QQ / Rage thread - Page 12
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Reaps
United Kingdom1280 Posts
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FeyFey
Germany10114 Posts
But a team game would get a bit boring if you only have 1 Hero, because you wanted to avoid RPS. I dislike Snipers too, because I can't out aim them and usually have to switch on something that can just jump on Snipers, when people let snipers do what they want. I mean the real issue right now is that people stay Sniper, despite them doing nothing while 2 Winstons Tbag them over and over. 1/3 of my games are having fun right now, and then switching to Winston stomping all the squishes. While getting flamed that I went of the healer. :p | ||
Djzapz
Canada10681 Posts
On June 06 2016 06:08 Reaps wrote: Maybe its just my biased opinion but i have x10 more fun when there is no sniper in the game, i can actually enjoy the fighting without having to worry about being oneshot from over half the map away. Good Genjis make it completely impossible for me to play Widowmaker under most circumstances. When I play with my buddy, he often plays Winston and he usually manages to bully Widowmakers to the point where they switch or they're just mostly harmless all game. It's just one more annoyance that you can avoid by having a team that can play around it, or doing it yourself. Sadly I'm coming to the realization that for me the game is a collection of annoying things that can happen. If I'm Widow I get bullied by Genji and Winston, fair enough - I switch to Tracer, get bullied by McCree, so I have to run around them and be very weary about my positioning. If the other team has a good Widow, I'll get my neck snapped whether I'm McCree myself or Tracer, so I can S76 and still have to be careful about McCree. It's starting to feel like most of the decisionmaking is about what I CAN'T do rather than what I can do. Even with 5 teammates who are willing to play a variety of roles, there's nothing fun about taking on 2 winston 2 lucios and 2 mccrees, it sucks and it's incredibly limiting. It's just the kind of game this is. The enemy composition will box you in somehow and you have to find your way out, and sometimes it sucks. | ||
xDaunt
United States17988 Posts
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Noocta
France12574 Posts
On June 06 2016 10:05 Djzapz wrote: Good Genjis make it completely impossible for me to play Widowmaker under most circumstances. When I play with my buddy, he often plays Winston and he usually manages to bully Widowmakers to the point where they switch or they're just mostly harmless all game. It's just one more annoyance that you can avoid by having a team that can play around it, or doing it yourself. Sadly I'm coming to the realization that for me the game is a collection of annoying things that can happen. If I'm Widow I get bullied by Genji and Winston, fair enough - I switch to Tracer, get bullied by McCree, so I have to run around them and be very weary about my positioning. If the other team has a good Widow, I'll get my neck snapped whether I'm McCree myself or Tracer, so I can S76 and still have to be careful about McCree. It's starting to feel like most of the decisionmaking is about what I CAN'T do rather than what I can do. Even with 5 teammates who are willing to play a variety of roles, there's nothing fun about taking on 2 winston 2 lucios and 2 mccrees, it sucks and it's incredibly limiting. It's just the kind of game this is. The enemy composition will box you in somehow and you have to find your way out, and sometimes it sucks. For the first time playing a multiplayer competitive game, I feel like I don't want to try to play at the highest level possible just because the game doesn't look fun anymore when people try that hard. Which is a pretty weird feeling to me, always been the guy to push for being up there. | ||
WindWolf
Sweden11767 Posts
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xDaunt
United States17988 Posts
On June 06 2016 19:23 WindWolf wrote: Mei in Overwatch is becoming more and more what Priest is in Hearthstone for me, which that I think that are way stronger than people claim that they are A good Mei can be dominant when controlling specific areas of the map. | ||
ZeromuS
Canada13372 Posts
On June 06 2016 10:32 xDaunt wrote: Double Lucio is miserable to play against. Double lucio requires a ton of coordination to play effectively, mercy lucio is way worse imo Also on the 2win2mccree2lucio note, that fell out of top end meta because roadhogs just kinda shit on winston especially with mercy heals. And mccree is just straight up strong, not much you can do but play 2 mccree into it yourself and outplay them tbh. | ||
Velr
Switzerland10419 Posts
