[PC]Stellaris - Page 23
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ShiaoPi
TAIWAN NUMBAH WAN5954 Posts
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Gorsameth
Netherlands20760 Posts
Assuming it wasn't fixed in a patch slavery is the go to solution. Create a race that gets 100% slavery tolerance and just enslave all aliens, preventing them from rebelling and messing things up. | ||
Heartland
Sweden24562 Posts
On July 16 2016 17:09 Cyro wrote: Started playing recently. There are a ton of planets/populations that i'd like to burn to the ground but i don't seem to have the options for: one planet that i colonized had some natives, i eventually let some of them work for me. Shortly afterwards they decided to rebel, shutting down their output and reducing the output of the rest of the planet by 40%, occasionally killing people and destroying things. They have like 4 out of 20 pop on the planet and are just ruining everything. I bought out their influence to 0% but it didn't do much, just a waste of a huge % of my energy credits another empire was one that i took over because i couldn't figure out how to just kill everyone, i made the additional planets into a sector because it broke my economy immediately but all of them seemed to strike and not give me any money. Shortly after they rebelled and occupied all of the planets, declaring war on me and then winning a planet back when i didn't send a huge ground army fast enough My government is fanatic militarist. How do i kill everyone and get this over with :D You need the Purge option. Go to check your government policies and see if you can get it. You should be able to just click on a pop and find something saying "Purge population" and then an additional question pops up if you want to purge all pops of a given species. | ||
a_flayer
Netherlands2826 Posts
On July 16 2016 17:45 Gorsameth wrote: The lack of good planetary bombardment designed to remove all life on a planet is an often mentioned problem. Conquering an incompatible alien race is a big pain in the ass, if not downright crippling. Assuming it wasn't fixed in a patch slavery is the go to solution. Create a race that gets 100% slavery tolerance and just enslave all aliens, preventing them from rebelling and messing things up. I haven't had a lot of trouble with rebellions, but wouldn't a proper defensive army on every conquered planet do the job just as well, or would that not stop them every time? | ||
Heartland
Sweden24562 Posts
On July 16 2016 18:14 a_flayer wrote: I haven't had a lot of trouble with rebellions, but wouldn't a proper defensive army on every conquered planet do the job just as well, or would that not stop them every time? Enslaving pops often feel like a better use of them than Purging them as well. | ||
FeyFey
Germany10114 Posts
Was worried after the happiness nerf in 1.2. But people with 0 happiness on the other side of the galaxy had negativ ethics divergence still. But I was lucky that my home planet was really close to the center of the map. And the open borders thing is not to bad, since you can't start colonies wherever you like. Had a few political incidents, scientists trying to disprove teachings or me colonizing to close to a border. But the big end game disaster was a flop. We come to destroy you ... oops we are beaten. Was still a fun playthrough with inviting ai forces to a war, so not everyone hates you when you start one. And playing out the ai empires vs each other and supporting them with resources. Was just a bit silly that i could spam ai empires with special resources trade deals so their opinion of me would sky rocket. That way you could instant vasalize recently liberated empires and integrate them later, without your threat level rising. But yeah it helps if you conquer the 3 first races you meet, because your scientists found 2 destroyers floating in space. | ||
nimbim
Germany977 Posts
On July 16 2016 18:14 a_flayer wrote: I haven't had a lot of trouble with rebellions, but wouldn't a proper defensive army on every conquered planet do the job just as well, or would that not stop them every time? This. I completely ignore all the revolt meters, I just check where pops are unhappy and build defensive armies on those planets. When they revolt, you just win a battle and the planet is quiet for a while. You need about 1 army per unhappy pop, if you half-ass this, they will win and suddenly you've lost a planet. | ||
Gorsameth
Netherlands20760 Posts
On July 17 2016 00:59 nimbim wrote: This. I completely ignore all the revolt meters, I just check where pops are unhappy and build defensive armies on those planets. When they revolt, you just win a battle and the planet is quiet for a while. You need about 1 army per unhappy pop, if you half-ass this, they will win and suddenly you've lost a planet. Thats a lot of money spend (wasted) on upkeep if your taking over large empires. | ||
nimbim
Germany977 Posts
On July 17 2016 01:07 Gorsameth wrote: Thats a lot of money spend (wasted) on upkeep if your taking over large empires. It's not really an issue by that time. If the first 2-3 empires you conquer are incompatible, it will slow you down a bit, but you can use your offensive army if it really becomes a problem so early. I've played a lot of fanatic individualist and conquered like crazy, regardless of ethic. This is the only way I could think of to do it. If you want to completely avoid the incompatible ethics problem without purging, you can just always use the liberate CB and diplo annex the liberated empires after they have converted most of their pops. | ||
a_flayer
Netherlands2826 Posts
