Sparky combos are usually really weak because even the tank in front isn't really capable of killin gunits, resulting in a gigantic elixir disadvantage counterpush
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BrTarolg
United Kingdom3574 Posts
Sparky combos are usually really weak because even the tank in front isn't really capable of killin gunits, resulting in a gigantic elixir disadvantage counterpush | ||
fishjie
United States1519 Posts
On June 17 2016 22:47 BrTarolg wrote: well you just proved it yourself.. you dont need to have legendary cards to hit legendary lol obviously the 3 legendaries (princess, IW, miner) are top tier cards, but i can 100% bet you (and i've done this multiple times) i can maintain a strong presence in legendary arena just using non legendaries by running the trifecta hog deck (and no, i'm not even max tournament level with that deck, im running lvl 6 musk and valk lol) The fact that you're using an extremely outdated strategy (RG huts) is obviously going to stop you from climbing easier And it doesn't even take that long to get the legendaries, it's just a few weeks of donations and saving gold and you basically get to buy them easily from the shop --- srsly every f2p ggoal should be a> get good - stop whining about cards you don't have and do your best with the tools you have b> climb high - get to legendary arena asap with under-levelled cards so that you can progress the game the fastest. Est time it should be 2-3 months of gameplay for you to hit this level as a f2p player c> save up and buy the legendary cards yourself. Once you have 1 legendary of your own it's literally impossible to NOT be in legendary arena by this point Of course legendary cards confer a huge advantage, but to say you can't get to a8 without them is pure scrub talk Multiple people in my clan have SEVERAL TIMES OVER hit legendary with secondary accounts which we *deliberately* hold back in terms of card levels. We've had people as low as lvl 7 hit legendary arena (in fact, these were engineered accounts with the sole purpose of hitting legendary arena as a lvl 7 so that they could use it to buy a legendary card and compete in RPL) Of course every single match is going to be vsing lvl 9/10's with legendary cards, and it's an uphill battle. But considering the low average skill of most people playing the game, you can simply outplay them and STILL climb to a8 anyway you're just trying to show off. cool story bro you are very good at this game. is that the praise you've been wanting? i've encountered exactly zero level 7 players in upper a7 and i don't expect to encounter any because the odds of someone doing that are slim to none. anyway i immediately dropped out of legendary the next day. no legendary in shop for me either before i dropped out. legendaries confer a massive advantage stop pretending otherwise. especially princess, miner, and ice mage. sparky is OP, unless you have the right cards. a canon, musketeer and zap can be enough to stop a tank/sparky/AOE push. sometimes. you keep saying that hut rg sucks, but you haven't suggested any RG alternatives. i already said hog/musketeer/valk causes me to drop hundreds of trophies. you guys must be doing that bridge skip exploit where hog doesn't aggro on central canon. i need a royal giant deck that works. the hut rg is the one that's given me the most success and i only care about results. | ||
BrTarolg
United Kingdom3574 Posts
I've given so much help/solutions at this point you just need to work on your mentality | ||
fishjie
United States1519 Posts
On June 19 2016 21:06 BrTarolg wrote: lmao idk what to say except everything you've said is extremely scrubby and classic whining and blaming your problems on everyone else instead of solving it yourself I've given so much help/solutions at this point you just need to work on your mentality lmao your responses have just been to show off and talk about how awesome you are. you still haven't given any real RG deck alternatives, just the hog/valk/musketeer which results in massive trophy drop for me. fact is legendaries make it way easier to trophy push, something you don't wanna acknowledge at all. i'll obviously "solve" the problem, once more commons are 10 and rares are 7 | ||
Poopi
France12483 Posts
On June 21 2016 07:23 fishjie wrote: lmao your responses have just been to show off and talk about how awesome you are. you still haven't given any real RG deck alternatives, just the hog/valk/musketeer which results in massive trophy drop for me. fact is legendaries make it way easier to trophy push, something you don't wanna acknowledge at all. i'll obviously "solve" the problem, once more commons are 10 and rares are 7 "obviously the 3 legendaries (princess, IW, miner) are top tier cards, but i can 100% bet you3". I don't think he really shows off, more like you don't realize that you can do much better if you change your mentality. Fact of the matter is that tournament levelled cards are relatively fast to get and once you are in legendary arena (you can do it without legendaries, just look in top 100-200 guilds the decks of f2p players) it becomes easy to farm for top tier legendaries which allow you to be competitive in actual tournaments. The matchmaking can be annoying but if you start to see it as a way to farm for the real game (tournaments) then you won't care as much being put up against bad players with better cards, and will be able to beat those by not playing on tilt. Good luck. | ||