Basically the Torbjorn/Bastion "Syndrome" but with a hero that isn't as "dumb" as these two . | ||
ZeromuS
Canada13372 Posts
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Djzapz
Canada10681 Posts
On June 06 2016 23:43 ZeromuS wrote: Double lucio requires a ton of coordination to play effectively, mercy lucio is way worse imo Also on the 2win2mccree2lucio note, that fell out of top end meta because roadhogs just kinda shit on winston especially with mercy heals. And mccree is just straight up strong, not much you can do but play 2 mccree into it yourself and outplay them tbh. I haven't played against it a lot but I feel like roadhog being able to kill winston is irrelevant. I haven't seen how it plays out but a pair for McCrees will kill Roadhog insanely fast, and odds are if the winstons play their cards right Roadhog won't be able to hook anyone because they'll be behind bubbles. Either way 2w2m2l still wrecked me a few times. | ||
FaCE_1
Canada6119 Posts
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ZeromuS
Canada13372 Posts
On June 07 2016 00:30 FaCE_1 wrote: if you want to play 2 something on offence, got 2 zarya,. my god it's fun and seem pretty strong (we did rape the 2 time we did it) Zarya and winston is imo a better combo even though its not a double. The bubble can cover about half of winstons jumppack cooldown so if you pick your targets well then zarya gets charged up and winston gets out most of the time for free. | ||
LaNague
Germany9118 Posts
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Velr
Switzerland10419 Posts
played some reaper recently, that guy ist just sooo evasive and doesn't die, other supports you see and kill, np... its ridiculous.. aura heal, aura speed, yeah right.. who ever tought that was a good idea. | ||
NEOtheONE
United States2233 Posts
On June 06 2016 23:43 ZeromuS wrote: Double lucio requires a ton of coordination to play effectively, mercy lucio is way worse imo. Agreed, Mercy + Lucio is so brutal especially if they coordinate well. I fee like it should be a standard thing for KotH and assault maps because the rez + shield is so effective for holding a point. | ||
Rocket-Bear
3070 Posts
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clickrush
Switzerland3257 Posts
On June 06 2016 23:43 ZeromuS wrote: Double lucio requires a ton of coordination to play effectively, mercy lucio is way worse imo Also on the 2win2mccree2lucio note, that fell out of top end meta because roadhogs just kinda shit on winston especially with mercy heals. And mccree is just straight up strong, not much you can do but play 2 mccree into it yourself and outplay them tbh. I get that Mccree is strong but it seems like heroes with damage & CC immunity such as Genji, Reaper can outplay him, maybe even a Zarya. Also Heroes with range and/or positioning advantage such as Widow, Hanzo (esp with scouting arrow), Phara and Junkrat if you know where he is. A Mcree always has a bigger advantage than most if he pulls off a flank and that can be frustrating. But when you have at least some information on him then you can outplay him with alot of heroes. He also sucks against turrets of all kinds and bastion. | ||
overt
United States9006 Posts
As for the comment about McCree above I agree that Widow/Hanzo are awesome against McCree. Pharah is not though, her biggest threats are accurate hitscan characters like 76, McCree, or the sniper classes because they can pick you out of the air easily. If you're winning long range battles against a McCree as Pharah then he's a shit McCree. I also disagree that Junkrat is really a counter, he's just good at area denial but if McCree gets past your spam or flanks he should be able to kill Junkrat easy. | ||
FeyFey
Germany10114 Posts
There are also the other examples though. Like Junkrat vs a Zarya. Where you have to play your mind out as Junkrat, to compensate for the 100% charged Zarya. Or Winston vs Hogg, where Hogg is a tank that murders tanks. While Winston is a tank, that is super good against squishies. Also Hogg ult is a good way to deal with Winston ult. Winston has a bit more team utility though. Tripple Zarya is the point where people start to call cancer on it, because of so many RMB Mcrees that don't switch of the most useless character when facing a Zarya. But she was desgined to combo with heroes, so she is awesome with anything that can get value out of 200 extra hp and stun immunity. She can also negate Reinhard ult really well and D.Va ult to some extend. I love her. A tank/Support where you get rewarded for tanking and supporting. Not only do you suddenly deal damage, but by doing so you build up your support ult. On top of that you don't need a good aim, just a good prediction. | ||
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