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welp, I see your point.
Glad you see mine aswell, that there are indeed exceptions. Just sad that they appear so rarely that when they do appear then they're discriminated against instantly.
P.S. I like playing hanzo too. =D wouldn't dare touching him in competitive though.
Mei&Diva(I mean she's a starcraft pro gamer) all the way.
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H4ze and I INSTA-QUEUED against a team 500 SR above our team (3250 to 3750). How is this reasonable? Take 2 plats and fight these monsters...
Like, maybe if we wait for 5 minutes and just no one is playing. But come on... platinums? There's a literally 0% chance that we'd win that. Not 0.1%. This is an impossible game.
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I want to finally be silver, like Moon². Brown is not my color unless its Chocolate. I had grab whats there games too. It happens if you 4+ stack at around 4k rating. And every other 4+ stack tries to dodge you, because you been taking their ranked points the whole time.
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On November 03 2016 00:07 FeyFey wrote: I want to finally be silver, like Moon². Brown is not my color unless its Chocolate. I had grab whats there games too. It happens if you 4+ stack at around 4k rating. And every other 4+ stack tries to dodge you, because you been taking their ranked points the whole time. There should be a limit though... 500 SR is absolutely insurmountable, especially if you factor in that they're a 5 stack and we're 3+2+1, and the two platinum's are just on a different pane of existence from guys like Moonmoon and Lassiz (and even me).
I've won games against the odds, I have beat Moon^2/Tim/Lassiz in comps before while 300 SR below them and it was incredibly hard and fun. But I was in my own 4stack. There's a difference between a challenge and being dragged across the floor by a coordinated team. As much as I agree that you "learn by playing against better players", getting rekt doesn't really achieve that effect.
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700
I am down 700 SR from my peak. Like, how is that even possible lol. I've not been playing shit characters, I've been mostly the ones I always used before
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We were doing fine and then one fight went poorly and this dude decided to berate everyone individually and it tilted the whole team. GG
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On November 07 2016 03:23 Djzapz wrote: We were doing fine and then one fight went poorly and this dude decided to berate everyone individually and it tilted the whole team. GG
Just had a match today. Koth. Score was 2-2. Was close the entire way. We lose the first fight, and he immediately attacks the team, gives up, and starts whining. Whole team collapsed with that. Who wants a good comeback when you can just give up instead AMIRITE?!
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On November 07 2016 05:59 Excludos wrote:Show nested quote +On November 07 2016 03:23 Djzapz wrote: We were doing fine and then one fight went poorly and this dude decided to berate everyone individually and it tilted the whole team. GG Just had a match today. Koth. Score was 2-2. Was close the entire way. We lose the first fight, and he immediately attacks the team, gives up, and starts whining. Whole team collapsed with that. Who wants a good comeback when you can just give up instead AMIRITE?! TBH I'm guilty of loudly complaining sometimes when shit doesn't go my way, mostly to my friends but sometimes to teams... I don't tell anyone they're bad, I just say "OK this is shit we need to do X". I don't often single out one guy and tell them they suck, that just tilts people.
I wish there was a way to convey the notion that over the course of Overwatch they've probably prevented their team from making dozens of cool comebacks that would've happened with a positive attitude. I've seen so many games where the momentum shifted and systematically like clockwork it happens when people have a positive attitude. Very rarely will a comeback happen when one player is bitching his team... and it gets worse when people start responding to him -_-.
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On November 07 2016 06:21 Djzapz wrote:Show nested quote +On November 07 2016 05:59 Excludos wrote:On November 07 2016 03:23 Djzapz wrote: We were doing fine and then one fight went poorly and this dude decided to berate everyone individually and it tilted the whole team. GG Just had a match today. Koth. Score was 2-2. Was close the entire way. We lose the first fight, and he immediately attacks the team, gives up, and starts whining. Whole team collapsed with that. Who wants a good comeback when you can just give up instead AMIRITE?! TBH I'm guilty of loudly complaining sometimes when shit doesn't go my way, mostly to my friends but sometimes to teams... I don't tell anyone they're bad, I just say "OK this is shit we need to do X". I don't often single out one guy and tell them they suck, that just tilts people. I wish there was a way to convey the notion that over the course of Overwatch they've probably prevented their team from making dozens of cool comebacks that would've happened with a positive attitude. I've seen so many games where the momentum shifted and systematically like clockwork it happens when people have a positive attitude. Very rarely will a comeback happen when one player is bitching his team... and it gets worse when people start responding to him -_-.
