Thanks for your input everyone! I may or may not level Swann to level 15 and edit his entry. He is my only character not level 15, and I don't feel like playing mech anyways
Fezvez's' Co-op guide and hero review - Page 3
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fezvez
France3021 Posts
Thanks for your input everyone! I may or may not level Swann to level 15 and edit his entry. He is my only character not level 15, and I don't feel like playing mech anyways | ||
monk
United States8476 Posts
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rogerkitkit
18 Posts
any Kerrigan fans here? i find her the funniest one among the six to play with Vorazun is simply too OP (and thus boring) to play after reaching lv 9 or 10 when you get time stop ability for swann, you don't actually have much choices on unit composition, its usually goliaths or teleporting tanks, or a mixture of both Raynor is quite fun, just that in some maps marines tend to die too quickly before they actually do enough work, and your late game is still mainly counting on them I find myself struggling a little bit using Kerrigan in early games (especially before she comes out) what should I build if I don't want to rely too much on my ally, and at the same time be able to destroy the rock for my second base? 14 overlord> 14 pool> then queens and lings? and for anyone looking for friends to play with im not an expert player (never play ladder lol) but if you don't mind carrying noobs, feel free to add me and play some games haha battlenet: rogerkitkit#3802, got vorazun 11, kerrigan and swann 7 (still leveling ) | ||
trinxified
Canada7774 Posts
He makes it so easy for your ally to get ramped up too with their best units because of that extra gas he can give. Of course it's not Vorazun level OP, but if you really want easy brutal difficulty games, pick Swann and Vorazun together. | ||
DrSeRRoD
United States490 Posts
I tried Kerrigan but it was awkward to control a hero at first. I also massed hydras and did not babysit them like goliaths and they were quickly slaughtered so it definitely take a bit more work it seems. Maybe at 6 when she gets the Hydra upgrades for health they will not be as squishy. Has anyone gone Mutas as Kerrigan and had success, or is Hydra the best for the anti-air when partnered for example with a Vorazun massing DTs? | ||
rogerkitkit
18 Posts
massing hydras would require a lot of control, you simply cant just attack> left click and kill everything maybe hydras+ultras would be better, but the build would be too gas dependent. For anti air I think hydra is the best kerrigan can get, mutas suck against nearly every other air forces | ||
DrSeRRoD
United States490 Posts
The Zerg hero achievements seem like they will be the toughest. Kill 50 units with Leaping Strike in a game feel like it would take all of my attention to do. Killing 500 units with Zagara alone seems like it could be tough, but if her infested drops count and hydras and banes in a map with brutal zerg, then it should be possible since each wave comes with about 30-50+ zerglings. The Kerrigan leap looks like it may be the most annoying though, might need to setup a map and just make static defense and try to micro Kerrigan and just leap, run away, repeat. | ||
ejozl
Denmark3173 Posts
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Tankz123
Denmark228 Posts
Attack: Vorazun > zagara > artanis > raynor/kerrigan > swann. This is taken with speed in might trying to clear it as fast as possible (as doing the mission itself is pretty damn easy) Defense: Vorazun > raynor > artanis > zagara/kerrigan > swann. While swann has a lot of "good" defense, its just so slow and kinda "meh" compared to the other heroes. while the gas is nice, only 2 heroes can really use it fully, 3 if you count in artanis. For builds, as zerg i'd just go ling/ultra or ling/bling with mass upgrades. This especially worked well on the attack missions. for the defense ones, you can throw in lurker/hydra if you feel like it, but ling/ultra or ling/bling with scourge/spores usually did the trick. As Vorazun, you can just tech heavy as shit, use the Dt's to kill your rocks after they kill the first wave and only build dt/dark archon and just roll your way to victory, that hero is waaaay unbalanced and stupid. For artanis, you can either go chargelot/archon or goon/reaver, or even mass pheonix once you get the upgrades for it. For swann, you can go sleep somewhere and pick a different hero as he's seriously meh to play, even as a mech player myself. For raynor, once you get double mules, start out with a quick 2 rax -> cc, get gas for upgrades and start adding on more CC/rax and eventually just litter the map with units. It wasn't uncommin if i teamed up with artanis and his shield ability, that i'd end the map with 20k+ minerals. Overall coop is "fun", even though it does get annoying when your teammate either has no clue what he's doing or is afk, which happens over half the games so far. The lack of maps is a big meh too, but hopefully they'll add in more in the future. edit - the worst achievement is by far the swann one. forcing me to play 3 times as many games as it takes to reach level 15? no thanks. | ||
