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Oh totaly forgot to mention that if anyone wanna play a game, bugtesting or just play competitive or for fun add me. TheMvS 540. You can also find me in the "WAH" chat channel. I will hang there until someone wanna play!
If i'm online, i will play for sure : )
As many have mentioned, yes there are way too many spells. Dps units such as grunts w/e shouldn't have passives or other abillitys IMO, i guess an upgrade in T3 or so could be fine, and then i think it should be autocasted for sure. (Like Taurens got pulverize and bears are support/dps units for Nightelfs) But just like it is in wc3, only heroes and casters should have spells, that you will have to manualy cast. unless its like a debuff/buff like bloodlust or fairy fire)
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How long does this take to download ?
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On August 13 2014 11:16 PiPoGevy wrote: How long does this take to download ?
It contains 850M in total, the downloading time depends on your network status.
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On August 12 2014 22:05 MvS.MiKE wrote: Oh totaly forgot to mention that if anyone wanna play a game, bugtesting or just play competitive or for fun add me. TheMvS 540. You can also find me in the "WAH" chat channel. I will hang there until someone wanna play!
If i'm online, i will play for sure : )
As many have mentioned, yes there are way too many spells. Dps units such as grunts w/e shouldn't have passives or other abillitys IMO, i guess an upgrade in T3 or so could be fine, and then i think it should be autocasted for sure. (Like Taurens got pulverize and bears are support/dps units for Nightelfs) But just like it is in wc3, only heroes and casters should have spells, that you will have to manualy cast. unless its like a debuff/buff like bloodlust or fairy fire)
I will consider add notice to tell player to join WAH channel and group in the loading screen.
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Hello Steven!
At first, I want to state that you, good Sir, are some sort of a wizard. Or something. I looked forward to the world for a new, great RTS game and now I have almost found it. I just love the work you've done with WAH. I love the concept, I love the maps, I love the graphics, but...
Spells, spells, spells. As mentioned many times, there really are too many of them. Just like grunts. Concidered as "basic unit", it should only have one simple ability that can be set on autocast, IMHO. Even the Alliance priests have less spells; btw which is great that they automaticly heal and that's it! It's an RTS, it should be kept slightly more simple.
The AI, o thee, mighty motherf.... I love that I can play against the AI, 2v2 with a friend against two AI players. Or just me against an AI team. But how in the name of Odin the AI player comes after a quarter, stomps human player with tremendous army and a legendary weapon on his hero? To be honest, it just can't farm that much resources to create an army of 50 units and all the things he needs to be just too overpowered. This is what makes me log back to World of Warcraft or Diablo 3, unfortunately.
This I should've mentioned before but this is nothing but constructive criticism in a good way Nothing bad!
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Good job. It looks like still do not have Team color?
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Wow, very impressive... o.o
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I just discovered this game, and it is absolutely amazing!
I would love to help bug test. Some suggestions:
1) the armor icons don't seem to be uniform. HORDE: Bloodknights are "medium" but have a steel plate armor icon. Elemental Shamans are also "medium" but have a chain mail armor icon. Enhancement Shaman are "heavy" but have the chain mail armor icon. Sun Walkers are "medium" but have a protoss armor icon.
Steel plate: heavy Chain mail: medium Leather: light Robe: Unarmored?
2) tech trees HORDE: the Silvermoon Symbol says it requires the Goblin Lab, but it cannot be researchable until the Fortress has been created. The Shadow Priest Master Training says it can be upgraded in the Spirit Lodge, but it cannot be upgraded.
3) scaling The Sunwalker's Tauren is about 1/2 the size of an Enhancement Shaman. I understand that the Kodo would be too big, but perhaps you can make all the units smaller. That would also give buildings a relatively realistic size. The Wolf Rider's rider is 1/2 the size of a Silvermoon Ranger. The windrider's orc is also very small.
4) mechanics peons cannot be SHIFT assigned actions once they building something. if a peon is assigned to a unit group and builds something, the buidling replaces the peon in that group.
5) levels Heroes can be a maximum of level 6, making it impossible to get all teh spells. In Warcraft III, the max is 10.
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I was thinking about this few days ago, and was wondering what happened with this, so nice that it is done I will check it out for sure!
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gonna try it out later
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hey guys how u doin? i wanted to ask a quastion about WAH mod in starcraft 2 ive played the mod bot there is some real problems with the unit models for example when i order my undead units to attack something they just stayed and watch the target they actually dealing damages to the target and the target lose HP but unit models just do nothing but this wont happen with the alliance footman, but for example mountainking suffers the same problem LichKing just do nothing but DeathBringer do visually ok do you guys know how to fix this problem?? this mod is epic and i really love to play this, its actually the reason i installed Starcraft 2 plz help
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