Update: I managed to play a few levels of tutorial/demo and had a great time! I would definitely recommend game. I can also see how hours could just fly by while playing this.
Movement of my guy via keyboard was a tad awkward and foreign to me, but I imagine eventually everyone would get used to this type of control.
Look forward to trying some more soon. Happy I stumbled on this <3
Amazing game, finally watched the video with steam engines and everything made a lot more sense. I'm still trying the demo out but you'll probably be seeing a $10 contribution sometime soon
Thanks for all the comments. The campaign succeeded in the end and we got many wonderful responses from people. Currently it is not possible to buy the game, but one of the developers is working full time on making website payment now (there is a lot of different stuff than just programming he has to deal with), so it should be up very soon (and you can enter your email on www.factorio.com and you will receive information automatically when ordering will be possible).
Discovered this games 2 days ago. Just wow! I must have spent 10 hours playing it. It's not perfect, it needs a lot of polishment and some more features, but the core of the game is so amazing.
I love reading the old posts here where kovarex expresses doubt and concern that the game will take off, and look at it now. All my friends can talk about nothing else.
This thread deserves a bump, because I just bought it and I can't stop thinking about it. It's a fascinating and deep strategy game. If this game has an audience, it's the TL crowd. I anticipate this game taking off at full release. Best of luck to the developers.
I've got over a 100 hours played. If you like builder-sims, this game is probably the best thing ever.
There's a progression to the game that is madly addictive, where everything becomes more automated and faster, but also larger in scale and more complex. You can always look at your factory and do something more efficiently or bigger.
And the devs are consistently patching, improving, and adding to the game. There is a really big content patch due at the end of this month, which among a long list of improvements, adds some things that will help keep end-game factories busier with a sort of "limitless" research-tree.
If the game looks interesting to you, then it's kind of a must-buy, imo.
I played the demo before, from what I remember it was fun, but I also recall looking at other bases and thinking 'man, that's tedious', must have taken ages to build this...Good thing it's still alive, though!
This is a programmer's dream game. I've put 100+ hours into it, but haven't played in awhile. That being said, I'm hankering to start a new server again. It's fun just working towards launching a satellite. Hopefully they make the enemies harder though because they're kind of limited after a certain point in the game. They still screw you over if you're dumb, but there comes a point where you're pretty much indestructible.
Anyway, super fun game. Well worth the $20. I would have easily paid $40 for this game.
The new update really made a difference in regard to how much I enjoy the game.
You can strap a mortar on a train, have that train circle your base and basically clear out nests that spawn close to your base automagically.
Whenever a major update comes out, I start a new map and somehow end up blowing 30 hours on the game again. First steam game for me to reach over 100 hours.
Is the game still so laborious? I found myself getting annoyed by having to put the conveyor belts in exactly the correct spot, even having to turn the grappler arms in the right direction, etc.