What kind of annoys me is that the way they increase the difficulty is by adding arbitrary number penalties to some stuff like what happens in Civ5. I suppose making a credible AI is still too much of a problem. Maybe I should try the multiplayer thing, but I'm not sure if I can be bothered. Starcraft ruined my hands enough, and this seems about equally intensive in terms of APM if there is no pausing. | ||
Cyro
United Kingdom20159 Posts
and this seems about equally intensive in terms of APM if there is no pausing. I'm playing with a good friend and we're paused a lot. There's usually stuff for both people to do in pause we saw a pretty funny bug earlier, one of the factions seemed to split into a bunch of tiny factions with different but similar names and then they all (all 60 of them) declared war on another faction simultaneously. | ||
Laserist
Turkey4269 Posts
My first try on the game was not a pleasant experience. Got bored really fast. Tried this weekend again and enjoyed more than the previous attempt. Either the patch works or I understood the gam,e better this time. Picked the arid industry guys with elephant trunk. Invest on resources and early military a little bit to scare the neighbors. Vassalize my closest neighbor after I understand they'll not get along with me. 4-5 empires have similar strengths with me but it was fine. A trigger has happened and I bought a fleet double the size of what I have from some nutjob aliens who loves to warp around without having any home. Then a serious energy shortage has occured and almost zeroed my puny reserves. Technology helped a lot to stabilize now I have around 40+ monthly energy income while all fleet is flying and 280+ mineral income. Most issues I have with the influence since it is very hard to increase it with good numbers. I declare war and pick humiliate and change policy just to have some influence points(100 each). Definitely would buy the alien armada 10/10 @Cyro , why you no eve | ||
Heartland
Sweden24562 Posts
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Laserist
Turkey4269 Posts
On July 18 2016 22:20 Heartland wrote: Laserist, you need to declare rivalries, don't ally or protectorate too many people and make sure to grab the tech which increases monthly influence. In my current game I got 7 a month or something through those means. I declared 2 already, got 4 frontier outpost which stings. Just released closest subject in order to achieve +1 influ. Maybe I should be less liberal with my frontier outposts but it is very hard to resist extra incomez | ||
Gorsameth
Netherlands20760 Posts
On July 18 2016 22:27 Laserist wrote: I declared 2 already, got 4 frontier outpost which stings. Just released closest subject in order to achieve +1 influ. Maybe I should be less liberal with my frontier outposts but it is very hard to resist extra incomez a nice thing with frontier outposts is to put them in a sector. That way you do not pay the influence cost, but at the price of only getting 75% of resources. | ||
Cyro
United Kingdom20159 Posts
On July 18 2016 22:20 Heartland wrote: Laserist, you need to declare rivalries, don't ally or protectorate too many people and make sure to grab the tech which increases monthly influence. In my current game I got 7 a month or something through those means. On my main playthrough i didn't get those tech options. Second faction and i got them thrown at me 2-3 times very early in the game | ||
Heartland
Sweden24562 Posts
On July 18 2016 22:27 Laserist wrote: I declared 2 already, got 4 frontier outpost which stings. Just released closest subject in order to achieve +1 influ. Maybe I should be less liberal with my frontier outposts but it is very hard to resist extra incomez I use the frontier outposts to hold strategical space and later expand there. Once you expand you can dismantle the outposts. | ||
ticklishmusic
United States15977 Posts
On July 18 2016 22:30 Gorsameth wrote: a nice thing with frontier outposts is to put them in a sector. That way you do not pay the influence cost, but at the price of only getting 75% of resources. That was on an older patch no? I have to go back and dismantle my outposts once I expand far enough. Game is getting kind of boring. Early game is different levels of annoying, but once you get a handful of planets up and running you just build destroyers with max range weaponry and obliterate everyone. Toss research agreements to neighbors for better relations and easy monthly minerals. Any good mods? | ||
Gorsameth
Netherlands20760 Posts
On July 19 2016 01:18 ticklishmusic wrote: That was on an older patch no? I have to go back and dismantle my outposts once I expand far enough. Game is getting kind of boring. Early game is different levels of annoying, but once you get a handful of planets up and running you just build destroyers with max range weaponry and obliterate everyone. Toss research agreements to neighbors for better relations and easy monthly minerals. Any good mods? Could be changed yeah. Havnt played on the latest patch yet | ||
Noocta
France12574 Posts
The Prethoryn Scourge controls a third of my galaxy, I control anotehr third, and a few empires control the last part. I was kinda lucky / unlucky that the scourge spawned at the other side of the galaxy, so I couldn't go there to stop them, and they ate all the weak empires there and spread very fast. I kinda hold a frontier against them now, but the other endgame crisis, the Extradimensional Invaders, appeared in the MIDDLE of the Prethoryn Scourge. Now they're both fighting each others and I'm a bit clueless how to approach finishing them, given accessing the primary portal of the invaders is basically impossible. lol Fun game. | ||
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