Oh don't get me wrong, I complain too. I try not to, but it's just so damn frustrating playing something like Zen or Mercy, and being helpless to a team that doesn't do shit and refuses to ever swap heroes. I just don't ever give up if there's a slight chance of winning. People who give up are worse than the worst skilled players.
I honestly should just get a team and get over this absolutely horrible experience that is the solo queue, but I just don't play enough to actually warrant having one
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only way to stop the downward spiral I found was to say have faith and then hopefully dominate the next fight. (and hope your whole team just muted the qq baby)
Oh if you have two leavers, it seems the magic words are. 'Good the Feeders are gone, time to start the real fight.' Because that day I lost a 6v4.
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I'm pissed that the only thread active in the TL overwatch subforum is this one.
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The general ow thread is quite active. the awesome experience one gets occasional posts.
I understand though, I kind of hope that more TLers would get to this forum/game.
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OK my turn to vent and complain.
So recently I've been maining on Mercy to satisfy my urge to keep idiots alive. I hesitated to do this because previous experience healing in WoW showed me the extreme stupidity of most gamers.
During my addiction to WoW, I mained all the healers. It was something I enjoyed in FFXI online. FFXI healing was very easy, but the game itself demanded coordination from all players. As long as FFXI players stayed coordinated, I could literally heal everyone with one hand. So I thought, 'Hey if its ez in one game, should be the same in another'. Nope...
WoW taught me that people are assholes that want to blame everyone else except themselves. And guess who gets the brunt of the blame? The healer. Yup, everyone bashes the healer if shit hits the fan. Tanks blame us because we didn't keep them up. DPS blames when they die.
So to alleviate my woes, I ask people for help before a match. If there is a Pharah, I ask them to not fly too far ahead so I can always use her as an escape. Similar for Widow, except to not stay too far back. What do they do? They ignore me and fucking die. What do they say when they die? "Where's my heals" Fuck you assholes, I can't heal stupid.
Reinhardt charges into a pack of 4 opponents without waiting for dps. He instadies, and what does he say? "What the fuck Mercy keep me up". Fuck you asshole, I can't heal stupid.
I rez with a Mei and 76, of course thinking the three of us should be enough for now to hold off opponents until we can re-group, but what do those idiots do? They fucking separate and now I'm forced to choose who to stay with. I choose the Mei, but the moment danger comes in she fucking Ice Blocks, leaving me defenseless. What do the opponents do? Well they switch on me, give me a new asshole, and than wait for Mei's ice to melt and give her a few more holes.
Another situation, I rez with 76 so we rush to get back into the fight. We encounter an enemy Genji, and 76 proceeds to RUN AWAY. Of course Genji looks at me, and puts a few ninja stars in my belly. I ask the 76 "WTF 76 why did you run away from Genji". He says "To put some distance between us". I ask him, "Why the fuck would you need distance when I can heal you or boost your dmg? Just kill the fucker". He says nothing.
HOLY SHIT it is so fuckinng hard to play support when your team doesn't fucking think for a second. Why are there so many idiots? I can't heal stupid!
caveat: OK I know I'm raging hard, but I should relax. Since maining Mercy I've also gotten a lot of appreciation for keeping the team alive. Its just that one bad experience weighs the same as 10 'thank you'.
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Mercy, Mercy, Mercy. What can you say.
Short version: Mercy makes me sad.
Long version: + Show Spoiler + I always get sad when people pick Mercy.You miss out on so much utility.
So you either give up one of the strongest classes in the game (Ana) or you give up one of the supports with most utility (Lucio) for what? A chance at a good res if the enemy team has never played the game before?
