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Anyone else playing this? Way better than clash of clans because its actually live 1 on 1 battle, and its casual (way less stressful than starcraft) since each match only lasts 4 minutes max.
Just started and am in arena 4. It seems that unlike in clash, you want to trophy push, because higher arenas = more, and better loot (unlike clash of clans lol)
I feel like supercell intentionally made a crappy patch that ruined clash of clans and end of lifed it so everyone would switch over
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Just started playing it. I am also currently on arena 4 sitting on 1200+ trophy. I think the game is good and has lot of potential on competitive side. Still too early say but I guess it's going to be big sooner or later.
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Im at about 1100 trophies, but the game already feels like a chore. Every match is so alike, you just try to deploy at the correct times and hope the opponents cards aren't too much stronger than yours. You can't really influence your progress. 5/6 silver (some gold) chests a day, that's it. Having more trophies increases loot slightly, but will spread out cards over more possible ones, so it'll take just as long to level the cards you use.
I think i'm one of the few people that think the last coc patch was actually good. No more farming bases, plenty of mechanics to make up for it.
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been playing for a month now, this game is awesome
just hit legend (finally!), with lvl 8 commons lvl 5 rares
definitely gunning fo tournament level decks and trying to compete hard
feel free to ask me anything about this game if you have troubles improving
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Wow Legend. I'm stuck at 2000 range with a no-freeze hog rider deck(skeleton, spear Goblin, Elixir, Arrows, Hog, canon, zap, skeleton pit).
I don't have any legendary cards.
What's a solid deck? Even though I copied my current deck from a ranked player, I don't feel like I can rush my way to 3K.
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A friend of mine told me about this game and was like "Trust me, you gotta play this one, it's not P2W because it has matchmaking".
After a couple of matches the free progress is already stopped. The only thing left to do is wait until you can open those chests. And then, when you finally get to improve your deck a bit, the game just matches you against players that have similar or better decks, so you're still losing and winning as much before.
And when I lose, it never feels like I lose because I played bad. I lose because I don't have that guy that just wrecks every unit and gets 50% of the HP of one my towers. So the matchmaking doesn't even do its job right.
It's not as stressful as StarCraft for sure, but the frustration of the whole "pay to progress" thing and the incredibly slow free-progressing is just as frustrating as a bad loss. I'll never get the appeal of these games. They're practically just trying to manipulate to as much as possible into paying for virtual goods under the disguise of a competetive game.
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Game is fun in a deck building sense. I'm 2300 with no leg cards. So far I feel like everyone is still really bad in this game. Most times I lose is when they yolo push Sparky at the very start and I don't have the elixir available to counter him.
Running dual gobs, barbs, royal giant, wizard, elixir generator, mini peka, and baby dragon.
It's a direct counter to any hog oriented deck. Which is what's most popular atm.
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what you're describing is how they make money and get people to continue playing. progressing in a free/daily game is like an activity that you don't have to plan around. all sorts of people play them.
the appeal? luck and rolling for stuff. progressing slowly. comparing yourself to your friends. anonymous battles with people doing the same stuff as you every day. nobody actually wants to put money into it, but it's tempting all the same.
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Pardon my ignorance, but I heard TB talk about this game, is this purely strategic / turn based like Hearthstone, or is there any more precise combat involved? If it's the latter, that kind of ruins games on touchscreens for me.
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On May 13 2016 23:28 nanaoei wrote: what you're describing is how they make money and get people to continue playing. progressing in a free/daily game is like an activity that you don't have to plan around. all sorts of people play them.
Thats not true, you have to check the game at least every 3 hours if you want to get the most out of your progress. They're forcing you to login at fixed times; which is another psychology trick.
For me this game just screams manipulation of addiction/flashy rewards and a false "sense of competetiveness". The main competition is the grind for better cards.
On May 14 2016 01:34 DickMcFanny wrote: Pardon my ignorance, but I heard TB talk about this game, is this purely strategic / turn based like Hearthstone, or is there any more precise combat involved? If it's the latter, that kind of ruins games on touchscreens for me.
