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As we all know Starcraft 2 is very light on unlocks. For myself it has never been much of an issue, I love the game, and am happy with the lack of additional micro transactions. However I am very aware of the effect customisation options and unlocks have. Giving players more options to express individualism without impacting the play itself is tough to do in a game like SC2.
This thread is just for a simple idea I would love to see implemented into SC2 one day. And since there is a little beta left I will post it here.
I think giving players "mascots" that will randomly (or not) spawn on the players side of the map would be a cool addition to the game. You could buy or earn certain characters (think automaton, or the flying shark) from the Blizzard universe, and then have them display on the map for your opponent to run into. There are lots of ways this could be implemented, but the truth is I don't know how easy any of them would be, and if it would be worthwhile. I just think it is things like this that will attract a casual type of player to the game.
If players could put their own touches to the maps they play on, I think it would create a much less hostile environment in 1v1 for casuals.
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Idk, if it has a unit collision, it would actually matter at high levels of play, because blocking 1 shot or stopping units can have a huge impact. Imagine a thor shot negated by one of these. That is 60 damage! I'm thinking it'd be better if only the player playing could see it and it could only move to places within vision of the current player and it provides no vision.
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Yeah, obviously no collision would be required. Maps already contain elements like the flying shark, or automaton 2000, so I was thinking kind of along those lines, just the player tells the game what random creature/pet/mascot would spawn. Could work like wow pets light, have events and collectors edition give players themed ones etc.
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I think that this is a good idea, but it would work better for Allied Commander mode or Archon Mode. Those are the future of StarCraft II, not 1v1 competitive. Not saying that 1v1 competitive won't be popular, but it won't grow the game as much as it being actually enjoyable instead of stressful. As much stress as I've experienced playing any MOBA it can always be played in a bunch of different ways reducing that stress, where as StarCraft II doesn't have the option, not really, to play it any other way than 1v1.
Allied Commander and Archon Mode together will bring in more new players than doing anything to the 1v1 competitive aspect of the game. Playing with a friend, in some sort of voice chat, will make people enjoy the game a lot more than playing by themselves, especially when you're talking about people that aren't attempting to climb the ladder and get to the absolute top of performance and becoming pro-gamers.
You could even grant old units from StarCraft or Brood War as paid unlockables for Allied Commander and it would have no effect on the competitive 1v1 scene. You could put in something similar to the campaign modes where you can gather specific objectives and get permanent upgrades to your units or even things like the tech-reactor in Allied Commander.
I think that unit skins, when done well, could prove to be really good in StarCraft II as well, both competitive and non-competitive modes would be able to benefit from it. Imagine your Terran Marines looking like the Marines from Aliens, imagine even having voice packs to "re-skin" the unit voices. I'd pay $9.99 to have the Thor be actually voiced by Arnold Schwarzenegger rather than by someone doing an impression.
Mind you that would mean a lot of up-front costs on the hands of Blizzard without any guarantee of return, but if they put the kind of attention on to the after-market for StarCraft II that they have currently on Heroes of the Storm with constant updates and new champions and skins coming out constantly then maybe they could make some headway into making StarCraft II as popular as the other eSports right now.
Edit: for clairty
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I absolutely agree that sc2 needs more skins. I always wanted to have christmas lights on my barracks and factory :<
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sc2 doesnt need more shit like this. all i want to do is press f2 and play. if they do i want an option on the front page which says disable all modded skins then go ahead, waste all the money you want and refit every model with a gazillion outfits cos man, its got make u play better right?
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I'd love unlockable voicepacks (like Abathur instead of Queen commander, or maybe even individual unit voicepacks).
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On October 14 2015 04:03 _indigo_ wrote: I'd love unlockable voicepacks (like Abathur instead of Queen commander, or maybe even individual unit voicepacks). Was about to suggest this. Would be great even to have "hero units" (not in the MSC sense), like for instance the first DT you build has a Zeratul skin and voice pack.
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On October 14 2015 04:03 _indigo_ wrote: I'd love unlockable voicepacks (like Abathur instead of Queen commander, or maybe even individual unit voicepacks).
Abathur was the only good thing to come out of HotS' campaign. I seriously think that blizzard could sell unit portraits (the thingy next to the command card), voice packs (like the drunk Zombygrub marauder voicepack), even skins (they kinda do already with premium editions), UI skins or music (although we gt BW music for free <3 ). Or make 'em in a freemium model where you could spend a virtual curency (slow grind) to get those or cheap $1-2 buyouts. Those elements not only could bring Blizzard more $ (and thus more incentive to actually work on the game) but also create the addicting effect that gets players so hooked-up on RPG, MMOs and even in some way to MOBA.
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On October 14 2015 03:24 StatixEx wrote: sc2 doesnt need more shit like this. all i want to do is press f2 and play. if they do i want an option on the front page which says disable all modded skins then go ahead, waste all the money you want and refit every model with a gazillion outfits cos man, its got make u play better right? It might make you play better because it might make you play more often. There is a reason people like to skin their stuff and it is emotional attachment. Of course the other player doesn't have to see the customisations that you have - this is software we are talking about you would (obviously) be surprised at what it can do.
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Diff strokes for diff folks.
Voice packs and diff modded skins are a great idea.
Hope they can focus on that after LOTV comes out
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