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I agree with you CR not being an e-sport. In fact, I agree with most of your points, I just wanted to point out that being good at CR comes very, very easily if you're an elitist SC player like us. It might also be good to note, that I've been trying to advertise e-sports in general for years without much success. (Sc2 is too complicated, e-sports as a whole "sounds like a bunch of nerds playing a game for money"). Seeing multiple enthusiastic co-workers about the "depth of a game" is a whole new experience to me and I just hopped the train to show them who's boss and had a new entry-argument. That this game was considered a deep game was sad news to me too. But then again, people also think LoL is a good game...
However if we're going that road, HotS and LoL are just as disgusting (buying new characters every month, getting all characters also costs 200$+ and to be competitive you need to have atleast most characters).
The genre of RTS is dying (it hurts to say this, but it is) and I like that CR gives it a new shot. I will also never acknowledge CR as a real e-sport, just the same that I won't acknowledge FPS on the console as an e-sport, but if it gets more people into other games I'm fine with it.
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If you consider Clash Royale an RTS, you have to also consider DotA-likes as such. And from that POV, RTS isn't dead at all. It just looks differently now and isn't exclusive to StarCraft anymore!
I guess I can get behind the gateway-argument, though. I can definitely see your point here. But to me, the shady business practice overshadows that, because I'm a guy that even complains about LoL's and HotS's business model. I can tolerate those somewhat, but somewhere I have to draw the line. And I think games like Clash Royale is where I do that.
And with having said that that, I'll stop further derailing this thread! I got my point heard and if you guys enjoy the game thats not for me to judge!
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CR is definitely just a card game to me
It's also pretty deep, has a lot of little tactics and strategies and a fairly decent skillcap (which imho, nobody has even met yet because there are so many decks and strategies to master)
And hitting tournament cap as a completely f2p is only 7-8 months which is pretty decent, and thats for EVERY deck and legendary, you can easily compete with fewer decks than that within a month or two
i think CR is a pretty genius card game tbh, a lot of new elements and mechanics which make it very interesting and open up a lot more skill in the game
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Game's hard without a leg. =(
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Im still stuck challenging bad players with legs at the lower end of Arena 7.
I seriously cant wait for my first leg. I hope its gonna be the Princess or Sparky, those guys are just OP as fuck.
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France12483 Posts
On May 15 2016 08:39 WonnaPlay wrote: I agree with you CR not being an e-sport. In fact, I agree with most of your points, I just wanted to point out that being good at CR comes very, very easily if you're an elitist SC player like us. It might also be good to note, that I've been trying to advertise e-sports in general for years without much success. (Sc2 is too complicated, e-sports as a whole "sounds like a bunch of nerds playing a game for money"). Seeing multiple enthusiastic co-workers about the "depth of a game" is a whole new experience to me and I just hopped the train to show them who's boss and had a new entry-argument. That this game was considered a deep game was sad news to me too. But then again, people also think LoL is a good game...
However if we're going that road, HotS and LoL are just as disgusting (buying new characters every month, getting all characters also costs 200$+ and to be competitive you need to have atleast most characters).
The genre of RTS is dying (it hurts to say this, but it is) and I like that CR gives it a new shot. I will also never acknowledge CR as a real e-sport, just the same that I won't acknowledge FPS on the console as an e-sport, but if it gets more people into other games I'm fine with it. Halo was a damn fine esports back in the H1/H2/H3 days even tho it's on console. In fact I'd prefer it over traditional fps esports such as Quake/CS/UT etc...
Plus you consider playing SC as being elitist but isn't SC2 being seen as a joke because it's too easy mechanically with all the automated tasks and MBS and stuff?
Therefore what sells as esports is esports, just that some are better than others.
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i think it being a money-grab is a little besides the point, but i'll try to address it anyway. any other mobile game out there does something similar to stay afloat. that it's an rts and is advertising itself as a true esport or w/e isn't an exact attempt at putting itself above those moral standards in my opinion.
my first point was that your friend's recommendation may have betrayed your expectations, but the way this game tries to handle currency and playtime is common and completely legitimate if you consider the mobile gaming alternatives. most people who have been playing these for a while know exactly what they're getting either from the very start or up until they hit that first f2p wall in progression which may or may not have been arbitrarily designed.