It's like playing cards in Hearthstone, but you have to aim more precisely and it's realtime(you get elixir based on time, not rounds)
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On May 13 2016 10:38 spritzz wrote: Wow Legend. I'm stuck at 2000 range with a no-freeze hog rider deck(skeleton, spear Goblin, Elixir, Arrows, Hog, canon, zap, skeleton pit).
I don't have any legendary cards.
What's a solid deck? Even though I copied my current deck from a ranked player, I don't feel like I can rush my way to 3K.
no freeze hog rider is good
don't use tombstone though
you probably want to run fireball instead of arrows
i'd replace the tombstone with barbs probably
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I think the game is extremely repetitive. You build your deck, then just try to perfect the deploy timing. Every game. It never feels like you make a mistake, sometimes you just can't kill the other guys stronger units that counter yours.
I hit level 8 about a month ago, then I read some page that calculated that it'd take 2+ years to get to lvl 12...that kinda killed the excitement.
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France12466 Posts
On May 15 2016 06:00 aseq wrote: I think the game is extremely repetitive. You build your deck, then just try to perfect the deploy timing. Every game. It never feels like you make a mistake, sometimes you just can't kill the other guys stronger units that counter yours.
I hit level 8 about a month ago, then I read some page that calculated that it'd take 2+ years to get to lvl 12...that kinda killed the excitement. The problem is that they made obvious with their latest patch that they don't want f2p players to be able to compete at all, mortar was cheap (in the f2p sense) so they nerfed him to oblivion, yet hog decks that scale well and are obnoxious is left intact, even indirectly buffed with cannon and elixir collectors nerfs.
This plus the rigged matchmaking makes it a joke game.
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I'm currently sitting at 3200, with a relatively low deck. It's an pretty awesome game and even though it is p2w at top levels (I'm facing people with 2 levels higher than me about 60% of the games...)
I don't think there's a deck you can just use and win with. It should really fit your own style and mindset. I very much like the fact that you can totally outplay your opponents even with much lower cards (just better macro for example).
Some decks are much easier to pull off than others, the hogrider-freeze combo is IMHO the most easy to learn the game with and get relatively high trophies. I personally don't like that combo and usually try to outplay my opponents with some sort of elixer-build (always had them in the back, so patch didn't touch me). Just as in SC, get ahead through macro and get ahead in elixer 1 by 1.
edit; I have most commons on 9 now, some rares on 6, most on 5. Almost all purple on 2(some 3 now) and level 1 legendary princess. current deck : Elixer, Barbarian hut, Royalgiant, barbarians, musketeer, arrows, shooting goblins and princess
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On May 15 2016 06:54 WonnaPlay wrote: Some decks are much easier to pull off than others, the hogrider-freeze combo is IMHO the most easy to learn the game with and get relatively high trophies. I personally don't like that combo and usually try to outplay my opponents with some sort of elixer-build (always had them in the back, so patch didn't touch me). Just as in SC, get ahead through macro and get ahead in elixer 1 by 1.
You're completely ignoring the fact that to get to that phase you already have to wait a ridiculous amount of time. In the beginning you don't get to build decks, you get to be crushed by players who paid with your underleveled cards.
And then when you finally get some good cards to play with, the matchmaking just puts you against players that are at least on the same kind of level, so you continue to just progress as fast as before, get crushed as much as before by guys that paid etc.
I don't think there's a deck you can just use and win with. It should really fit your own style and mindset. I very much like the fact that you can totally outplay your opponents even with much lower cards (just better macro for example).
Better macro? Waiting to get 10 elixir and then playing out a card-combo is hardly macro, and if your opponent has a better deck it's benefitting him as much as you, since he can just wait until there's enough elixir to outplay you.
I wouldn't even be so vocal about this if it wasn't for the fact that people act like this is an actual eSports game. Even TotalBiscuit is now going to do content on this(as stated here: https://www.youtube.com/watch?v=aXk9cxhhzgE)
But Clash Royale is just another mobile "pay to beat all non-paying scrubs" strategy game with a horribly slow and frustrating progression system and trick after trick to get you to pay money.