BrTarolg
United Kingdom3574 Posts
The problem with miner as a punishment to buildings and elixir pumps is that he is too easily countered by dropping your own mini pekka and starting the glorious minip counterpush which is basically the bane of everything right now backed up by zap it basically means that the only way to stop the miniP is to put a building down, hence the popularity of cannon (still....) or use barbs (kind of a weak counter) Most of the pros use skeletons or gobs to try and pull the minip backwards to get a few hits before the zap comes out which is also enough, personally i've been trying the "IW black hole" strategy also and using him + gobs to stall opponent minip's it seems that minip has completely taken over the prince as the goto "deal a bunch of damage" card, so it will be interesting with new patch to see if prince comes back --- hog trifecta still fuckin rules though if you don't have legendaries. Idk how you can complain about "losing trophies with it" - lvl 9 commons and lvl 6 rares you can easily push to 3.3k+ without busting a sweat with that deck lmao | ||
fishjie
United States1519 Posts
anyway my friend got a sparky and instantly rose 600 trophies. what a stupid card. so i could try to get good at this game, or i can just keep collecting chests every day until i get everything to level 10 and 7, or until finally supercell gets me a goddamn legendary, despite months of playing and not a single super magical chest. anyway with the new patch i'm interested in trying a witch deck, but not seeing anything good on reddit. wish the tv royale showed the top player replays like they used to so could see what decks were legit, but as is its a bunch of suspect people throwing games so they can be featured. | ||
BrTarolg
United Kingdom3574 Posts
Her main role is countering minip and then doing some kind of RG counterpush, but imho shes too fragile on offense still and doesn't provide the huge threat that minip does if you want to gimmick your way to A8 without sparky/legendaries just do baloon giant. Imho it's a much more solid deck than sparky anyway lol | ||
ShoCkeyy
7815 Posts
Current: 2017 Trophies - Lvl 8 Wizard - lvl 6 Barbs - lvl 8 Spear Goblins - lvl 8 Giant - lvl 6 Minion Horde - lvl 8 Bomber - lvl 9 Zap - lvl 8 Witch - lvl 3 This game is really heavily involved on strategy and counter play. I've noticed if you rush things, you lose. If you take your time and spend your mana correctly, you're going to win. The one thing I do hate is the amount of different buildings there is lol. | ||
BrTarolg
United Kingdom3574 Posts
be careful you'll really struggle against the fast cycle meta but you can adapt your deck when you start hitting that level i'd definitely run an elixir pump for giant push decks though also bomber witch and wizard might be a bit overkill, probably best to swap one with a fireball or smth | ||
Gowerly
United Kingdom916 Posts
I'm using a spawner deck as I'm A4 and so don't have zap and for some reason am not allowed balloon or something I don't know. Every time I try to break into A5 I am vs lavahound or balloon giant freeze deck and I cry back down to 1300. | ||
QzYSc2
Netherlands281 Posts
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WonnaPlay
Netherlands912 Posts
Hogrider nerf (-) - Finally the Hogrider got nerfed a bit, I expect to see less of him over the course of coming weeks. The nerf is only a 6% damage nerf, which is about the same as the earlier nerf on the Royal Giant in the last patch. The result is that you don't need special counters for the hogrider, however it still is a very legit card to play and to defend against. Furnace buff (+++) - IMO this card has gotten the greatest buff this patch. It got changed around quite a bit the past couple of patches, but this time the buff is a full wave (10seconds) of 2 fire spirits. Furnace is now a power-house, considering it is only 4 mana and per wave it is able to kill a complete minion horde for example. If you like house-based play, the Furnace is a card you definitely want to try. Witch buff (+) - Another attempt to make the Witch more viable. I actually really like the Witch alot, but even after this buff, it still gets demolished by the Musketeer which always has my 1st pick. Playing the Musketeer AND the Witch can be really great, but can limit you in other areas. I think the Witch is finally in it's place now and it's a great card to defend Prince's, Minion Horde's etc. It's also a great offensive card, if there's an Golem/Giant ahead of her. Canon nerf (--) - Yay. About time. Tesla buff (+) - It needed a little buff since it's huge nerfs last patches. LavaHound(++) - It does alot more damage now, be wary of it No change to Sparky makes me kinda sad. The one and only counter to it is Zap + X, where you still need a ton of accuracy to battle it. I think it should really get a nerf towards Crowntower damage or a small damage nerf overall. I think the turn speed (instant turn) should be addressed aswell. E/N: Since I've seen alot of discussions here about the level of play. I have to agree with BrTarolg regarding play. I'm a A8+ player, and have had 3298 points as a Level 8 player (atm lower Level 9). I'm currently running (as of patch-day) : Level 7- Barbarian Hut Level 6 - Elixer Level 10 - Zap Level 9 - Goblins Level 7 - Musketeer Level 6 - Furnace Level 1 - Princess Level 6 - Giant currently experimenting with : Level 6 - Furnace Level 3 - Golem Level 3 - Witch OR Level 7 - Musketeer Level 10 - Zap Level 1 - Princess Level 6 - Elixer Level 9 - Barbarians Level 9 - Goblins | ||
