Red Bull Battle Grounds: Washington - Page 37
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xtorn
4060 Posts
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brickrd
United States4894 Posts
adept openers should have a weakness that isn't an obscure ghost cheese | ||
Die4Ever
United States17465 Posts
On September 20 2015 07:45 FueledUpAndReadyToGo wrote: That long range pickup is so confusing I thought the adepts were dead yea if they keep that then it needs a better animation, hopefully they nerf the range though lol | ||
FueledUpAndReadyToGo
Netherlands30538 Posts
On September 20 2015 07:46 xtorn wrote: but still, it should not take a god damn dozen marines to take down ONE SINGLE ADEPT 180 hp is good. 1 base armor is also good | ||
xtorn
4060 Posts
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DarkPlasmaBall
United States42259 Posts
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[PkF] Wire
France24187 Posts
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Zealously
East Gorteau22261 Posts
that was unfathomably stupid =/ | ||
Solar424
United States4001 Posts
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DarkPlasmaBall
United States42259 Posts
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Cuce
Turkey1127 Posts
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royalroadweed
United States8298 Posts
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FueledUpAndReadyToGo
Netherlands30538 Posts
congrats McHuk! | ||
[PkF] Wire
France24187 Posts
On September 20 2015 07:49 Solar424 wrote: I feel as though adepts could use a buff. Maybe let the shade walk off cliffs. you should be able to cast overcharge on adepts | ||
OsaX Nymloth
Poland3244 Posts
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necrosexy
451 Posts
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fezvez
France3021 Posts
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[PkF] Wire
France24187 Posts
On September 20 2015 07:49 royalroadweed wrote: Adpets aren't that bad tbh. It the 2 second warp in, uncatchable warp prism that seem to be more of a problem. I think both are a problem, but yeah the most urgent one is the warp prism case. | ||
Chaggi
Korea (South)1936 Posts
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Solar424
United States4001 Posts
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