Rukis
United States252 Posts
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DrSeRRoD
United States490 Posts
On November 20 2015 03:35 Tankz123 wrote: edit - the worst achievement is by far the swann one. forcing me to play 3 times as many games as it takes to reach level 15? no thanks. Yea, 100k gas seems real silly. I'm saving that one for last. I figure once the others are done, I can load up a casual game, instantly apply the gas mule to all 8 geysers, and then set a few goliaths/vessels at each objective and watch a show. Killing 5,000 units with Zagara's banelings might be a bit of a pain as well unless that includes ones you create from lings. I assume it is just using the ones that she spits out. Klling 50 units with leap on Kerrigan might be annoying as well since it must be done in a single game (and 500 total with Zagara). I haven't played those much, but I will soon and want to just knock those out so I can do whatever I want without looking for achievements, just a Brutal victory. | ||
Tankz123
Denmark228 Posts
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Universum
Canada192 Posts
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DrSeRRoD
United States490 Posts
On November 20 2015 04:48 Tankz123 wrote: the 5k baneling ones are all banelings, the free ones, her banes and the ones you morph, so you'll get that easily if you just play ling/bane every game. Awesome good to know. I thought I was going to micro her baneling ability into zerglings for weeks. I assume the "Kill 500 with Zagara" is the same so that shouldn't be too hard I just have to kill 500 units before the game ends. I guess Kerrigan's leap is the only one that may not come naturally because her slide ability is just much better to use I think. | ||
fezvez
France3021 Posts
On November 19 2015 17:23 rogerkitkit wrote: any Kerrigan fans here? i find her the funniest one among the six to play with Vorazun is simply too OP (and thus boring) to play after reaching lv 9 or 10 when you get time stop ability I removed my personal feelings from the OP, but Kerrigan is my favorite hero to play, even though she is not the most efficient. You always have a hero to control, especially at level 15 because of the increased energy regeneration, and you feel that microing her makes a world of difference. I see a lot of Raynor fans, and I understand how the game is over when you have 6 orbital commands and 24 barracks. My main issue it that the early game is a lot of work. Each wave that you don't clear with your spells is often very problematic if your ally doesn't do his part. I could just micro Kerrigan, or be Vorazun, and solo destroy the waves. And shoutout to the guy who recognized me (your Zagara is great btw)! | ||
ZAiNs
United Kingdom6525 Posts
On November 20 2015 08:26 fezvez wrote: I removed my personal feelings from the OP, but Kerrigan is my favorite hero to play, even though she is not the most efficient. You always have a hero to control, especially at level 15 because of the increased energy regeneration, and you feel that microing her makes a world of difference. I see a lot of Raynor fans, and I understand how the game is over when you have 6 orbital commands and 24 barracks. My main issue it that the early game is a lot of work. Each wave that you don't clear with your spells is often very problematic if your ally doesn't do his part. I could just micro Kerrigan, or be Vorazun, and solo destroy the waves. And shoutout to the guy who recognized me (your Zagara is great btw)! People who have microed Marine Marauder Medivac for the last 5 years probably have an advantage with Raynor . | ||
trinxified
Canada7774 Posts
On November 19 2015 21:41 DrSeRRoD wrote: Yea, Swann's startup can be slow, but those ARES are awesome, especially when you have 6 at a time. Mass 3/3 goliaths getting healed are great. Extra range upgrade for them and another extra range upgrade for all vehicles (which I assume also applies to them) makes them pretty great. I love the Swann turrets too, especially flame vs lings. I tried Kerrigan but it was awkward to control a hero at first. I also massed hydras and did not babysit them like goliaths and they were quickly slaughtered so it definitely take a bit more work it seems. Maybe at 6 when she gets the Hydra upgrades for health they will not be as squishy. Has anyone gone Mutas as Kerrigan and had success, or is Hydra the best for the anti-air when partnered for example with a Vorazun massing DTs? yeah both range upgrade stacks, and you'll notice that a lot of swann's upgrades are directed to making Goliaths better more than his other units. They have 8 range on ground and 10 range on air after everything. That means even on mass, they all hit something simultaneously ground and air!!! talk about value. pair this up with the healing capabilities. GG ez carry. the slow start-up can be fixed by fast expanding with your towers anyway. you can salvage them for full refund anyway. nothing to lose. and you can defend 1st and 2nd waves with just towers too. | ||
