Red Bull Battle Grounds: Washington - Page 14
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Noonius
Estonia17413 Posts
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Solar424
United States4001 Posts
There's also no way to stop it until mutalisks | ||
Inflicted
Australia18228 Posts
On September 20 2015 03:25 Solar424 wrote: There's also no way to stop it until mutalisks The reward vs effort (for single player at least) isn't really worth it | ||
Yorkie
United States12612 Posts
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sashkata
Bulgaria3241 Posts
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Scrubwave
Poland1786 Posts
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FueledUpAndReadyToGo
Netherlands30538 Posts
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Noonius
Estonia17413 Posts
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mikumegurine
Canada3145 Posts
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SetGuitarsToKill
Canada28396 Posts
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Wrath
3174 Posts
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Yorkie
United States12612 Posts
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True_Spike
Poland3397 Posts
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Scrubwave
Poland1786 Posts
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redviper
Pakistan2333 Posts
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FueledUpAndReadyToGo
Netherlands30538 Posts
On September 20 2015 03:26 sashkata wrote: Haven't watched any LotV, but this tank drop seems silly. And I'm a terran player. Picking them up in siege mode is fine, but drop them unsieged. Wasn't the point of this change to make tanks more viable in the army and not make them a harass unit? Seems like it's way to apm intensive for normal game. Widowmine drops would probably be way more effective | ||
True_Spike
Poland3397 Posts
On September 20 2015 03:26 sashkata wrote: Haven't watched any LotV, but this tank drop seems silly. And I'm a terran player. Picking them up in siege mode is fine, but drop them unsieged. Wasn't the point of this change to make tanks more viable in the army and not make them a harass unit? It may seem broken, but mostly because the game started the way it did (zergs went for an aggressive opening and they were countered 100%) and because it's played in archon mode. It's downright impossible to be this annoying with it in a normal 1v1 game. | ||
mikumegurine
Canada3145 Posts
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royalroadweed
United States8298 Posts
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Ej_
47656 Posts
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