Granted, the actual gameplay is pretty fun for a mobile game. Thats why I looked at it in the first place. But you can't just ignore all the other stuff because it's not another "Flappy Birds"-clone.
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On May 15 2016 07:16 KeksX wrote:Show nested quote +On May 15 2016 06:54 WonnaPlay wrote: Some decks are much easier to pull off than others, the hogrider-freeze combo is IMHO the most easy to learn the game with and get relatively high trophies. I personally don't like that combo and usually try to outplay my opponents with some sort of elixer-build (always had them in the back, so patch didn't touch me). Just as in SC, get ahead through macro and get ahead in elixer 1 by 1.
You're completely ignoring the fact that to get to that phase you already have to wait a ridiculous amount of time. In the beginning you don't get to build decks, you get to be crushed by players who paid with your underleveled cards. And then when you finally get some good cards to play with, the matchmaking just puts you against players that are at least on the same kind of level, so you continue to just progress as fast as before, get crushed as much as before by guys that paid etc. Show nested quote +I don't think there's a deck you can just use and win with. It should really fit your own style and mindset. I very much like the fact that you can totally outplay your opponents even with much lower cards (just better macro for example). Better macro? Waiting to get 10 elixir and then playing out a card-combo is hardly macro, and if your opponent has a better deck it's benefitting him as much as you, since he can just wait until there's enough elixir to outplay you. I wouldn't even be so vocal about this if it wasn't for the fact that people act like this is an actual eSports game. Even TotalBiscuit is now going to do content on this(as stated here: https://www.youtube.com/watch?v=aXk9cxhhzgE)But Clash Royale is just another mobile "pay to beat all non-paying scrubs" strategy game with a horribly slow and frustrating progression system and trick after trick to get you to pay money. Granted, the actual gameplay is pretty fun for a mobile game. Thats why I looked at it in the first place. But you can't just ignore all the other stuff because it's not another "Flappy Birds"-clone.
If you can't handle being beat by people who pay, then just don't play it. Clash of Clans has been a p2w game for years and years, so you should know that this game is also like that. Enjoy the game for what it's worth or stop playing this.
If you're playing this to be competitive, you'll have to put in $2000+... Good luck^^
Better macro? Waiting to get 10 elixir and then playing out a card-combo is hardly macro, and if your opponent has a better deck it's benefitting him as much as you, since he can just wait until there's enough elixir to outplay you.
If you still think like this you obviously haven't tasted the real spirit of the game. You sound like a SC newbie who says : " SC is just waiting for your army and then crush your enemy"*....
* In no way am I saying that this game is anything like SC, nor that it needs a skill near close to that. However, the skillcap is much higher than most "mobile-games" and it's an RTS, which is awesome.
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On May 15 2016 07:40 WonnaPlay wrote:Show nested quote + Better macro? Waiting to get 10 elixir and then playing out a card-combo is hardly macro, and if your opponent has a better deck it's benefitting him as much as you, since he can just wait until there's enough elixir to outplay you.
If you still think like this you obviously haven't tasted the real spirit of the game. You sound like a SC newbie who says : " SC is just waiting for your army and then crush your enemy"*.... * In no way am I saying that this game is anything like SC, nor that it needs a skill near close to that. However, the skillcap is much higher than most "mobile-games" and it's an RTS, which is awesome.
Then please enlighten me about what the real spirit of the game is. You have a very limited resource that you just get by waiting, 8 slots in your deck that you need to fill incredibly slowly with good cards, and 2 lanes.
As I said I acknowledge the fact that this game is better and more challenging than most mobile games. But that doesn't change the fact that it's not competetive in the sense that it rewards purely better players. It mainly rewards paying players and players that have "grinded" good cards.
So basically it rewards everything thats wrong with games these days.
If you can't handle being beat by people who pay, then just don't play it. Clash of Clans has been a p2w game for years and years, so you should know that this game is also like that. Enjoy the game for what it's worth or stop playing this.
If you're playing this to be competitive, you'll have to put in $2000+... Good luck^^
See this is exactly my issue with this game. People gladly admit that this game is P2W, yet they don't care. Even TotalBiscuit doesn't give a shit. I find this highly concerning. This is on the same level as MMOs tricking people into paying for horribly P2W cash shops.