rogerkitkit
18 Posts
On November 20 2015 03:35 Tankz123 wrote: So, after reaching level 15 with all heroes, i thought i'd throw in my insight so far. Since there's two different types of mission, "defend" and "attack", ill rate them for that. Attack: Vorazun > zagara > artanis > raynor/kerrigan > swann. This is taken with speed in might trying to clear it as fast as possible (as doing the mission itself is pretty damn easy) Defense: Vorazun > raynor > artanis > zagara/kerrigan > swann. While swann has a lot of "good" defense, its just so slow and kinda "meh" compared to the other heroes. while the gas is nice, only 2 heroes can really use it fully, 3 if you count in artanis. For builds, as zerg i'd just go ling/ultra or ling/bling with mass upgrades. This especially worked well on the attack missions. for the defense ones, you can throw in lurker/hydra if you feel like it, but ling/ultra or ling/bling with scourge/spores usually did the trick. As Vorazun, you can just tech heavy as shit, use the Dt's to kill your rocks after they kill the first wave and only build dt/dark archon and just roll your way to victory, that hero is waaaay unbalanced and stupid. For artanis, you can either go chargelot/archon or goon/reaver, or even mass pheonix once you get the upgrades for it. For swann, you can go sleep somewhere and pick a different hero as he's seriously meh to play, even as a mech player myself. For raynor, once you get double mules, start out with a quick 2 rax -> cc, get gas for upgrades and start adding on more CC/rax and eventually just litter the map with units. It wasn't uncommin if i teamed up with artanis and his shield ability, that i'd end the map with 20k+ minerals. Overall coop is "fun", even though it does get annoying when your teammate either has no clue what he's doing or is afk, which happens over half the games so far. The lack of maps is a big meh too, but hopefully they'll add in more in the future. edit - the worst achievement is by far the swann one. forcing me to play 3 times as many games as it takes to reach level 15? no thanks. unimaginable for swann to be at last for offensive maps, mass Goliaths is one of the only armies that an deal with anything, the other one is mass void rays for defensive maps, tanks...turrets...all are good also, when other commanders get only one or two viable unit composition to choose (MMM for raynor, hydras for kerrigan, dragoon for artanis, DT/voids for vorazun), swann at least has Goliaths or teleporting tanks (not sure if cyclones are viable to be used) so....not sure why it would be rated :seriously meh to play" | ||
nanaoei
3358 Posts
compared to going on vorazun and just breezing everything with dts, blink stalkers, voidrays, or abilities, it's a lot more extra considerations when you're both reaching the same end-point. i started as vorazun and artanis and quickly switched to swann because it seemed more difficult. in a lot of ways it is. initially the idea was that i just wanted to carry a little while playing with my friend from low levels on brutal. unless you open well and control properly, it's going to feel weak and cumbersome to play compared to the other commanders. the fact that you actually have to communicate your strat and depend on someone (lest the defenses become a waste or you waste your time defending and building stuff you don't want) doesn't come across to some players. believe it or not a lot of people dislike teamplay (or what's involved) even while they're playing a team game. that's another topic entirely. my point is that the fact that you only need goliaths with healing is what's 'meh', even if i myself don't mind it. you can say other compositions are viable, but they make it a lot more cumbersome. for example, cyclones, thors, and tanks if you only plan on splashing them in. they don't respond well and require babysitting compared to the rest of your army. what am i even saying, it's just vs. ai, and it's played out near identically each time anyway. | ||
trinxified
Canada7774 Posts
just mass zealot and archon for the win. most of the stuff thrown at you is biological, so yeah. | ||
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