Code 7 got dropped from TSM.
QQ / Rage thread - Page 27
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Eppa!
Sweden4641 Posts
Code 7 got dropped from TSM. | ||
NewSunshine
United States5651 Posts
I dunno, maybe the fact that I contributed at least twice as much as you has something to do with your petty QQ. Like how it's a pile of meaningless bullshit. And maybe, just maybe, I wasn't the one responsible. The team has 6 people, all of whom statistically did worse than me that game. Maybe since you're the one bitching, I should be looking at you? | ||
HammerKick
France6190 Posts
How do I pull a proper flank if you stand doing nothing at the choke? Fuck you seriously? | ||
xDaunt
United States17988 Posts
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FeyFey
Germany10114 Posts
1 person instant salty 2 others joined in. Won the map easily despite 3 people being salty and me stiring them up even more. Sadly they sticked around for defense. The Ana was super mad, so I thought she wouldn't heal me at all. And I was right, but for the wrong reasons. She missed me a standing Rein from 10 meters away. Wasn't even trolling since she ran into me for heal spam. You need atleast a bit of aim, before you can shit talk people for taking aim based heroes ;( . Even left when the server put her on the enemy side. Lootbox rant, better not read it! Okay I feel better now but got too long lol. But if the Lootbox Drama ends like the RMAH Drama it will be a glorious laugh for me. (though I will be sad if the loot experience will suffer as much as in D3) Not got my cake yet for Mercy. Wish we wouldn't have increased chances on higher rarity in the summer boxes haha. | ||
Djzapz
Canada10681 Posts
On August 09 2016 04:37 Eppa! wrote: Don't buy them? if they didn't earn money from them they wouldn't exist. Code 7 got dropped from TSM. I'm not buying them, never would. Anyway the fact that they earn money from them is only part of my concern. Cosmetics are the only "progression" in the game for many players, so they could actually afford to not monetize them. It's a full priced release, it can stand on its own and give customization as a feature and it'd be fine. That said, if they want to monetize, I think it'd be nicer and more ethical to do it in a more controlled way. I consider this to be predatory. If you'll sell skins which can be earned, that's fine. I think it shouldn't be in a full-price release, but I'm willing to accept it because fine, people can spend their money however they want. If they want to randomize the skin acquisition process, that's a bit sketchy IMO and I don't like it very much, but if you allow people to earn currency and to spend it however they want, then it's less gambley' because they can get the specific skins that they want either by playing or by spending money. So it's not just balls out gambling. If you remove the currency though, that's when it becomes predatory. Some people desperately want specific skins, or all of them even. Now, people do what they want with their money and if being "whales" in games like Candy Crush where you can blow hundreds of dollars or even thousands of dollars, that's fine. But I think that to incite that kind of behavior is a bit iffy. And you're free to disagree, but I think Blizzard designed the event for that exact reason. And I'm not blaming them too much for monetizing cosmetics, I just think the way they're doing it now lacks elegance, and I think the summer games system was designed specifically to corner a certain type of people who can't control themselves and will spend the money to get the thing that they want. There are a few ways to, IMO, make Blizzard's system ethical: 1- Stop monetizing skins. This may not be desirable (probably isn't), odds are the game will do better if people keep spending money on skins, as it gives Blizzard an incentive to keep doing a good job with the game. Anyway buying skins is probably not going away. 2- Monetize skins but allow them to be purchased individually, perhaps at a premium. People who want a specific skin shouldn't have to gamble for it with no guarantee that they'll get it. Currency prevented that with the vanilla skins, which made it acceptable. If people are going to spend money, they should have some anchor, some way to know what to expect, and some way to get what they want specifically. IMO this is the best solution. 