There is a reason Nano boost is being nerfed, it is not because it is just as good as the other support ults. It is probably the single one most impactful abilities in the game and it is the fastest charging. It is perfect for a random competitive game. No communication is even needed most of the time, just use it when you get it and something will happen.
On top of that Ana has the strongest single target heal and can insta-heal from across the map as long as you have line of sight and little bit of aim. The sleep dart is amazingly good at shutting down ults and can make a bad fight (5v6) become an even fight or an even fight become an easy fight. Let's talk about the grenade. Imagine an ability that does AoE damage to enemies and AoE heals friendlies and increases all incoming healing and removes the ability of enemies to be healed. Sounds good? Jesus, why would you not want an Ana?
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The speed boost Lucio is almost a necessity for moving in and to get out of battles. Come on, it just makes pushing a point so much easier. As soon as you don't have a Lucio you have to take everything really slow and kind of trickle in. Hoping you get some picks. It's like pulling teeth. And more than that, you can speed boost out of trouble as well. A reaper is ulting? Fine, use green mode, press e and give your team mates a chance of cheesing it out of there. Staggered spawn? Fine, use green mode, press e and get back into the game Just lost 2 people and about to lose the fight? Fine, use green mode, press e and get out of there Enemy is using speed boost and pushing at you? Fine use green mode, press e and run away just as fast You get the point, less unnecessary feeding and more overall mobility. The ultimate will help both at saving lives and negating opponent ults when defending a point but is also extremely helpful at taking a point that is being defended. I mean, use ult, switch to green mode, press e and Bob's your uncle. The ult doesn't rely on team getting wiped and the enemies forgetting you exist so you can get a money res off.
And I haven't even mentioned a single thing about the fact that he has an AoE heal. The speed boost alone is enough to make him almost too strong to switch out. Jesus, why would you not want a Lucio?
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At least Zenyatta will help your team get picks and save you from a black hole or a Genji ult every now and again by transcending. Kind of make sense in a way I guess. But whats the game plan with Mercy?
If the opponents just rush in with Lucio speed boost you wont be able to heal anything with Mercy before you die. Maybe keep a tank alive for 2 seconds longer.
Unless you have a very specific plan and playing in a 5 or 6 stack, maybe something along the lines of "I'm going to follow this Pharah around on Dorado and hope she manages to do some magic". Or maybe if you do some kind of weird Bastion, Rein thing and damage boosting the Bastion, hoping that the enemies have never played the game before, I just don't see the point of Mercy anymore.
Can you make her work? Probably, but you can probably make Symmetra work just as well if your team carries you hard enough.
Well I actually do see one reason to play Mercy. You have a friend or maybe a girlfriend that isn't that into games. Instead of trying to get them to learn to actually play the game for real you ask them to play Mercy. Nobody can really mess up playing Mercy, so you and a couple of friends can carry this person on your shoulders. They will get their Masters badge but will unfortunately think that Mercy is a good hero
So when they are off trying their stuff in solo queue, it just doesn't work out anymore for some reason. This is when they start blaming the team. Most likely it is the DPS players fault right and not the fact that the Mercy pick forces you to play a gimped team comp?
That's it, I'm done.
PS. I'm a little bit mad right now, no offence to you Mercy players, you are good people. Your hero just suck.
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On November 08 2016 07:03 JulDraGoN wrote:Mercy, Mercy, Mercy. What can you say. Short version: Mercy makes me sad. Long version: + Show Spoiler + I always get sad when people pick Mercy.You miss out on so much utility.
So you either give up one of the strongest classes in the game (Ana) or you give up one of the supports with most utility (Lucio) for what? A chance at a good res if the enemy team has never played the game before?
There is a reason Nano boost is being nerfed, it is not because it is just as good as the other support ults. It is probably the single one most impactful abilities in the game and it is the fastest charging. It is perfect for a random competitive game. No communication is even needed most of the time, just use it when you get it and something will happen.