We can even go down the morale route and ask why this game is marketed to kids. But you don't even need to go there, there are plenty of pliable adults out there that will spend a fortune on this and then call it "competetive".
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On May 15 2016 07:53 KeksX wrote:Show nested quote +On May 15 2016 07:40 WonnaPlay wrote: Better macro? Waiting to get 10 elixir and then playing out a card-combo is hardly macro, and if your opponent has a better deck it's benefitting him as much as you, since he can just wait until there's enough elixir to outplay you.
If you still think like this you obviously haven't tasted the real spirit of the game. You sound like a SC newbie who says : " SC is just waiting for your army and then crush your enemy"*.... * In no way am I saying that this game is anything like SC, nor that it needs a skill near close to that. However, the skillcap is much higher than most "mobile-games" and it's an RTS, which is awesome. Then please enlighten me about what the real spirit of the game is. You have a very limited resource that you just get by waiting, 8 slots in your deck that you need to fill incredibly slowly with good cards, and 2 lanes. As I said I acknowledge the fact that this game is better and more challenging than most mobile games. But that doesn't change the fact that it's not competetive in the sense that it rewards purely better players. It mainly rewards paying players and players that have "grinded" good cards. So basically it rewards everything thats wrong with games these days. Show nested quote +If you can't handle being beat by people who pay, then just don't play it. Clash of Clans has been a p2w game for years and years, so you should know that this game is also like that. Enjoy the game for what it's worth or stop playing this.
If you're playing this to be competitive, you'll have to put in $2000+... Good luck^^
See this is exactly my issue with this game. People gladly admit that this game is P2W, yet they don't care. Even TotalBiscuit doesn't give a shit. I find this highly concerning. This is on the same level as MMOs tricking people into paying for horribly P2W cash shops. We can even go down the morale route and ask why this game is marketed to kids. But you don't even need to go there, there are plenty of pliable adults out there that will spend a fortune on this and then call it "competetive".
I understand where you're coming from. I have always had the same hate for games like this as you do. I guess I just stopped caring.
There are alot more fucked up things in this world currently than the morals of a game claiming to be competitive. E-sports as a whole is still being frowned upon by a majority of people. Alot of people who don't know E-sports at all do play this game and might get a glimpse of the awesomeness that is called e-sports. People that want the competitiveness will move away from this game and there will always be people who lie to themselves, no matter what game or sport.
Clash Royale has already been an entry point for me to talk about e-sports in a work environment. Not because CR is " so" competitive, but because the colleagues that play this game couldn't understand why I was able to outplay them so hard game after game (even when I played on their accounts and they on mine). One already watched a CS:GO tournament last month because of those talks. Isn't that a positive side of this all?
edit to answer your question :
Then please enlighten me about what the real spirit of the game is. You have a very limited resource that you just get by waiting, 8 slots in your deck that you need to fill incredibly slowly with good cards, and 2 lanes.
You don't play to get 10 elixer and fight, you play to get a Advantage in elixer over time. IE:
You both have 10 elixer, but the trick is to spend less than your opponent. He spends 8, you spend 6. He spends 7 - You spend 4. Now you have a 5 elixer advantage. That's a free Elixer pump. Which has a lifetime of 70 seconds (7elixer).
Now in the coming 50 seconds you do this trick again. At the end of these 50seconds, You can be 10-0 up in Elixer and make a big push. You may lose 1 building in the first minute or 2, but you can exactly comeback during the last 15 seconds and then have a infrastructure set up to kill him in the overtime.
This is ofcourse a simplified example.
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On May 15 2016 08:05 WonnaPlay wrote:Show nested quote +On May 15 2016 07:53 KeksX wrote:On May 15 2016 07:40 WonnaPlay wrote: Better macro? Waiting to get 10 elixir and then playing out a card-combo is hardly macro, and if your opponent has a better deck it's benefitting him as much as you, since he can just wait until there's enough elixir to outplay you.