3- Just completely do away with the no-gold rule. These skins don't feel premium, they're already all over the place, they were all over the place on day 1 because people spent money. Make some rules like if you've played 10 games during the summer games then you can buy summer games skins during the summer games (but not after). Or some other conditions like that. 4- During events, cases could give special event-only currency, so that people who buy cases can have some control over how many cases they need to buy before they can buy the thing. If you want Striker Lucio or whatever and he costs 1000 summer currency and you get on average 35 gold per case (as an example), then you can probably buy 30 cases and you'll get what you want. This would make buying cases less like gambling since you could more or less guarantee to get the item you want every X number of cases, so it's not just chance. This is merely a nuisance to me because I wish I could just get what I want with the 10k gold I have, but the bigger problem is the whole gambling thing, IMO. I generally dislike the idea of cases with random stuff in them. Earning them is fine, I'm not owed shit. But if you pay for something, you should at least have some control over the outcome. I've always found cases to be dumb since they appeared in CSGO, but at least there there's a marketplace where you can avoid gambling altogether and just select what you want. So those compulsive types who really really want some item can just buy it. I recognize it's just a personal opinion... and perhaps too long-winded. I think Blizzard should make their money, I just think they should be careful with how they do it. | ||
ZeromuS
Canada13372 Posts
On August 09 2016 08:33 xDaunt wrote: So whom do I need to blow to get a good team? I keep throwing up one game after another with gold medals in eliminations and what what not with 4:1 E/D ratios, and I keep losing. Who do you play? what's your rank? How many people do you queue with? what do you find is your biggest issue in the games? cuz 4:1 on every team fight you should be steamrolling your games unless your team is feeding like crazy. Maybe the issue is a lack of coordinated teampush so you might get 2 elims they respawn then you go 2:1 on your teamfight but your team also loses 1 for 2 so it ends up a wash? | ||
xDaunt
United States17988 Posts
On August 09 2016 14:28 ZeromuS wrote: Who do you play? what's your rank? How many people do you queue with? what do you find is your biggest issue in the games? cuz 4:1 on every team fight you should be steamrolling your games unless your team is feeding like crazy. Maybe the issue is a lack of coordinated teampush so you might get 2 elims they respawn then you go 2:1 on your teamfight but your team also loses 1 for 2 so it ends up a wash? I mostly play Genji and Zenyatta solo queue. Rank was around 50 (I should be like 56-57 -- though I probably will rest at a higher rank now given that my Genji play has improved quite a bit over the past week during my losing streak). There really wasn't a particular issue that I was having. My teams just were bad. Like uncarryable bad and getting steamrolled routinely. Throw in some additional bad luck from disconnecters and coin flips, and I was stuck artificially at a rank where I was clearly better than everyone else. Tonight, though, the luck finally changed. Valiver and I duo'd and ranked up like 5 levels each, losing only one game. Honestly, having one guy with me who could reliably carry the team with me made a huge difference. We were each running like 5:1+ ratios in our games. I was 44:7 in the last one we just played. So now I'm back up to 55. Hopefully I won't get screwed over so badly again. | ||
Djzapz
Canada10681 Posts
I was previously queuing with two very good offense players, being an offense player myself, so every game 1 or 2 of us would have to play outside of what we were good at. I'm less flexible than them which sucks of me, but either way if I'm going to play Ana or Lucio or Roadhog, my game impact will not be anywhere close to where it would be if I could play 76, McCree or Tracer, and my performance will not reflect my rank at all. | ||
xDaunt
United States17988 Posts
On August 10 2016 00:24 Djzapz wrote: Recent experience showed me that the best way to queue into competitive, unless you have a baller 6man team of pros, seems to be to go in as a 3man with 1 dedicated support, 1 dedicated offense and 1 dedicated tank, that way you have the basics covered. Having 3 good players who communicate ensures that half your team is competent and none of the three general roles of the game will fully collapse from generalized incompetence. I was previously queuing with two very good offense players, being an offense player myself, so every game 1 or 2 of us would have to play outside of what we were good at. I'm less flexible than them which sucks of me, but either way if I'm going to play Ana or Lucio or Roadhog, my game impact will not be anywhere close to where it would be if I could play 76, McCree or Tracer, and my performance will not reflect my rank at all. I definitely agree that it is a bad idea to queue with people who main the same heroes that you do. You're just inviting problems and substandard play. The one hole in my game is that I don't play a lot of tanks. I can play Winston and Reinhardt competently, but I don't expect to carry with either of them. On the support side, I play a lot of Zenyatta (and I play him well), plus Lucio is easy enough to just pick up and play without much practice (though I should work on my wallriding). For DPS, I only play Genji (and some S76), but I can usually switch out of the DPS role easily enough if someone else is playing Genji. | ||
