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So Bomber/MMA v Violet/Masa in the "Winner gets Adepted to death" match
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On September 20 2015 06:00 Solar424 wrote:Show nested quote +On September 20 2015 05:59 FueledUpAndReadyToGo wrote:On September 20 2015 05:57 Solar424 wrote: Mutas are still useless in killing things that can fight back in LotV. What a surprise. You want mutas to beat marines...? Expect 100/100 tier 2 units to kill basic infantry? It would be nice. well they also have crazy good mobility and health regen, and they're air units so they can't be attacked by a good number of units in the game
you can't just say more expensive units should beat cheaper units in straight fights when they also have other properties to them
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On September 20 2015 06:03 Die4Ever wrote:Show nested quote +On September 20 2015 06:00 Solar424 wrote:On September 20 2015 05:59 FueledUpAndReadyToGo wrote:On September 20 2015 05:57 Solar424 wrote: Mutas are still useless in killing things that can fight back in LotV. What a surprise. You want mutas to beat marines...? Expect 100/100 tier 2 units to kill basic infantry? It would be nice. well they also have crazy good mobility and health regen, and they're air units so they can't be attacked by a good number of units in the game you can't just say more expensive units should beat cheaper units in straight fights when they also have other properties to them So are marines with medivac support.
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On September 20 2015 06:00 Solar424 wrote:Show nested quote +On September 20 2015 05:59 FueledUpAndReadyToGo wrote:On September 20 2015 05:57 Solar424 wrote: Mutas are still useless in killing things that can fight back in LotV. What a surprise. You want mutas to beat marines...? Expect 100/100 tier 2 units to kill basic infantry? It would be nice. They do this in small numbers. But they can be easily massed and regen and are super fast and fly. If they could kill large groups of marines it would kill the game...Too strong flying units delete all positional gameplay
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On September 20 2015 06:04 Solar424 wrote:Show nested quote +On September 20 2015 06:03 Die4Ever wrote:On September 20 2015 06:00 Solar424 wrote:On September 20 2015 05:59 FueledUpAndReadyToGo wrote:On September 20 2015 05:57 Solar424 wrote: Mutas are still useless in killing things that can fight back in LotV. What a surprise. You want mutas to beat marines...? Expect 100/100 tier 2 units to kill basic infantry? It would be nice. well they also have crazy good mobility and health regen, and they're air units so they can't be attacked by a good number of units in the game you can't just say more expensive units should beat cheaper units in straight fights when they also have other properties to them So are marines with medivac support. Because medivac is a free unit. Anyway please stop talking about balance.
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On September 20 2015 06:00 ZAiNs wrote:Show nested quote +On September 20 2015 05:45 The_Red_Viper wrote:On September 20 2015 05:42 ZAiNs wrote:On September 20 2015 05:40 The_Red_Viper wrote:On September 20 2015 05:38 Aeromi wrote:On September 20 2015 05:37 Solar424 wrote:On September 20 2015 05:33 Wintex wrote:On September 20 2015 05:31 Solar424 wrote:On September 20 2015 05:29 Wintex wrote:On September 20 2015 05:28 Solar424 wrote: Yeah this game isn't ready for release in 2 months. There's as much broken BS now as in Day 1 of the Beta. The game is better if it's released a bit broken because a lot of playtesters in the real game and in an actually good environment will make balance easier to fix. You don't need a big playerbase to see that adepts are broken units You don't need a big playerbase to see that it's a beta where they are testing design more than creating a fully functional game. The more something is broken, the more it will be a focus and then you get more data. Good god, dude. So things can just be broken because its a Beta? Yes. If you don't want people to actually test the game, sure Way to miss the point >_<. Making the newer units extra strong lets people 'actually test the game' much better. For example, Liberators pre-upgrade were pretty OP but because of that phase players were able to test the Liberatorar a ton. No you miss the point, it is fine to have op units for a short amount of time because of your reasoning, but when it is pretty clear that something simply is too strong and you don't do anything about it then it's basically a waste of time. But wasting time is exactly what blizzard did all beta, so i am not even surprised. If you make the unit not OP enough or not OP for long enough you get the current Lurker which barely gets any use. The current Lurker is really strong, getting there is just too difficult/ takes too long
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On September 20 2015 06:06 The_Red_Viper wrote:Show nested quote +On September 20 2015 06:00 ZAiNs wrote:On September 20 2015 05:45 The_Red_Viper wrote:On September 20 2015 05:42 ZAiNs wrote:On September 20 2015 05:40 The_Red_Viper wrote:On September 20 2015 05:38 Aeromi wrote:On September 20 2015 05:37 Solar424 wrote:On September 20 2015 05:33 Wintex wrote:On September 20 2015 05:31 Solar424 wrote:On September 20 2015 05:29 Wintex wrote: [quote] The game is better if it's released a bit broken because a lot of playtesters in the real game and in an actually good environment will make balance easier to fix.
