Rylai I understand your concern. I want to first say I wish I had more people who were qualified to talk about those match-ups. I honestly know very little but have recently begun making steps towards getting a firmer grasp on non-Zerg match ups.
As far as other races, we HAVE produced some micro-related videos for them, but nothing as far as strategic guides are concerned. You can view those videos here:
Protoss Control
Terran Control
There also videos that would apply to any race, such as
Basic Unit Control
Advanced Unit Control
I am sorry you are upset, but I feel I have always made it fairly known I speak from a Zerg perspective. There are certain videos that I do consider to be beneficial to Terrans in TvZ, despite it being a video for Zergs.
Post Patch Perspective (Right after widow mine nerf a few patches ago; suggests to Terran that reaper hellion might be the way to go [hadn't been figured out at this point])
Reaper-Hellion Harassment (Teaches Terran build order, discusses key timings for reapers and hellions and the proper way to micro both)
Please know that I am doing my best to bring on more non-Zerg content. I have had several sessions scheduled with fairly prominent Terran, Protoss and Random players that for whatever reason never came through. If you know anyone that is top Masters or GM looking to produce content, please PM me. I would LOVE for this show to cover more topics, but I also know my personal limitations. I do not want to give anyone false or misleading advice, or speak on a subject that I truly know little about. Again, I am so sorry, but know that your concerns are my concerns and I will remedy this as soon as I possibly can.
In this episode of Crash Course, Shaft examines Nerchio's gassy opener in ZvZ, and why sacrificing early game economy benefits him in the long term. This lesson begins with some essentials every player should know when learning ZvZ: larva expenditure, overlord positioning, and the impact of gas in the early game. Once this topic is covered, we proceed to discuss strategy-related materials like the timing of the third, and reading your opponent's stance.
It is not wise, however, to stay on lings for very long. Most players will either go for Mutalisks after, or, as in this game, follow up with Roaches. We will go quite in depth on the Roach transition, how to transition out of Roaches, AND how best to position your Roach-based army to maximize your concave.
Scarlett Dominates with Swarm Hosts in Mid-Game [ZvP] Today we're looking at how Scarlett stays alive in the early game with a fast third base, and how she uses the large map to her advantage. Map has a huge impact on whether Swarm Hosts are viable or not. She takes map control quickly with the leftover lings, and threatens a counter-attack.
From that moment on, Scarlett refuses to engage off of creep, making marked progress towards Swarm Hosts. By using a composition that requires less gas (like Swarm Hosts), Scarlett has been able to focus more on minerals, allowing her to maintain a healthy drone count. A fourth base follows shortly, and Scarlett begins her slow but steady onslaught of free units.
Learn how Scarlett uses the Swarm Hosts to maintain a strong economy, how she stays safe at critical moments, and how she stops the Colossus death ball from overwhelming her locusts!
HyuN's Roach-Nydus All-In How to Deal with Greedy Terran
Ever wonder how some Terran get worlds ahead while continuing to harass, maybe think to yourself "That's just not fair..."? Well, a lot of Terran are playing very greedy, cutting a ton of corners, and HyuN is here to show you how to punish such play!
On November 12 2013 05:32 theonlyshaft wrote: @Aveng3r this is a promotional thread for a show called Crash Course that I help produce. Some of our episodes include micro related topics, but it's more about strategy, the meta game, and yomi layers.
Correction: Some of our episodes include Zerg-focused micro related topics, but it's more about Zerg strategy and meta game.
Zerg.
But seriously, though, could you guys change the name and description? That or start adding more Protoss and Terran content (a LOT more), because you can't really make it seem like it's a thread dedicated to general knowledge when it's heavily Zerg-focused. The other two races take the backseat here.
On November 12 2013 05:32 theonlyshaft wrote: @Aveng3r this is a promotional thread for a show called Crash Course that I help produce. Some of our episodes include micro related topics, but it's more about strategy, the meta game, and yomi layers.
Correction: Some of our episodes include Zerg-focused micro related topics, but it's more about Zerg strategy and meta game.
Zerg.
But seriously, though, could you guys change the name and description? That or start adding more Protoss and Terran content (a LOT more), because you can't really make it seem like it's a thread dedicated to general knowledge when it's heavily Zerg-focused. The other two races take the backseat here.
I'm pretty sure he can do what he wants to do.
Lol, thanks Shambhala, I definitely appreciate the support
I'd still like to do more Terran and Protoss content, but outside of their MUs vs Z, I don't feel qualified to speak on them. I try to line up high masters and GMs to come on the show and speak, but something always ends up happening that changes that Either way, this has always been intended to focus on Zergs. I'm just so glad you guys like it
In this episode of Crash Course, Shaft explores a new format. All seven maps are presented after a precursor explanation of why maps are important and what to look for when analyzing maps.