On top of that Ana has the strongest single target heal and can insta-heal from across the map as long as you have line of sight and little bit of aim. The sleep dart is amazingly good at shutting down ults and can make a bad fight (5v6) become an even fight or an even fight become an easy fight. Let's talk about the grenade. Imagine an ability that does AoE damage to enemies and AoE heals friendlies and increases all incoming healing and removes the ability of enemies to be healed. Sounds good? Jesus, why would you not want an Ana?
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The speed boost Lucio is almost a necessity for moving in and to get out of battles. Come on, it just makes pushing a point so much easier. As soon as you don't have a Lucio you have to take everything really slow and kind of trickle in. Hoping you get some picks. It's like pulling teeth. And more than that, you can speed boost out of trouble as well. A reaper is ulting? Fine, use green mode, press e and give your team mates a chance of cheesing it out of there. Staggered spawn? Fine, use green mode, press e and get back into the game Just lost 2 people and about to lose the fight? Fine, use green mode, press e and get out of there Enemy is using speed boost and pushing at you? Fine use green mode, press e and run away just as fast You get the point, less unnecessary feeding and more overall mobility. The ultimate will help both at saving lives and negating opponent ults when defending a point but is also extremely helpful at taking a point that is being defended. I mean, use ult, switch to green mode, press e and Bob's your uncle. The ult doesn't rely on team getting wiped and the enemies forgetting you exist so you can get a money res off.
And I haven't even mentioned a single thing about the fact that he has an AoE heal. The speed boost alone is enough to make him almost too strong to switch out. Jesus, why would you not want a Lucio?
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At least Zenyatta will help your team get picks and save you from a black hole or a Genji ult every now and again by transcending. Kind of make sense in a way I guess. But whats the game plan with Mercy?
If the opponents just rush in with Lucio speed boost you wont be able to heal anything with Mercy before you die. Maybe keep a tank alive for 2 seconds longer.
Unless you have a very specific plan and playing in a 5 or 6 stack, maybe something along the lines of "I'm going to follow this Pharah around on Dorado and hope she manages to do some magic". Or maybe if you do some kind of weird Bastion, Rein thing and damage boosting the Bastion, hoping that the enemies have never played the game before, I just don't see the point of Mercy anymore.
Can you make her work? Probably, but you can probably make Symmetra work just as well if your team carries you hard enough.
Well I actually do see one reason to play Mercy. You have a friend or maybe a girlfriend that isn't that into games. Instead of trying to get them to learn to actually play the game for real you ask them to play Mercy. Nobody can really mess up playing Mercy, so you and a couple of friends can carry this person on your shoulders. They will get their Masters badge but will unfortunately think that Mercy is a good hero
So when they are off trying their stuff in solo queue, it just doesn't work out anymore for some reason. This is when they start blaming the team. Most likely it is the DPS players fault right and not the fact that the Mercy pick forces you to play a gimped team comp?
That's it, I'm done.
PS. I'm a little bit mad right now, no offence to you Mercy players, you are good people. Your hero just suck.
Wait, are you trying to tell me Mercy's ress isn't by far the strongest ulti in the game? I don't disagree that the rest of her kit sucks, but her ress is retarded good. "Oh, you won a teamfight with 4 people left alive? How about you fight another one 4v5 this time?!". The biggest problem with Mercy's ress is often that a team rarely sticks together in soloque. They die all over the place and then complain that you didn't ress them when they're on the wrong side of the map from the Rein. Not to mention, of course, that as a support you can expect zero help from your team if you have a Reaper or a Genji behind you, which is why Ana and Lucio is so good as they can handle themselves for a while.
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Res is pretty much the worst support ult at pro level. You res without protection so you are instantly dead again and give the enemy alot of ult charge. There is some value to res around the region when people start to coordinate but aren't good enough to just stomp a ressed team again. But below that level or above it, the ult often just ends in failure.
Mercy herself is pretty awesome thanks to her escape and her pistol. But she is outshined by Ana's burstheal+utility and the synergy with Lucio.