You don't need a big playerbase to see that adepts are broken units You don't need a big playerbase to see that it's a beta where they are testing design more than creating a fully functional game. The more something is broken, the more it will be a focus and then you get more data. Good god, dude. So things can just be broken because its a Beta? Yes. If you don't want people to actually test the game, sure Way to miss the point >_<. Making the newer units extra strong lets people 'actually test the game' much better. For example, Liberators pre-upgrade were pretty OP but because of that phase players were able to test the Liberatorar a ton. No you miss the point, it is fine to have op units for a short amount of time because of your reasoning, but when it is pretty clear that something simply is too strong and you don't do anything about it then it's basically a waste of time. But wasting time is exactly what blizzard did all beta, so i am not even surprised. If you make the unit not OP enough or not OP for long enough you get the current Lurker which barely gets any use. The current Lurker is really strong, getting there is just too difficult/ takes too long Stephano is the hero we deserve.
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Those 5-pointed stat charts are awesome... reminds me of Pokemon stats lol
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Excited to see who's gonna get adepted in finals !
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On September 20 2015 06:08 DarkPlasmaBall wrote: Those 5-pointed stat charts are awesome... reminds me of Pokemon stats lol What player archon would become mewtoo?
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On September 20 2015 06:04 Aeromi wrote:Show nested quote +On September 20 2015 06:04 Solar424 wrote:On September 20 2015 06:03 Die4Ever wrote:On September 20 2015 06:00 Solar424 wrote:On September 20 2015 05:59 FueledUpAndReadyToGo wrote:On September 20 2015 05:57 Solar424 wrote: Mutas are still useless in killing things that can fight back in LotV. What a surprise. You want mutas to beat marines...? Expect 100/100 tier 2 units to kill basic infantry? It would be nice. well they also have crazy good mobility and health regen, and they're air units so they can't be attacked by a good number of units in the game you can't just say more expensive units should beat cheaper units in straight fights when they also have other properties to them So are marines with medivac support. Because medivac is a free unit. Anyway please stop talking about balance.
whining about mutalisk in lotv beta. and i thought i've seen everything.
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Fiddler's Green42661 Posts
On September 20 2015 06:08 DarkPlasmaBall wrote: Those 5-pointed stat charts are awesome... reminds me of Pokemon stats lol
Here was Mvp's in 2012:
Body: 0 Mechanics: 3 Willpower: 11 Intelligence: 11 Experience: 11
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On September 20 2015 06:06 The_Red_Viper wrote:Show nested quote +On September 20 2015 06:00 ZAiNs wrote:On September 20 2015 05:45 The_Red_Viper wrote:On September 20 2015 05:42 ZAiNs wrote:On September 20 2015 05:40 The_Red_Viper wrote:On September 20 2015 05:38 Aeromi wrote:On September 20 2015 05:37 Solar424 wrote:On September 20 2015 05:33 Wintex wrote:On September 20 2015 05:31 Solar424 wrote:On September 20 2015 05:29 Wintex wrote: [quote] The game is better if it's released a bit broken because a lot of playtesters in the real game and in an actually good environment will make balance easier to fix.