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Since a few people mentioned P2W and other kinds of stuff about this game
The main focus for most people is tournament level, which is capped at lvl 9, 9/7/4/1 common/rare/epic/legendary levels
There are plenty of tournaments and other competitions which involve this tournament ruleset (also has 3 minutes of overtime to avoid draws)
Reaching this level doesn't take very long, actually if you were to do just one deck at a time it would not take much more than a couple of months! However if you want to know exactly how long it takes to buy ALL legendaries, and max out all the cards to tournament cap as a 100% f2p player, it's about 8-10 months if you are efficient
How to be efficient?
1. push to the highest arena you can, stay in legendary all the time. It's not that hard to be legendary if you have skill, you can do it with lvl 8 commons and lvl 5 rares. I've seen people hit legendary arena as low as lvl 6 with these kinds of cards being in legendary arena means you get the most cards out of your chests, and you also get to donate and request the maximum amount possible 2. always request rares, donate ALL commons. max out donations every day. Rares typically level a lot slower than commons, and will be one of the later things you end up maxing out as a tournament level player 3. use spare gold to buy epics (should be obvious - work on the epics you want ofc) and legendaries
On average you'll get roughly 1 legendary every 1.5 months from chests if you are at arena 8 so it's really not that bad, as well as seeing tons of legendaries in the shop
Lastly, if you DO decide to spend a few gems (i've spent about 30USD on the game, don't plan on spending any more), the best way to spend them is to be in arena 8 and to gem the chest cycle (chests are not random, they cycle every 44 days, so speeding up the cycle gets you to the garuanteed 4 magical and giant chests per cycle) The second best way (and it's pretty close) is just to buy gold so you can buy more epics/legendaries from the shop
The math has all been worked out before, so it's really not so bad at all
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In terms of tournament meta right now, everything is about royal giant beatdown, hog cycle beatdown. Other good decks atm are mortar (still!), "jason beatdown" which is the standard giant counterpush deck, miner control - which is a very meta deck similar to giant beatdown but using a miner to tank on counterpushes (usually sneaking mini pekka's to the tower by virtue of counterpushing and AoE) Classic slowpush is still pekka/princes though im beginning to wonder whether it should include sparky or not, and how to deal with the air weakness? Hog/freeze is still a thing, though will be patched out, balloon also will disappear Some potential decks which are not discovered are all air non-balloon decks (lavahound), possibly a future revival of "bait the arrows" deck, with double minions, princess and the like
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New player and loving the game. Anyone know of an easier way to find an active clan than trial and error?
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Any tips/decks for lower level play? I started fairly recently and I'm at 1100, Arena 4. I can't take advantage of elixer yet which I look forward to. For now I feel like I have a lot of draws. Been using Giant, Baby Dragon, Mustketeer, Arrows, Barbs, Fireball, Tombstone (which I saw wasn't recommended), and Minions. Do I just need to study the meta for my level and try to counter? It seems to change frequently though.
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I'm in a similar spot. Here's my current deck:
I recently stopped using giant, tomb and dragon. Dragon had to be replaced by gargs because dragon does no dps and I kept losing to balloons. Tomb got replaced by cannon for similar reasons, needed it to bait siege guys and do more damage. And I hardly ever seemed to get value out of my giant. But apparently I need it because the only way I ever win now is by waiting for my opponent to throw all their stuff on one side so I can sneak in with pekka and goblins on the other... And half the time that never happens. And I keep losing to giant pushes anyway... So I need help too, ha. But I can say I'm pretty sure you don't need two AOE spells.
Edit: thought I was in arena 4 for some reason. Not quite there yet.
Edit edit: Well. I just got there. And got my first taste of freeze hog ):
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Freeze Hog is annoying. I'm currently ranging from 1500 - 1900 trophies. I have nice win streaks into bad losing streaks. Glad to see this here as a thread though, definitely will participate more.
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On May 20 2016 00:58 Gon wrote: Any tips/decks for lower level play? I started fairly recently and I'm at 1100, Arena 4. I can't take advantage of elixer yet which I look forward to. For now I feel like I have a lot of draws. Been using Giant, Baby Dragon, Mustketeer, Arrows, Barbs, Fireball, Tombstone (which I saw wasn't recommended), and Minions. Do I just need to study the meta for my level and try to counter? It seems to change frequently though. I feel that your deck doesn't have a lot of ranged support. You're running giant, which is very tanky, and baby dragon, which is also a decent tank, but you aren't running any squishy DPS units to support them.
I'm also not quite sure what the purpose of your deck is. This post describes (arguably) the three archetypes of decks in Clash Royale. Because giant can't attack other troops, only buildings, it tends to be used in beatdown decks, however you don't have any other good tower killing cards to support it.