If you still think like this you obviously haven't tasted the real spirit of the game. You sound like a SC newbie who says : " SC is just waiting for your army and then crush your enemy"*.... * In no way am I saying that this game is anything like SC, nor that it needs a skill near close to that. However, the skillcap is much higher than most "mobile-games" and it's an RTS, which is awesome. Then please enlighten me about what the real spirit of the game is. You have a very limited resource that you just get by waiting, 8 slots in your deck that you need to fill incredibly slowly with good cards, and 2 lanes. As I said I acknowledge the fact that this game is better and more challenging than most mobile games. But that doesn't change the fact that it's not competetive in the sense that it rewards purely better players. It mainly rewards paying players and players that have "grinded" good cards. So basically it rewards everything thats wrong with games these days. If you can't handle being beat by people who pay, then just don't play it. Clash of Clans has been a p2w game for years and years, so you should know that this game is also like that. Enjoy the game for what it's worth or stop playing this.
If you're playing this to be competitive, you'll have to put in $2000+... Good luck^^
See this is exactly my issue with this game. People gladly admit that this game is P2W, yet they don't care. Even TotalBiscuit doesn't give a shit. I find this highly concerning. This is on the same level as MMOs tricking people into paying for horribly P2W cash shops. We can even go down the morale route and ask why this game is marketed to kids. But you don't even need to go there, there are plenty of pliable adults out there that will spend a fortune on this and then call it "competetive". I understand where you're coming from. I have always had the same hate for games like this as you do. I guess I just stopped caring. There are alot more fucked up things in this world currently than the morals of a game claiming to be competitive. E-sports as a whole is still being frowned upon by a majority of people.
Stating that there are a worse issues than this is a dead-end argument. You can say this about anything. "Oh I'm homeless!" "Well at least you don't have cancer and live in a civil war country in africa!". I get what you're saying, but if we're on a gaming community, talking about bad game ethics is a legit discussion imho.
Alot of people who don't know E-sports at all do play this game and might get a glimpse of the awesomeness that is called e-sports. People that want the competitiveness will move away from this game and there will always be people who lie to themselves, no matter what game or sport.
Clash Royale has already been an entry point for me to talk about e-sports in a work environment. Not because CR is " so" competitive, but because the colleagues that play this game couldn't understand why I was able to outplay them so hard game after game (even when I played on their accounts and they on mine). One already watched a CS:GO tournament last month because of those talks. Isn't that a positive side of this all?
This is a positive side of you using the game to promote other eSports. It neither negates the fact that Clash Royale has a very shady mind-tricking design, nor is it showing that CR is trying to promote eSports as much as you if at all. The fact that you can use CR as a reference point does not change anything about their practices.
And while I agree that some people might "draw blood" on competetive games there's still a huuuge gap between playing Clash Royale on your mobile phone every once in a while and caring about actual eSports.
Also, I don't want to sound elitist, and I can just repeat that I acknowledge the better gameplay of Clash Royale, but there's just a huge difference between for example StarCraft eSports and Clash Royale gameplay. A high-level Clash Royale player will face the exact same problems as any other new StarCraft player, it does nothing to really help him.
So unless there's a guy like you around preaching about eSports, I don't see how Clash Royale is helping at all. In the end, it was you that got your co-worker to watch that CS:GO tournament.
You don't play to get 10 elixer and fight, you play to get a Advantage in elixer over time. IE:
You both have 10 elixer, but the trick is to spend less than your opponent. He spends 8, you spend 6. He spends 7 - You spend 4. Now you have a 5 elixer advantage. That's a free Elixer pump. Which has a lifetime of 70 seconds (7elixer).
Now in the coming 50 seconds you do this trick again. At the end of these 50seconds, You can be 10-0 up in Elixer and make a big push. You may lose 1 building in the first minute or 2, but you can exactly comeback during the last 15 seconds and then have a infrastructure set up to kill him in the overtime.
This is ofcourse a simplified example.
This is indeed true. I'll acknowledge that there is some more depth in it than I was willing to admit.
Personally, I just find it hard to justify an eSport over cute tricks like this.
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