You don't need a big playerbase to see that adepts are broken units You don't need a big playerbase to see that it's a beta where they are testing design more than creating a fully functional game. The more something is broken, the more it will be a focus and then you get more data. Good god, dude. So things can just be broken because its a Beta? Yes. If you don't want people to actually test the game, sure Way to miss the point >_<. Making the newer units extra strong lets people 'actually test the game' much better. For example, Liberators pre-upgrade were pretty OP but because of that phase players were able to test the Liberatorar a ton. No you miss the point, it is fine to have op units for a short amount of time because of your reasoning, but when it is pretty clear that something simply is too strong and you don't do anything about it then it's basically a waste of time. But wasting time is exactly what blizzard did all beta, so i am not even surprised. If you make the unit not OP enough or not OP for long enough you get the current Lurker which barely gets any use. The current Lurker is really strong, getting there is just too difficult/ takes too long That is my point. It's [probably] a good unit but it's getting very little testing.
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On September 20 2015 06:10 FueledUpAndReadyToGo wrote:Show nested quote +On September 20 2015 06:08 DarkPlasmaBall wrote: Those 5-pointed stat charts are awesome... reminds me of Pokemon stats lol What player archon would become mewtoo? Maru/Innovation
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On September 20 2015 06:12 The_Red_Viper wrote:Show nested quote +On September 20 2015 06:10 FueledUpAndReadyToGo wrote:On September 20 2015 06:08 DarkPlasmaBall wrote: Those 5-pointed stat charts are awesome... reminds me of Pokemon stats lol What player archon would become mewtoo? Maru/Innovation Looks more like mega rayquaza.
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Haha that reaper got splattered
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Whelp after Huk & MCs game 1 vs Bomber & MMA I thought MC & Huk were gonna flop hard but mand they are wrecking shit since then ! :D
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On September 20 2015 06:12 ZAiNs wrote:Show nested quote +On September 20 2015 06:06 The_Red_Viper wrote:On September 20 2015 06:00 ZAiNs wrote:On September 20 2015 05:45 The_Red_Viper wrote:On September 20 2015 05:42 ZAiNs wrote:On September 20 2015 05:40 The_Red_Viper wrote:On September 20 2015 05:38 Aeromi wrote:On September 20 2015 05:37 Solar424 wrote:On September 20 2015 05:33 Wintex wrote:On September 20 2015 05:31 Solar424 wrote: [quote] You don't need a big playerbase to see that adepts are broken units You don't need a big playerbase to see that it's a beta where they are testing design more than creating a fully functional game. The more something is broken, the more it will be a focus and then you get more data. Good god, dude. So things can just be broken because its a Beta? Yes. If you don't want people to actually test the game, sure Way to miss the point >_<. Making the newer units extra strong lets people 'actually test the game' much better. For example, Liberators pre-upgrade were pretty OP but because of that phase players were able to test the Liberatorar a ton. No you miss the point, it is fine to have op units for a short amount of time because of your reasoning, but when it is pretty clear that something simply is too strong and you don't do anything about it then it's basically a waste of time. But wasting time is exactly what blizzard did all beta, so i am not even surprised. If you make the unit not OP enough or not OP for long enough you get the current Lurker which barely gets any use. The current Lurker is really strong, getting there is just too difficult/ takes too long That is my point. It's [probably] a good unit but it's getting very little testing. In ZvP it gets quite a lot of play, no? Very strong unit, against Terran it's simply hard to get there with the mutaling style
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On September 20 2015 06:10 FueledUpAndReadyToGo wrote:Show nested quote +On September 20 2015 06:08 DarkPlasmaBall wrote: Those 5-pointed stat charts are awesome... reminds me of Pokemon stats lol What player archon would become mewtoo? Has/sOs
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