Djzapz
Canada10681 Posts
Also I keep playing against Seagull, Ster, and Moonmoon's stream team, so that doesn't help. | ||
FeyFey
Germany10114 Posts
New Meta is emerging, blame the supports. Let me tell you one thing. If your supports have medals in elims and you blame them, your digging your own grave. Well happened 3 times today and probably was just a coincidence. But healers know when you need heals and you trust on these heals for your plays. So supports are the only ones in this game that can team kill. Anyway speed boosted one of the complainers into the well with an "oops". Felt right when I had gold elims, while 3 people of the enemy beelined for me and i managed to stay alive and get kills. Especially since their Pharah had some scary good aim. Luckily the Hogg and Mcree didn't. But seriously if there is a turret and the only hero on your team that can deal with it is Lucio, consider a switch >.> . | ||
xDaunt
United States17988 Posts
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Valiver
Caldeum1976 Posts
On August 13 2016 01:20 xDaunt wrote: I don't have any specific data to back this up, but I suspect that most of my losses come from poor tank play on my team as opposed to anything else. In particular, I see a lot of games where the tanks on my team play like pussies and don't get anything done initiation-wise. They play scared, which results in a ton of missed opportunities. I just spoil you when I play Roadhog. | ||
xDaunt
United States17988 Posts
Yes, this is probably true. Not gonna lie. Your balls out play turns me on. But as just one example of bad tank play, I played a game on Hanamura last night (same one I mentioned in the Awesome Experience thread) where, on attack, I picked off two people quickly at Point A, so we basically insta-capped it with all of our ults up read to rush Point B. I called for a rush on Point B, and our two tanks literally dicked around and looked for some shitty flanking opportunity instead of just marching onto the fucking point. The result was that, instead of capturing Point B with 6-7 minutes remaining on the clock, we captured it in overtime only through the grace of God and some inhumanly good play by me. | ||
blobrus
4297 Posts
Edit: Player joins quickplay in middle of game, we have 1 healer 1 tank. "We need a healer" he says then picks tracer. We tell him he's welcome to play a healer. "Healing is for bad players" asl;fhplkrhwe;rlwekhrw. | ||
FeyFey
Germany10114 Posts
If your tank knows how deep he can push and if you have a support that can telegraph to the tank when the team is good to go. Then you can win even if the rest of your team has no situational awareness at all. They do need a bit of aim though, which sometimes is also missing, even at rank 70. Had a deathpact today with almost every Roadhogg player. Booped them of a cliff and got hooked. It is as if Karma wanted to have this happen each time. I even landed on a Roadhogg after a hook and booped us both of the cliff somehow. Can't wait for the Discord orb nerf, but I have to say Lucio is almost as fun to play as early beta, since everyone does tons of damage now. | ||
daemir
Finland8662 Posts
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Jett.Jack.Alvir
Canada2250 Posts
If there is one player that will obviously troll, than look at this as an opportunity to challenge yourself; instead of getting vexed that someone is trying to troll you. I know this comment is kind of ironic considering the thread topic, so please ignore it if you so please. edit: Just read Djzapz comment on skins, and I have to totally agree with him. If you release a game at full price, don't make skins a horrible grind with a massive monetary investment into desirable esthetic items. It becomes a bit greedy, and isn't entirely ethical. Now I have to blame Activision for this problem. Either make skins predictably achievable grind (i.e. if I play 50 games and win half, I will realistically afford the legendary skin I want) or reduce the ticket price on game and keep the horrible system in place. It feels like they are trying to double dip into the audience with the current system. Blizzard-Activision... your greed is showing; please don't try to squeeze your beloved fans! | ||
Djzapz
Canada10681 Posts
Also, reading my previous posts I now realize that I use the acronym "IMO" way too much. | ||
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