Shaft discusses which playstyles are effective on what maps, key features of maps that affect gameplay, and what to expect out of your opponents when encountering them in the #dreampool.
An interesting thing occurs within the meta-game sometimes. What was once a completely bizarre idea -- such as pool first against Terran -- due to the way Terran played at that time is now an amazing piece of the game's mosaic. In this episode, Shaft explores the economic impact of going pool first vs hatch first in this matchup.
Targa's Infestors Roach-Ling -> Infestor vs Delayed Core 1 Gate
Protoss openers are changing once again. When Protoss switched from FFE to 1-Gate Expands, it was to get out a quicker tech, quicker harass, and still have a decent economy. The first two are directly tied to the timing of the Cybernetics Core. Today, some Protoss are skipping the Cybernetics Core to get a quicker Nexus. They will then follow the Nexus with the Core, allowing them a better economy (with greater risk) but delaying their tech.
This video will be analyzing weak points in this new opener and suggesting a mental framework of what Protoss are hoping to achieve in performing this build. Knowing what your opponent is doing is the first key to victory for Zerg.
Shaft opens this episode by discussing different types of timing attacks: committed all-ins, wishy-washy aggression and rushes versus typical macro play. It is important to gauge which your opponent has chosen as early as possible and respond accordingly.
In that vain, Shaft demonstrates how to spot key parts of differing builds to tell which you're up against and what you must do to stay safe against the various forms of hellbat all-in one might encounter. From the elevator hellbat drops of olde to banshee hellbat rushes of now as well as two factory hellbat all-ins, Shaft has got you covered in this episode.
Bunny has two very distinct styles and while one seems indomitable, the other has clear weaknesses. One of those styles is the tried and true reaper hellion expand, and that is what the questions on Twitter centered around. Why is that build so strong? Why is it that most other options for the Terran result in disaster? And why does Shaft always talk about map control?
Well, the goal of today's lesson will be to answer all of those questions in extreme detail. This video is my very first solo endeavor aimed at Terran, so please be gentle. Also, Zerg buddies who watch this video should still learn a lot about aspects of this match-up that maybe they haven't considered before.
Solar shows how important it is to every aspect of Zerg gameplay to have the healthiest drone count possible -- even for defense! Shaft uses this opportunity to talk about "Sauron Zerg," the Tri-Force Opener Evaluation Model, as well as standard versus 3 hatch before pool drone counts. Economy is so important to how Zerg functions and Solar really exploits this well!
It's been awhile but we are back with a brand new episode We are returning to micro, a much more expansive task since LotV's release and with the new influx of players since, I thought this was something we should revisit. This is version 2.0 of our Basic Micro series. It starts out building the fundamentals and quickly escalates to high level micro to help players of every level key in to exactly their understanding. If you want to get better at micro or reduce the overall number of actions required to move your army, this is the video for you! Please leave a comment below suggesting new ideas for the series, and follow coaches @Arkhamsc2 and @Disrespectsc2 on Twitter.
Shaft, Disrespect and arkham show you how to take your basic micro knowledge to the next level. Practice this often and you will find yourself easily getting to high platinum or even diamond in the fast-paced, aggressive world of Legacy of the Void
This video is part 1 of a series analyzing the structure and objectives of different forms of 2-1-1. This video specifically looks at all-in variations, and next week will look at more economic forms.
This video is part 2 of a series analyzing the structure and objectives of different forms of 2-1-1. This video specifically looks at more economic variations, and next week will look at techniques Zerg can use to fight the Terran back. Thanks for watching!
This is part 3 of our series looking at 2-1-1 concepts, theory, and techniques. This part of the series will focus primarily on tactics and techniques while revisiting a middle-of-the-road build that attempts to balance economy and aggression.
Hydration & Starcraft: Making Strawberry Basil Water (ft. Neuro, Bruce Lee & Adam Sandler)
Today we talk about how to make water taste good. Staying hydrated helps you make better decisions faster and improves your overall health, as well as your gameplay!
Ravagers are great units. They are one of the contributing factors which, for better or worse, have made the Swarm feel less Swarmy. A lot of players have recognized the necessity of their use, or at least the ability to use them if necessary.
Once you've accepted that Ravagers are a thing you should be knowledgable of, this is a great video for you. This video is about destroying the myth of Bile as damage and discusses more subtle advantages gained by use of the Ravager's ability. Please view on YouTube!