BrTarolg
United Kingdom3574 Posts
just get the surround so only one (sometimes 2 in the case of barbs) dies and you're in a home run situation :D I'm undecided with furnace. I'll have yet to see if anything except fast cycle decks dominate the meta at tournament levels | ||
WonnaPlay
Netherlands912 Posts
On June 23 2016 22:13 BrTarolg wrote: Counter to sparky is not zap, but goblins and barbs just get the surround so only one (sometimes 2 in the case of barbs) dies and you're in a home run situation :D I'm undecided with furnace. I'll have yet to see if anything except fast cycle decks dominate the meta at tournament levels I'm well aware of those counters, however it requires much more accuracy than any other card to counter. I personally use "instant" zap + goblins/barbarians to counter Sparky, but it is very punishing if you use Barbarians only and misspress by 0.1 centimeter and they just melt (5elixer). The 1300 damage on Crown Tower is also too much to even let it shoot 1 time. Also I kinda disagree (depends on playstyles I guess), Zap is a great way to make sure the Sparky doesn't shoot at all, thus allowing you to instantly go into a counterpush. I don't play tournament levels at all yet, but about 90% of my enemies have higher (+1 or +2level or even +3 levels when it comes to Epics) cards, thus I think I can say I'm atleast decent. Should tryout the Furnace | ||
BrTarolg
United Kingdom3574 Posts
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WonnaPlay
Netherlands912 Posts
On June 26 2016 04:52 BrTarolg wrote: gotta squeeze out every last drop of value from every card to win at tourney levels, so you jsut get good enough so you never miss the "surround" drop with gobs and barbs Ofcourse you should never miss at tourney levels, but it doesn't change the question on whether or not Sparky is overpowerd or not. It may not be overpowered in the sense that it is uncounterable, but that doesn't change the fact that it is exponentially harder to counter compared to any other card in the game. This difference in mechanism makes it "overpowered". You may compare it to the Broodlord era in Starcraft 2. It was possible to counter a broodlord player, but only if you played the fight "perfectly" every time. | ||
BrTarolg
United Kingdom3574 Posts
All recent tournament results show sparky is by far the worst legendary in the game and never makes any moves vs the meta because of it's huge vulnerability to being surrounded and stuff in general On interesting note, check out new SMC results - a ton of people running miner control in top 32, but not much people making it to the top 4! Very interesting how the giant/poison meta basically runs over the cheap cycle decks, and hogs is all but out of fashion right now! AND there is alot of giant baloon there! It's very interesting because there are not many good ways to counter balloon with many of the cheapo cycle decks poison is also making it stand now as a top tier card in it's ability to really whittle down anything backplaced (elixirs, princesses, IW's, etc.etc.) as well as provide amazing counterpush/offensive power | ||
Gon
United States19 Posts
I feel like Ice Spirits will be a powerhouse. Very strong effect, but will take practice and skill to gain maximum effect. I'm also very curious about the log. Killing Princess for a positive elixir trade alone seems strong. Also seems good against these low cost cycle decks, though they seem to be somewhat falling out of flavor already. Finally, I'm quite sad about Inferno Tower nerf. Even though it is getting an HP buff, the zap, freeze resetting it's charge feels like a much greater nerf overall. I loved seeing giant ballon while running Inferno, now I'm not sure what to do in my lava hound deck. | ||
BrTarolg
United Kingdom3574 Posts
now if you think you're good and skilled you can basically get TONS of free cards lmao i won 2 500 gem tourneys and it's literally like getting a free magical chest haha the max chest literally gives 8 legendaries and like 100 epics or some nuts shit like that ---- on the new patch, i like all the changes! i thinkt he new meta could repeat the arrow/zap bait decks with a sparky thrown in to screw over people who waste their zaps though imho probably no sparky cause it sucks but it's a decent defensive card i suppose. i think log is great! as is ice spirits i dont think bowler and lumberjack are any good i have no idea where the new meta will lead, so just gotta try hard and see where it takes you! | ||
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