So hope they find a way to rework res, because I would like revive to stay on Mercy. But the current res is just not good. Ana nerfs will come at some point. Though I am happy they do it post Sombra, since especially Ana will have a hard time against her. While Mercy is the strongest support to go up against Sombra.
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On November 09 2016 00:02 FeyFey wrote: Res is pretty much the worst support ult at pro level. You res without protection so you are instantly dead again and give the enemy alot of ult charge. There is some value to res around the region when people start to coordinate but aren't good enough to just stomp a ressed team again. But below that level or above it, the ult often just ends in failure.
Mercy herself is pretty awesome thanks to her escape and her pistol. But she is outshined by Ana's burstheal+utility and the synergy with Lucio.
So hope they find a way to rework res, because I would like revive to stay on Mercy. But the current res is just not good. Ana nerfs will come at some point. Though I am happy they do it post Sombra, since especially Ana will have a hard time against her. While Mercy is the strongest support to go up against Sombra.
You literally can't take damage while you're ressing and even after moving for a bit. Ress is and has always been the most powerful ulti, even at pro level. That's why she was a must pick for a long while until Zen got buffed and Ana was introduced. Like mentioned above, it's the rest of Mercy's kit that makes her a sub-par pick compared to other supports. She's not the best healer, she has practically no damage, the only way to get away from flankers is by flying away, and that only works in the rare situations where you have a teammate some ways away that isn't already taking fire to actually fly to. Not to mention that her ulti counteracts everything she is suppose to do: which is stand close to your team and heal them. To make it have any effect you need to hide away and rush in at the very last second, ress as many as you can, before you immediately die.
I honestly think if the rest of her kit was as good as the other supports, her ulti would just be too much. But as it is, she is just not good.
That said, Ana is pissing me off even more than Mercy pickers. With Mercy, at least you'll know they intend to heal you. Ana players often get so focused on attacking the enemy they completely forget they have a team to take care of. I can be standing in front of their scopes, spamming X, and writing "heal please!" in chat, and they still don't do anything because they might be able to get a hit now and then on that roadhog instead.
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Erm she was picked before the Zen buff because her Ult charged so fast that it was up every fight. That made it strong. Without it being spammable, it is rather weak as the only situation its good at is when ressing 4+. Which currently means you got ult wiped and everyone died in a bad spot so ressing them there just gets you killed again. And even without Mcree, you can time your projectiles to hit right as the res lands. Which means your tanks are gooped by Ana nade and your dps are back in the respawn que, like a Reaper would be when teleporting in front of an enemy.
But in relevant QQ. Nuuu Pookz and Gods T-T
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On November 09 2016 21:44 FeyFey wrote: Erm she was picked before the Zen buff because her Ult charged so fast that it was up every fight. That made it strong. Without it being spammable, it is rather weak as the only situation its good at is when ressing 4+. Which currently means you got ult wiped and everyone died in a bad spot so ressing them there just gets you killed again. And even without Mcree, you can time your projectiles to hit right as the res lands. Which means your tanks are gooped by Ana nade and your dps are back in the respawn que, like a Reaper would be when teleporting in front of an enemy.
But in relevant QQ. Nuuu Pookz and Gods T-T
You're somehow imagining only scenarios where none on the enemy team dies. There are so any engagements that ends up with 3 or even less people surviving on the winning side, and all ultis used to kill the remaining. A good mercy ress equals immediate engagement win in those situations. I do agree that if the entire team immediately dies to a zarya ult and junkrat wheel, then Mercy might as well not go for that 5 man ress as the results won't change and it will only delay the spawns instead.
You're also right that the ult charge nerf made her worse, but that only solidifies my point now doesn't it? She's now worse because she doesn't always have her ulti up at every fight.
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I don't think mercy was picked because of her ult, but because she could pocket soldier and pharah and those were popular picks at the time. Mercy's ult is hit or miss in my experience, mercy almost certainly dies after reviving and it usually only takes an enemy to have an ult remaining to clean up the reviving people who are incredibly visible and vulnerable.
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