Tombstone is good when you are facing a lot of princes and hogs, and maybe PEKKAs, otherwise it isn't so good. Many decks don't use tombstone, but instead use cannon for its increased flexibility at fighting all cards, and then use other cheap troops to help defend princes and PEKKAs and things like that.
If you don't want to keep giant, I would replace it with either skeletons, goblins, or spear goblins. If you do want to keep it, I would replace baby dragon with spear goblins or archers. And I would consider using cannon instead of tombstone depending on what you face.
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On May 20 2016 03:56 Trfel wrote:Show nested quote +On May 20 2016 00:58 Gon wrote: Any tips/decks for lower level play? I started fairly recently and I'm at 1100, Arena 4. I can't take advantage of elixer yet which I look forward to. For now I feel like I have a lot of draws. Been using Giant, Baby Dragon, Mustketeer, Arrows, Barbs, Fireball, Tombstone (which I saw wasn't recommended), and Minions. Do I just need to study the meta for my level and try to counter? It seems to change frequently though. I feel that your deck doesn't have a lot of ranged support. You're running giant, which is very tanky, and baby dragon, which is also a decent tank, but you aren't running any squishy DPS units to support them. I'm also not quite sure what the purpose of your deck is. This post describes (arguably) the three archetypes of decks in Clash Royale. Because giant can't attack other troops, only buildings, it tends to be used in beatdown decks, however you don't have any other good tower killing cards to support it. Tombstone is good when you are facing a lot of princes and hogs, and maybe PEKKAs, otherwise it isn't so good. Many decks don't use tombstone, but instead use cannon for its increased flexibility at fighting all cards, and then use other cheap troops to help defend princes and PEKKAs and things like that. If you don't want to keep giant, I would replace it with either skeletons, goblins, or spear goblins. If you do want to keep it, I would replace baby dragon with spear goblins or archers. And I would consider using cannon instead of tombstone depending on what you face.
Giant, Baby Dragon, Musketeer, Archers, Barbarians, Fireball, Arrows, Tombstone is how I got to where I am right now, around 1700-1800 trophies. It's a fine deck but you need to really be efficient when playing it. Wasting a single card in a wrong spot can instantly let enemy push up to 1000 tower damage.
I feel like Tombstone is not very good atm with Princes being less common, so I've recently replaced it with Tesla. It deals better with Hogs as well.
Most of the 3 elixir and less cards your tower can tank on its own, that is something that many people overlook. Apart from that I can give little tips, when you nail down the positioning and timings Giant, Baby Dragon, Archers and Musket can push down towers really fast and fight off most defences. The best way to deal with it is probably Inferno to draw in you Baby Dragon and Giant and Valkyrie on top of the ranged guys.
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Thanks for the advice guys. I especially liked the rock-paper-scissors article. Been experimenting with all sorts of things, going up and down, but trying to make decks more focused rather than a hodgepodge of cards.
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Love this game! I play this and Boom Beach.
Was into Clash of clans, but I hit the point where I either spend money or die. Can't hold on to enough resources to level up anymore.
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On May 21 2016 08:12 Talula wrote:Love this game! I play this and Boom Beach. Was into Clash of clans, but I hit the point where I either spend money or die. Can't hold on to enough resources to level up anymore. I'm almost maxed in CoC (2 lab upgrades and walls to go). It's not that hard, as long as you don't hoard all 3 resources at the same time.
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Rage uninstalled multiple times. Hated hog freeze, glad got nerfed. Angry they nerfed my mortar, that card was severely underpowered. One bullshit hog freeze would do in a second what it would take mortar the entire match to accomplish.
Then they nerfed royal giant omfg. it was in no way OP even after all the buffs, only OP to idiots who don't know how to counter. RG is hard countered by: min pekka barbs ferno tower (wait for it to reach bridge before deploy) minion horde (if no arrow)
etc etc
anyway now the only thing that makes me rage is sparky. esp mirror sparky. or sparky behind a giant. ugh. most of the time can deal with, but the few times i cant its disgusting
got so angry cause cant break into legendary, but now i am learning to detach myself and not care. closest i got was 100 trophies away and then i plumetted like 400 trophies on a rage induced lose streak, combo into uninstall. let's see how far i get this time.
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Recently stumbled into this: QXC Tips tips for new F2P players from QXC. Some good info that has helped me gain some ground.
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Most imbalanced deck in the game right now
miner princess IW kek
i'm running it
all my clanmates are running it
gg
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